// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramNULL.h: // Defines the class interface for ProgramNULL, implementing ProgramImpl. // #ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ #define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ #include "libANGLE/renderer/ProgramImpl.h" namespace rx { class ProgramNULL : public ProgramImpl { public: ProgramNULL(const gl::ProgramState &state); ~ProgramNULL() override; std::unique_ptr load(const gl::Context *context, gl::BinaryInputStream *stream, gl::InfoLog &infoLog) override; void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; void setBinaryRetrievableHint(bool retrievable) override; void setSeparable(bool separable) override; std::unique_ptr link(const gl::Context *context, const gl::ProgramLinkedResources &resources, gl::InfoLog &infoLog) override; GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; }; } // namespace rx #endif // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_