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Lines Matching refs:mProperties

52         thiz->mProperties.roomLevel = room;  in IEnvironmentalReverb_SetRoomLevel()
87 REVERB_PARAM_ROOM_LEVEL, &thiz->mProperties.roomLevel); in IEnvironmentalReverb_GetRoomLevel()
91 *pRoom = thiz->mProperties.roomLevel; in IEnvironmentalReverb_GetRoomLevel()
113 thiz->mProperties.roomHFLevel = roomHF; in IEnvironmentalReverb_SetRoomHFLevel()
149 REVERB_PARAM_ROOM_HF_LEVEL, &thiz->mProperties.roomHFLevel); in IEnvironmentalReverb_GetRoomHFLevel()
153 *pRoomHF = thiz->mProperties.roomHFLevel; in IEnvironmentalReverb_GetRoomHFLevel()
172 thiz->mProperties.decayTime = decayTime; in IEnvironmentalReverb_SetDecayTime()
208 REVERB_PARAM_DECAY_TIME, &thiz->mProperties.decayTime); in IEnvironmentalReverb_GetDecayTime()
212 *pDecayTime = thiz->mProperties.decayTime; in IEnvironmentalReverb_GetDecayTime()
231 thiz->mProperties.decayHFRatio = decayHFRatio; in IEnvironmentalReverb_SetDecayHFRatio()
267 REVERB_PARAM_DECAY_HF_RATIO, &thiz->mProperties.decayHFRatio); in IEnvironmentalReverb_GetDecayHFRatio()
271 *pDecayHFRatio = thiz->mProperties.decayHFRatio; in IEnvironmentalReverb_GetDecayHFRatio()
292 thiz->mProperties.reflectionsLevel = reflectionsLevel; in IEnvironmentalReverb_SetReflectionsLevel()
328 REVERB_PARAM_REFLECTIONS_LEVEL, &thiz->mProperties.reflectionsLevel); in IEnvironmentalReverb_GetReflectionsLevel()
332 *pReflectionsLevel = thiz->mProperties.reflectionsLevel; in IEnvironmentalReverb_GetReflectionsLevel()
351 thiz->mProperties.reflectionsDelay = reflectionsDelay; in IEnvironmentalReverb_SetReflectionsDelay()
387 REVERB_PARAM_REFLECTIONS_DELAY, &thiz->mProperties.reflectionsDelay); in IEnvironmentalReverb_GetReflectionsDelay()
391 *pReflectionsDelay = thiz->mProperties.reflectionsDelay; in IEnvironmentalReverb_GetReflectionsDelay()
412 thiz->mProperties.reverbLevel = reverbLevel; in IEnvironmentalReverb_SetReverbLevel()
448 REVERB_PARAM_REVERB_LEVEL, &thiz->mProperties.reverbLevel); in IEnvironmentalReverb_GetReverbLevel()
452 *pReverbLevel = thiz->mProperties.reverbLevel; in IEnvironmentalReverb_GetReverbLevel()
471 thiz->mProperties.reverbDelay = reverbDelay; in IEnvironmentalReverb_SetReverbDelay()
507 REVERB_PARAM_REVERB_DELAY, &thiz->mProperties.reverbDelay); in IEnvironmentalReverb_GetReverbDelay()
511 *pReverbDelay = thiz->mProperties.reverbDelay; in IEnvironmentalReverb_GetReverbDelay()
530 thiz->mProperties.diffusion = diffusion; in IEnvironmentalReverb_SetDiffusion()
566 REVERB_PARAM_DIFFUSION, &thiz->mProperties.diffusion); in IEnvironmentalReverb_GetDiffusion()
570 *pDiffusion = thiz->mProperties.diffusion; in IEnvironmentalReverb_GetDiffusion()
589 thiz->mProperties.density = density; in IEnvironmentalReverb_SetDensity()
625 REVERB_PARAM_DENSITY, &thiz->mProperties.density); in IEnvironmentalReverb_GetDensity()
629 *pDensity = thiz->mProperties.density; in IEnvironmentalReverb_GetDensity()
673 thiz->mProperties = properties; in IEnvironmentalReverb_SetEnvironmentalReverbProperties()
709 REVERB_PARAM_PROPERTIES, &thiz->mProperties); in IEnvironmentalReverb_GetEnvironmentalReverbProperties()
713 *pProperties = thiz->mProperties; in IEnvironmentalReverb_GetEnvironmentalReverbProperties()
764 thiz->mProperties = IEnvironmentalReverb_default; in IEnvironmentalReverb_init()