// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayEAGL.h: EAGL implementation of egl::Display #ifndef LIBANGLE_RENDERER_GL_EAGL_DISPLAYEAGL_H_ #define LIBANGLE_RENDERER_GL_EAGL_DISPLAYEAGL_H_ #include "libANGLE/renderer/gl/DisplayGL.h" #ifdef __OBJC__ @class EAGLContext; typedef EAGLContext *EAGLContextObj; #else typedef void *EAGLContextObj; #endif namespace rx { class WorkerContext; class DisplayEAGL : public DisplayGL { public: DisplayEAGL(const egl::DisplayState &state); ~DisplayEAGL() override; egl::Error initialize(egl::Display *display) override; void terminate() override; SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, EGLNativeWindowType window, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) override; ContextImpl *createContext(const gl::State &state, gl::ErrorSet *errorSet, const egl::Config *configuration, const gl::Context *shareContext, const egl::AttributeMap &attribs) override; egl::ConfigSet generateConfigs() override; bool testDeviceLost() override; egl::Error restoreLostDevice(const egl::Display *display) override; bool isValidNativeWindow(EGLNativeWindowType window) const override; egl::Error validateClientBuffer(const egl::Config *configuration, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) const override; DeviceImpl *createDevice() override; std::string getVendorString() const override; egl::Error waitClient(const gl::Context *context) override; egl::Error waitNative(const gl::Context *context, EGLint engine) override; gl::Version getMaxSupportedESVersion() const override; EAGLContextObj getEAGLContext() const; WorkerContext *createWorkerContext(std::string *infoLog); void initializeFrontendFeatures(angle::FrontendFeatures *features) const override; void populateFeatureList(angle::FeatureList *features) override; private: egl::Error makeCurrentSurfaceless(gl::Context *context) override; void generateExtensions(egl::DisplayExtensions *outExtensions) const override; void generateCaps(egl::Caps *outCaps) const override; std::shared_ptr mRenderer; egl::Display *mEGLDisplay; EAGLContextObj mContext; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_EAGL_DISPLAYEAGL_H_