// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RendererEAGL.h: implements createWorkerContext for RendererGL. #ifndef LIBANGLE_RENDERER_GL_EAGL_RENDEREREAGL_H_ #define LIBANGLE_RENDERER_GL_EAGL_RENDEREREAGL_H_ #include "libANGLE/renderer/gl/RendererGL.h" namespace rx { class DisplayEAGL; class RendererEAGL : public RendererGL { public: RendererEAGL(std::unique_ptr functions, const egl::AttributeMap &attribMap, DisplayEAGL *display); ~RendererEAGL() override; private: WorkerContext *createWorkerContext(std::string *infoLog) override; DisplayEAGL *mDisplay; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_GLX_RENDERERGLX_H_