// // Copyright (c) 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TranslatorMetal: // A GLSL-based translator that outputs shaders that fit GL_KHR_vulkan_glsl. // It takes into account some considerations for Metal backend also. // The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side). // See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt // // The SPIR-V will then be translated to Metal Shading Language later in Metal backend. // #ifndef LIBANGLE_RENDERER_METAL_TRANSLATORMETAL_H_ #define LIBANGLE_RENDERER_METAL_TRANSLATORMETAL_H_ #include "compiler/translator/TranslatorVulkan.h" namespace sh { class TranslatorMetal : public TranslatorVulkan { public: TranslatorMetal(sh::GLenum type, ShShaderSpec spec); protected: ANGLE_NO_DISCARD bool translate(TIntermBlock *root, ShCompileOptions compileOptions, PerformanceDiagnostics *perfDiagnostics) override; ANGLE_NO_DISCARD bool transformDepthBeforeCorrection(TIntermBlock *root, const TVariable *driverUniforms) override; }; } // namespace sh #endif /* LIBANGLE_RENDERER_METAL_TRANSLATORMETAL_H_ */