// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramPipelineVk.h: // Defines the class interface for ProgramPipelineVk, implementing ProgramPipelineImpl. // #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_ #define LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_ #include "libANGLE/renderer/ProgramPipelineImpl.h" #include "libANGLE/renderer/vulkan/ContextVk.h" #include "libANGLE/renderer/vulkan/ProgramExecutableVk.h" #include "libANGLE/renderer/vulkan/ProgramVk.h" namespace rx { class ProgramPipelineVk : public ProgramPipelineImpl { public: ProgramPipelineVk(const gl::ProgramPipelineState &state); ~ProgramPipelineVk() override; void destroy(const gl::Context *context) override; void reset(ContextVk *contextVk); const ProgramExecutableVk &getExecutable() const { return mExecutable; } ProgramExecutableVk &getExecutable() { return mExecutable; } ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const { gl::ProgramPipeline *pipeline = glState.getProgramPipeline(); const gl::Program *program = pipeline->getShaderProgram(shaderType); if (program) { return vk::GetImpl(program); } return nullptr; } void fillProgramStateMap(const ContextVk *contextVk, gl::ShaderMap *programStatesOut); angle::Result link(const gl::Context *context) override; angle::Result transformShaderSpirV(const gl::Context *glContext); angle::Result updateUniforms(ContextVk *contextVk); bool dirtyUniforms(const gl::State &glState); private: ProgramExecutableVk mExecutable; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_