// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SyncGL.h: Defines the class interface for SyncGL. #ifndef LIBANGLE_RENDERER_GL_FENCESYNCGL_H_ #define LIBANGLE_RENDERER_GL_FENCESYNCGL_H_ #include "libANGLE/renderer/SyncImpl.h" namespace rx { class FunctionsGL; class SyncGL : public SyncImpl { public: explicit SyncGL(const FunctionsGL *functions); ~SyncGL() override; void onDestroy(const gl::Context *context) override; angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override; angle::Result clientWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout, GLenum *outResult) override; angle::Result serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout) override; angle::Result getStatus(const gl::Context *context, GLint *outResult) override; private: const FunctionsGL *mFunctions; GLsync mSyncObject; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_FENCESYNCGL_H_