// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayMtl.h: // Defines the class interface for DisplayMtl, implementing DisplayImpl. // #ifndef LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_ #define LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_ #include "common/PackedEnums.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/DisplayImpl.h" #include "libANGLE/renderer/metal/mtl_command_buffer.h" #include "libANGLE/renderer/metal/mtl_format_utils.h" #include "libANGLE/renderer/metal/mtl_render_utils.h" #include "libANGLE/renderer/metal/mtl_state_cache.h" #include "libANGLE/renderer/metal/mtl_utils.h" #include "platform/FeaturesMtl.h" namespace egl { class Surface; } namespace rx { class ShareGroupMtl : public ShareGroupImpl {}; class ContextMtl; class DisplayMtl : public DisplayImpl { public: DisplayMtl(const egl::DisplayState &state); ~DisplayMtl() override; egl::Error initialize(egl::Display *display) override; void terminate() override; bool testDeviceLost() override; egl::Error restoreLostDevice(const egl::Display *display) override; std::string getVendorString() const override; DeviceImpl *createDevice() override; egl::Error waitClient(const gl::Context *context) override; egl::Error waitNative(const gl::Context *context, EGLint engine) override; SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, EGLNativeWindowType window, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) override; ImageImpl *createImage(const egl::ImageState &state, const gl::Context *context, EGLenum target, const egl::AttributeMap &attribs) override; ContextImpl *createContext(const gl::State &state, gl::ErrorSet *errorSet, const egl::Config *configuration, const gl::Context *shareContext, const egl::AttributeMap &attribs) override; StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs) override; ShareGroupImpl *createShareGroup() override; gl::Version getMaxSupportedESVersion() const override; gl::Version getMaxConformantESVersion() const override; EGLSyncImpl *createSync(const egl::AttributeMap &attribs) override; egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override; void populateFeatureList(angle::FeatureList *features) override; bool isValidNativeWindow(EGLNativeWindowType window) const override; egl::ConfigSet generateConfigs() override; std::string getRendererDescription() const; gl::Caps getNativeCaps() const; const gl::TextureCapsMap &getNativeTextureCaps() const; const gl::Extensions &getNativeExtensions() const; const gl::Limitations &getNativeLimitations() const { return mNativeLimitations; } const angle::FeaturesMtl &getFeatures() const { return mFeatures; } id getMetalDevice() const { return mMetalDevice; } mtl::CommandQueue &cmdQueue() { return mCmdQueue; } const mtl::FormatTable &getFormatTable() const { return mFormatTable; } mtl::RenderUtils &getUtils() { return mUtils; } mtl::StateCache &getStateCache() { return mStateCache; } id getDefaultShadersLib() const { return mDefaultShaders; } id getDepthStencilState(const mtl::DepthStencilDesc &desc) { return mStateCache.getDepthStencilState(getMetalDevice(), desc); } id getSamplerState(const mtl::SamplerDesc &desc) { return mStateCache.getSamplerState(getMetalDevice(), desc); } const mtl::Format &getPixelFormat(angle::FormatID angleFormatId) const { return mFormatTable.getPixelFormat(angleFormatId); } // See mtl::FormatTable::getVertexFormat() const mtl::VertexFormat &getVertexFormat(angle::FormatID angleFormatId, bool tightlyPacked) const { return mFormatTable.getVertexFormat(angleFormatId, tightlyPacked); } protected: void generateExtensions(egl::DisplayExtensions *outExtensions) const override; void generateCaps(egl::Caps *outCaps) const override; private: angle::Result initializeImpl(egl::Display *display); void ensureCapsInitialized() const; void initializeCaps() const; void initializeExtensions() const; void initializeTextureCaps() const; void initializeFeatures(); angle::Result initializeShaderLibrary(); mtl::AutoObjCPtr> mMetalDevice = nil; mtl::CommandQueue mCmdQueue; mtl::FormatTable mFormatTable; mtl::StateCache mStateCache; mtl::RenderUtils mUtils; // Built-in Shaders mtl::AutoObjCPtr> mDefaultShaders = nil; mutable bool mCapsInitialized; mutable gl::TextureCapsMap mNativeTextureCaps; mutable gl::Extensions mNativeExtensions; mutable gl::Caps mNativeCaps; mutable gl::Limitations mNativeLimitations; angle::FeaturesMtl mFeatures; // track whether we initialized (or released) glslang bool mGlslangInitialized; }; } // namespace rx #endif /* LIBANGLE_RENDERER_METAL_DISPLAYMTL_H_ */