Lines Matching refs:RSD_CALL_GL
157 RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display, in rsdGLShutdown()
159 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); in rsdGLShutdown()
161 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface); in rsdGLShutdown()
163 RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context); in rsdGLShutdown()
169 RSD_CALL_GL(eglTerminate, dc->gl.egl.display); in rsdGLShutdown()
237 RSD_CALL_GL(eglInitialize, dc->gl.egl.display, in rsdGLInit()
488 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); in rsdGLSwap()
527 RSD_CALL_GL(glClearColor, r, g, b, a); in rsdGLClearColor()
528 RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT); in rsdGLClearColor()
532 RSD_CALL_GL(glClearDepthf, v); in rsdGLClearDepth()
533 RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT); in rsdGLClearDepth()
537 RSD_CALL_GL(glFinish); in rsdGLFinish()
557 RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4); in rsdGLDrawQuadTexCoords()