Lines Matching refs:getDrawingState
321 const State& s(getDrawingState()); in getBounds()
332 const State& s(getDrawingState()); in computeBounds()
393 const auto& drawingState{getDrawingState()}; in prepareBasicGeometryCompositionState()
429 const auto& drawingState{getDrawingState()}; in prepareGeometryCompositionState()
435 auto& parentState = parent->getDrawingState(); in prepareGeometryCompositionState()
476 const auto& drawingState{getDrawingState()}; in preparePerFrameCompositionState()
503 const State& drawingState{getDrawingState()}; in prepareCursorCompositionState()
601 getActiveTransform(getDrawingState()).inverse().asMatrix4(); in prepareClientComposition()
609 getActiveTransform(getDrawingState()).inverse().asMatrix4(); in prepareClientComposition()
695 const State& s(getDrawingState()); in doTransaction()
864 if (getDrawingState().isTrustedOverlay) { in isTrustedOverlay()
1062 return getDrawingState().layerStack; in getLayerStack()
1319 return getDrawingState().frameRateForLayerTree; in getFrameRateForLayerTree()
1369 const State& ds = getDrawingState(); in getLayerDebugInfo()
1462 const State& layerState(getDrawingState()); in miniDump()
1567 auto& currentState = getDrawingState(); in setGameModeForTree()
1658 mat4 colorTransform = mat4(getDrawingState().colorTransform); in getColorTransform()
1666 bool hasColorTransform = getDrawingState().hasColorTransform; in hasColorTransform()
1888 return parentAlpha * getDrawingState().color.a; in getAlpha()
1902 const half4 color(getDrawingState().color); in getColor()
1910 return parentAlpha * getDrawingState().backgroundBlurRadius; in getBackgroundBlurRadius()
1914 auto regionsCopy(getDrawingState().blurRegions); in getBlurRegions()
1927 ui::Transform t = getActiveTransform(getDrawingState()); in getRoundedCornerState()
1940 const float radius = getDrawingState().cornerRadius; in getRoundedCornerState()
1941 return radius > 0 && getCroppedBufferSize(getDrawingState()).isValid() in getRoundedCornerState()
1942 ? RoundedCornerState(getCroppedBufferSize(getDrawingState()).toFloatRect(), radius) in getRoundedCornerState()
2182 return getCroppedBufferSize(getDrawingState()); in getInputBounds()