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Lines Matching refs:boundaries

340         const Rect casterRect(castingLayer.geometry.boundaries);  in expectShadowColor()
641 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer()
685 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer()
721 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers()
728 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers()
735 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers()
822 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform()
855 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
866 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
888 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformZeroLayerAlpha()
896 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformZeroLayerAlpha()
920 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()
961 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
968 leftLayer.geometry.boundaries = in fillBufferAndBlurBackground()
976 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground()
1006 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillSmallLayerAndBlurBackground()
1013 blurLayer.geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f); in fillSmallLayerAndBlurBackground()
1038 layerOne.geometry.boundaries = in overlayCorners()
1053 layerTwo.geometry.boundaries = in overlayCorners()
1108 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferTextureTransform()
1147 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferWithPremultiplyAlpha()
1186 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillRedBufferWithoutPremultiplyAlpha()
1234 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in drawShadow()
1243 shadowLayer.geometry.boundaries = castingLayer.geometry.boundaries; in drawShadow()
1271 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in drawShadowWithoutCaster()
1280 shadowLayer.geometry.boundaries = castingBounds; in drawShadowWithoutCaster()
1314 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1338 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1357 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1384 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1679 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
1699 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
1719 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
1739 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
1761 castingLayer.geometry.boundaries = casterBounds.toFloatRect(); in TEST_P()
1789 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1821 redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1833 greenLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1870 redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in TEST_P()
1881 greenLayer.geometry.boundaries = in TEST_P()
1913 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
1921 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
1942 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
1962 .geometry.boundaries = rect.toFloatRect(), in TEST_P()
2005 .geometry.boundaries = rect.toFloatRect(), in TEST_P()