// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef LIBANGLE_RENDERER_GL_EAGL_IOSURFACESURFACEEAGL_H_ #define LIBANGLE_RENDERER_GL_EAGL_IOSURFACESURFACEEAGL_H_ #include "libANGLE/renderer/gl/SurfaceGL.h" #include "libANGLE/renderer/gl/eagl/DisplayEAGL.h" #include namespace egl { class AttributeMap; } // namespace egl namespace rx { class DisplayEAGL; class FunctionsGL; class StateManagerGL; class IOSurfaceSurfaceEAGL : public SurfaceGL { public: IOSurfaceSurfaceEAGL(const egl::SurfaceState &state, EAGLContextObj cglContext, EGLClientBuffer buffer, const egl::AttributeMap &attribs); ~IOSurfaceSurfaceEAGL() override; egl::Error initialize(const egl::Display *display) override; egl::Error makeCurrent(const gl::Context *context) override; egl::Error unMakeCurrent(const gl::Context *context) override; egl::Error swap(const gl::Context *context) override; egl::Error postSubBuffer(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) override; egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; egl::Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer) override; egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override; void setSwapInterval(EGLint interval) override; EGLint getWidth() const override; EGLint getHeight() const override; EGLint isPostSubBufferSupported() const override; EGLint getSwapBehavior() const override; static bool validateAttributes(EGLClientBuffer buffer, const egl::AttributeMap &attribs); FramebufferImpl *createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) override; bool hasEmulatedAlphaChannel() const override; private: angle::Result initializeAlphaChannel(const gl::Context *context, GLuint texture); #if defined(ANGLE_PLATFORM_IOS_SIMULATOR) IOSurfaceLockOptions getIOSurfaceLockOptions() const; #endif EAGLContextObj mEAGLContext; IOSurfaceRef mIOSurface; int mWidth; int mHeight; int mPlane; int mFormatIndex; int mRowStrideInPixels; bool mAlphaInitialized; #if defined(ANGLE_PLATFORM_IOS_SIMULATOR) GLuint mBoundTextureID; bool mUploadFromIOSurface; bool mReadbackToIOSurface; #endif }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_EAGL_IOSURFACESURFACEEAGL_H_