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Lines Matching refs:LOG

115         LOG(ERROR) << "Error compiling shader";  in loadShader()
124 LOG(ERROR) << " msg:" << std::endl << infoLog; in loadShader()
140 LOG(ERROR) << "Failed to allocate program object"; in buildShaderProgram()
147 LOG(ERROR) << "Failed to load vertex shader"; in buildShaderProgram()
153 LOG(ERROR) << "Failed to load pixel shader"; in buildShaderProgram()
167 LOG(ERROR) << "Error linking program"; in buildShaderProgram()
175 LOG(ERROR) << " msg: " << infoLog; in buildShaderProgram()
192 LOG(DEBUG) << __FUNCTION__; in initialize()
195 LOG(ERROR) << "Could not get IAutomotiveDisplayProxyService."; in initialize()
212 LOG(DEBUG) << "Display resolution is " << mWidth << " x " << mHeight; in initialize()
217 LOG(ERROR) << "Failed to get IGraphicBufferProducer from IAutomotiveDisplayProxyService."; in initialize()
223 LOG(ERROR) << "Failed to get a Surface from HGBP."; in initialize()
229 LOG(ERROR) << "Failed to get a native window from Surface."; in initialize()
237 LOG(ERROR) << "Failed to get egl display"; in initialize()
244 LOG(ERROR) << "Failed to initialize EGL: " << getEGLError(); in initialize()
263 LOG(ERROR) << "Didn't find a suitable format for our display window"; in initialize()
270 LOG(ERROR) << "eglCreateWindowSurface failed."; in initialize()
280 LOG(ERROR) << "Failed to create OpenGL ES Context: " << getEGLError(); in initialize()
287 LOG(ERROR) << "Failed to make the OpenGL ES Context current: " << getEGLError(); in initialize()
295 LOG(ERROR) << "Failed to build shader program: " << getEGLError(); in initialize()
302 LOG(ERROR) << "Didn't get a texture handle allocated: " << getEGLError(); in initialize()
342 LOG(ERROR) << "IAutomotiveDisplayProxyService is not available."; in showWindow()
351 LOG(ERROR) << "IAutomotiveDisplayProxyService is not available."; in hideWindow()
392 LOG(ERROR) << "Failed to allocate GraphicBuffer to wrap our native handle"; in updateImageTexture()
405 LOG(ERROR) << "Error creating EGLImage: " << getEGLError(); in updateImageTexture()