// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ImageEGL.h: Defines the rx::ImageEGL class, the EGL implementation of EGL images #ifndef LIBANGLE_RENDERER_GL_EGL_IMAGEEGL_H_ #define LIBANGLE_RENDERER_GL_EGL_IMAGEEGL_H_ #include "libANGLE/renderer/gl/ImageGL.h" namespace egl { class AttributeMap; } namespace rx { class FunctionsEGL; class ImageEGL final : public ImageGL { public: ImageEGL(const egl::ImageState &state, const gl::Context *context, EGLenum target, const egl::AttributeMap &attribs, const FunctionsEGL *egl); ~ImageEGL() override; egl::Error initialize(const egl::Display *display) override; angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override; angle::Result setTexture2D(const gl::Context *context, gl::TextureType type, TextureGL *texture, GLenum *outInternalFormat) override; angle::Result setRenderbufferStorage(const gl::Context *context, RenderbufferGL *renderbuffer, GLenum *outInternalFormat) override; private: const FunctionsEGL *mEGL; // State needed for initialization EGLContext mContext; EGLenum mTarget; bool mPreserveImage; GLenum mNativeInternalFormat; EGLImage mImage; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_EGL_IMAGEEGL_H_