// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextCGL: // Mac-specific subclass of ContextGL. // #ifndef LIBANGLE_RENDERER_GL_CGL_CONTEXTCGL_H_ #define LIBANGLE_RENDERER_GL_CGL_CONTEXTCGL_H_ #include "libANGLE/renderer/gl/ContextGL.h" #include "libANGLE/renderer/gl/RendererGL.h" namespace rx { class ContextCGL : public ContextGL { public: ContextCGL(const gl::State &state, gl::ErrorSet *errorSet, const std::shared_ptr &renderer, bool usesDiscreteGPU); void onDestroy(const gl::Context *context) override; private: bool mUsesDiscreteGpu; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_CGL_CONTEXTCGL_H_