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Lines Matching refs:Matrix4x4

28 using android::renderscript::Matrix4x4;
55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate()
58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale()
61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate()
64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate()
67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale()
70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate()
74 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { in SC_MatrixLoadOrtho()
77 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f… in SC_MatrixLoadFrustum()
80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective()
84 static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { in SC_MatrixInverse_4x4()
87 static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) { in SC_MatrixInverseTranspose_4x4()
90 static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { in SC_MatrixTranspose_4x4()
155 SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); in EXPORT_F32_FN_F32()
159 SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z); in rsMatrixLoadScale()
163 SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z); in rsMatrixLoadTranslate()
167 SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); in rsMatrixRotate()
171 SC_MatrixScale((Matrix4x4 *) m, x, y, z); in rsMatrixScale()
175 SC_MatrixTranslate((Matrix4x4 *) m, x, y, z); in rsMatrixTranslate()
179 SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f); in rsMatrixLoadOrtho()
183 SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f); in rsMatrixLoadFrustum()
187 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); in rsMatrixLoadPerspective()
190 return SC_MatrixInverse_4x4((Matrix4x4 *) m); in rsMatrixInverse()
193 return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m); in rsMatrixInverseTranspose()
196 SC_MatrixTranspose_4x4((Matrix4x4 *) m); in rsMatrixTranspose()