// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextEAGL: // iOS-specific subclass of ContextGL. // #include "libANGLE/renderer/gl/eagl/ContextEAGL.h" #include "libANGLE/Context.h" #include "libANGLE/Display.h" #include "libANGLE/renderer/gl/eagl/DisplayEAGL.h" namespace rx { ContextEAGL::ContextEAGL(const gl::State &state, gl::ErrorSet *errorSet, const std::shared_ptr &renderer) : ContextGL(state, errorSet, renderer) {} } // namespace rx