// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // PBufferSurfaceEAGL.cpp: an implementation of egl::Surface for PBuffers for the EAGL backend, // currently implemented using renderbuffers #import "common/platform.h" #if defined(ANGLE_PLATFORM_IOS) && !defined(ANGLE_PLATFORM_MACCATALYST) # include "libANGLE/renderer/gl/eagl/PbufferSurfaceEAGL.h" # include "common/debug.h" # include "libANGLE/renderer/gl/FramebufferGL.h" # include "libANGLE/renderer/gl/FunctionsGL.h" # include "libANGLE/renderer/gl/RendererGL.h" # include "libANGLE/renderer/gl/StateManagerGL.h" namespace rx { PbufferSurfaceEAGL::PbufferSurfaceEAGL(const egl::SurfaceState &state, RendererGL *renderer, EGLint width, EGLint height) : SurfaceGL(state), mWidth(width), mHeight(height), mFunctions(renderer->getFunctions()), mStateManager(renderer->getStateManager()), mColorRenderbuffer(0), mDSRenderbuffer(0) {} PbufferSurfaceEAGL::~PbufferSurfaceEAGL() { if (mColorRenderbuffer != 0) { mFunctions->deleteRenderbuffers(1, &mColorRenderbuffer); mColorRenderbuffer = 0; } if (mDSRenderbuffer != 0) { mFunctions->deleteRenderbuffers(1, &mDSRenderbuffer); mDSRenderbuffer = 0; } } egl::Error PbufferSurfaceEAGL::initialize(const egl::Display *display) { mFunctions->genRenderbuffers(1, &mColorRenderbuffer); mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); mFunctions->genRenderbuffers(1, &mDSRenderbuffer); mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); return egl::NoError(); } egl::Error PbufferSurfaceEAGL::makeCurrent(const gl::Context *context) { return egl::NoError(); } egl::Error PbufferSurfaceEAGL::swap(const gl::Context *context) { return egl::NoError(); } egl::Error PbufferSurfaceEAGL::postSubBuffer(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) { return egl::NoError(); } egl::Error PbufferSurfaceEAGL::querySurfacePointerANGLE(EGLint attribute, void **value) { UNIMPLEMENTED(); return egl::NoError(); } egl::Error PbufferSurfaceEAGL::bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer) { ERR() << "PbufferSurfaceEAGL::bindTexImage"; UNIMPLEMENTED(); return egl::NoError(); } egl::Error PbufferSurfaceEAGL::releaseTexImage(const gl::Context *context, EGLint buffer) { UNIMPLEMENTED(); return egl::NoError(); } void PbufferSurfaceEAGL::setSwapInterval(EGLint interval) {} EGLint PbufferSurfaceEAGL::getWidth() const { return mWidth; } EGLint PbufferSurfaceEAGL::getHeight() const { return mHeight; } EGLint PbufferSurfaceEAGL::isPostSubBufferSupported() const { UNIMPLEMENTED(); return EGL_FALSE; } EGLint PbufferSurfaceEAGL::getSwapBehavior() const { return EGL_BUFFER_PRESERVED; } FramebufferImpl *PbufferSurfaceEAGL::createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) { const FunctionsGL *functions = GetFunctionsGL(context); StateManagerGL *stateManager = GetStateManagerGL(context); GLuint framebuffer = 0; functions->genFramebuffers(1, &framebuffer); stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer); functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mColorRenderbuffer); functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDSRenderbuffer); return new FramebufferGL(state, framebuffer, true, false); } } // namespace rx #endif // defined(ANGLE_PLATFORM_IOS)