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Lines Matching refs:vertexCount

247     int vertexCount = 0;  in fillInCircleVerts()  local
249 position[vertexCount] = center + vec2(-octOffset * halfWidth, -halfWidth); in fillInCircleVerts()
250 shadowColor[vertexCount] = color; in fillInCircleVerts()
251 shadowParams[vertexCount] = vec3(-octOffset, -1, distanceCorrection); in fillInCircleVerts()
252 vertexCount++; in fillInCircleVerts()
254 position[vertexCount] = center + vec2(octOffset * halfWidth, -halfWidth); in fillInCircleVerts()
255 shadowColor[vertexCount] = color; in fillInCircleVerts()
256 shadowParams[vertexCount] = vec3(octOffset, -1, distanceCorrection); in fillInCircleVerts()
257 vertexCount++; in fillInCircleVerts()
259 position[vertexCount] = center + vec2(halfWidth, -octOffset * halfWidth); in fillInCircleVerts()
260 shadowColor[vertexCount] = color; in fillInCircleVerts()
261 shadowParams[vertexCount] = vec3(1, -octOffset, distanceCorrection); in fillInCircleVerts()
262 vertexCount++; in fillInCircleVerts()
264 position[vertexCount] = center + vec2(halfWidth, octOffset * halfWidth); in fillInCircleVerts()
265 shadowColor[vertexCount] = color; in fillInCircleVerts()
266 shadowParams[vertexCount] = vec3(1, octOffset, distanceCorrection); in fillInCircleVerts()
267 vertexCount++; in fillInCircleVerts()
269 position[vertexCount] = center + vec2(octOffset * halfWidth, halfWidth); in fillInCircleVerts()
270 shadowColor[vertexCount] = color; in fillInCircleVerts()
271 shadowParams[vertexCount] = vec3(octOffset, 1, distanceCorrection); in fillInCircleVerts()
272 vertexCount++; in fillInCircleVerts()
274 position[vertexCount] = center + vec2(-octOffset * halfWidth, halfWidth); in fillInCircleVerts()
275 shadowColor[vertexCount] = color; in fillInCircleVerts()
276 shadowParams[vertexCount] = vec3(-octOffset, 1, distanceCorrection); in fillInCircleVerts()
277 vertexCount++; in fillInCircleVerts()
279 position[vertexCount] = center + vec2(-halfWidth, octOffset * halfWidth); in fillInCircleVerts()
280 shadowColor[vertexCount] = color; in fillInCircleVerts()
281 shadowParams[vertexCount] = vec3(-1, octOffset, distanceCorrection); in fillInCircleVerts()
282 vertexCount++; in fillInCircleVerts()
284 position[vertexCount] = center + vec2(-halfWidth, -octOffset * halfWidth); in fillInCircleVerts()
285 shadowColor[vertexCount] = color; in fillInCircleVerts()
286 shadowParams[vertexCount] = vec3(-1, -octOffset, distanceCorrection); in fillInCircleVerts()
287 vertexCount++; in fillInCircleVerts()
297 position[vertexCount] = center + vec2(-s * r, -c * r); in fillInCircleVerts()
298 shadowColor[vertexCount] = color; in fillInCircleVerts()
299 shadowParams[vertexCount] = vec3(-s * innerRadius, -c * innerRadius, distanceCorrection); in fillInCircleVerts()
300 vertexCount++; in fillInCircleVerts()
302 position[vertexCount] = center + vec2(s * r, -c * r); in fillInCircleVerts()
303 shadowColor[vertexCount] = color; in fillInCircleVerts()
304 shadowParams[vertexCount] = vec3(s * innerRadius, -c * innerRadius, distanceCorrection); in fillInCircleVerts()
305 vertexCount++; in fillInCircleVerts()
307 position[vertexCount] = center + vec2(c * r, -s * r); in fillInCircleVerts()
308 shadowColor[vertexCount] = color; in fillInCircleVerts()
309 shadowParams[vertexCount] = vec3(c * innerRadius, -s * innerRadius, distanceCorrection); in fillInCircleVerts()
310 vertexCount++; in fillInCircleVerts()
312 position[vertexCount] = center + vec2(c * r, s * r); in fillInCircleVerts()
313 shadowColor[vertexCount] = color; in fillInCircleVerts()
314 shadowParams[vertexCount] = vec3(c * innerRadius, s * innerRadius, distanceCorrection); in fillInCircleVerts()
315 vertexCount++; in fillInCircleVerts()
317 position[vertexCount] = center + vec2(s * r, c * r); in fillInCircleVerts()
318 shadowColor[vertexCount] = color; in fillInCircleVerts()
319 shadowParams[vertexCount] = vec3(s * innerRadius, c * innerRadius, distanceCorrection); in fillInCircleVerts()
320 vertexCount++; in fillInCircleVerts()
322 position[vertexCount] = center + vec2(-s * r, c * r); in fillInCircleVerts()
323 shadowColor[vertexCount] = color; in fillInCircleVerts()
324 shadowParams[vertexCount] = vec3(-s * innerRadius, c * innerRadius, distanceCorrection); in fillInCircleVerts()
325 vertexCount++; in fillInCircleVerts()
327 position[vertexCount] = center + vec2(-c * r, s * r); in fillInCircleVerts()
328 shadowColor[vertexCount] = color; in fillInCircleVerts()
329 shadowParams[vertexCount] = vec3(-c * innerRadius, s * innerRadius, distanceCorrection); in fillInCircleVerts()
330 vertexCount++; in fillInCircleVerts()
332 position[vertexCount] = center + vec2(-c * r, -s * r); in fillInCircleVerts()
333 shadowColor[vertexCount] = color; in fillInCircleVerts()
334 shadowParams[vertexCount] = vec3(-c * innerRadius, -s * innerRadius, distanceCorrection); in fillInCircleVerts()
335 vertexCount++; in fillInCircleVerts()
338 position[vertexCount] = center; in fillInCircleVerts()
339 shadowColor[vertexCount] = color; in fillInCircleVerts()
340 shadowParams[vertexCount] = vec3(0, 0, distanceCorrection); in fillInCircleVerts()
341 vertexCount++; in fillInCircleVerts()
392 int vertexCount = 0; in fillInRRectVerts() local
396 position[vertexCount] = vec2(xInner[i], yInner[i]); in fillInRRectVerts()
397 shadowColor[vertexCount] = color; in fillInRRectVerts()
398 shadowParams[vertexCount] = vec3(0, 0, distanceCorrection); in fillInRRectVerts()
399 vertexCount++; in fillInRRectVerts()
402 position[vertexCount] = vec2(xOuter[i], yInner[i]); in fillInRRectVerts()
403 shadowColor[vertexCount] = color; in fillInRRectVerts()
404 shadowParams[vertexCount] = vec3(0, -1, distanceCorrection); in fillInRRectVerts()
405 vertexCount++; in fillInRRectVerts()
407 position[vertexCount] = vec2(xOuter[i], yMid[i]); in fillInRRectVerts()
408 shadowColor[vertexCount] = color; in fillInRRectVerts()
409 shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection); in fillInRRectVerts()
410 vertexCount++; in fillInRRectVerts()
412 position[vertexCount] = vec2(xOuter[i], yOuter[i]); in fillInRRectVerts()
413 shadowColor[vertexCount] = color; in fillInRRectVerts()
414 shadowParams[vertexCount] = vec3(diagVec.x, diagVec.y, distanceCorrection); in fillInRRectVerts()
415 vertexCount++; in fillInRRectVerts()
417 position[vertexCount] = vec2(xMid[i], yOuter[i]); in fillInRRectVerts()
418 shadowColor[vertexCount] = color; in fillInRRectVerts()
419 shadowParams[vertexCount] = vec3(outerVec.x, outerVec.y, distanceCorrection); in fillInRRectVerts()
420 vertexCount++; in fillInRRectVerts()
422 position[vertexCount] = vec2(xInner[i], yOuter[i]); in fillInRRectVerts()
423 shadowColor[vertexCount] = color; in fillInRRectVerts()
424 shadowParams[vertexCount] = vec3(0, -1, distanceCorrection); in fillInRRectVerts()
425 vertexCount++; in fillInRRectVerts()
436 position[vertexCount] = vec2(bounds.left + inset, bounds.top + inset); in fillInRRectVerts()
437 shadowColor[vertexCount] = color; in fillInRRectVerts()
438 shadowParams[vertexCount] = vec3(0, 0, distanceCorrection); in fillInRRectVerts()
439 vertexCount++; in fillInRRectVerts()
442 position[vertexCount] = vec2(bounds.right - inset, bounds.top + inset); in fillInRRectVerts()
443 shadowColor[vertexCount] = color; in fillInRRectVerts()
444 shadowParams[vertexCount] = vec3(0, 0, distanceCorrection); in fillInRRectVerts()
445 vertexCount++; in fillInRRectVerts()
448 position[vertexCount] = vec2(bounds.left + inset, bounds.bottom - inset); in fillInRRectVerts()
449 shadowColor[vertexCount] = color; in fillInRRectVerts()
450 shadowParams[vertexCount] = vec3(0, 0, distanceCorrection); in fillInRRectVerts()
451 vertexCount++; in fillInRRectVerts()
454 position[vertexCount] = vec2(bounds.right - inset, bounds.bottom - inset); in fillInRRectVerts()
455 shadowColor[vertexCount] = color; in fillInRRectVerts()
456 shadowParams[vertexCount] = vec3(0, 0, distanceCorrection); in fillInRRectVerts()
457 vertexCount++; in fillInRRectVerts()