// Copyright 2020 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include namespace android { namespace opengl { class EmuglBackendList { public: // Parse the content of |execDir|// for Emugl backends. // |programBitness| can be 0 (autodetect), 32 or 64, and determines // the value of which will be 'lib' for 32-bit systems, // and 'lib64' for 64-bit ones. EmuglBackendList(const char* execDir, int programBitness); // Create a backend list with a fixed list of names EmuglBackendList(int programBitness, const std::vector& names); // Return the name of the default Emugl backend. const std::string& defaultName() const { return mDefaultName; } // Return the list of installed Emugl backends. const std::vector& names() const { return mNames; } // Returns true if |name| is part of names(). bool contains(const char* name) const; // Convert the name of an Emugl backend into the path of the // corresponding sub-directory, if it exits, or NULL otherwise. std::string getLibDirPath(const char* name); // List of supported Emugl shared libraries. enum Library { LIBRARY_NONE, LIBRARY_EGL, LIBRARY_GLESv1, LIBRARY_GLESv2, LIBRARY_GLES12TR }; // Probe the library directory for Emugl backend |name| and return // the path of one of the EmuGL shared libraries for it. The result // will be empty if there is no such library. // |library| is a library type. On success, return true and sets // |*libPath| to the library's path value. On failure, return false. bool getBackendLibPath(const char* name, Library library, std::string* libPath); private: std::string mDefaultName; std::vector mNames; int mProgramBitness; std::string mExecDir; }; } // namespace opengl } // namespace android