// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES32_autogen.h: // Validation functions for the OpenGL ES 3.2 entry points. #ifndef LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ #define LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateBlendBarrier(const Context *context); bool ValidateBlendEquationSeparatei(const Context *context, GLuint buf, GLenum modeRGB, GLenum modeAlpha); bool ValidateBlendEquationi(const Context *context, GLuint buf, GLenum mode); bool ValidateBlendFuncSeparatei(const Context *context, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); bool ValidateBlendFunci(const Context *context, GLuint buf, GLenum src, GLenum dst); bool ValidateColorMaski(const Context *context, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); bool ValidateCopyImageSubData(const Context *context, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); bool ValidateDebugMessageCallback(const Context *context, GLDEBUGPROC callback, const void *userParam); bool ValidateDebugMessageControl(const Context *context, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); bool ValidateDebugMessageInsert(const Context *context, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); bool ValidateDisablei(const Context *context, GLenum target, GLuint index); bool ValidateDrawElementsBaseVertex(const Context *context, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLint basevertex); bool ValidateDrawElementsInstancedBaseVertex(const Context *context, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLsizei instancecount, GLint basevertex); bool ValidateDrawRangeElementsBaseVertex(const Context *context, PrimitiveMode modePacked, GLuint start, GLuint end, GLsizei count, DrawElementsType typePacked, const void *indices, GLint basevertex); bool ValidateEnablei(const Context *context, GLenum target, GLuint index); bool ValidateFramebufferTexture(const Context *context, GLenum target, GLenum attachment, TextureID texturePacked, GLint level); bool ValidateGetDebugMessageLog(const Context *context, GLuint count, GLsizei bufSize, const GLenum *sources, const GLenum *types, const GLuint *ids, const GLenum *severities, const GLsizei *lengths, const GLchar *messageLog); bool ValidateGetGraphicsResetStatus(const Context *context); bool ValidateGetObjectLabel(const Context *context, GLenum identifier, GLuint name, GLsizei bufSize, const GLsizei *length, const GLchar *label); bool ValidateGetObjectPtrLabel(const Context *context, const void *ptr, GLsizei bufSize, const GLsizei *length, const GLchar *label); bool ValidateGetPointerv(const Context *context, GLenum pname, void *const *params); bool ValidateGetSamplerParameterIiv(const Context *context, SamplerID samplerPacked, GLenum pname, const GLint *params); bool ValidateGetSamplerParameterIuiv(const Context *context, SamplerID samplerPacked, GLenum pname, const GLuint *params); bool ValidateGetTexParameterIiv(const Context *context, TextureType targetPacked, GLenum pname, const GLint *params); bool ValidateGetTexParameterIuiv(const Context *context, TextureType targetPacked, GLenum pname, const GLuint *params); bool ValidateGetnUniformfv(const Context *context, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, const GLfloat *params); bool ValidateGetnUniformiv(const Context *context, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, const GLint *params); bool ValidateGetnUniformuiv(const Context *context, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei bufSize, const GLuint *params); bool ValidateIsEnabledi(const Context *context, GLenum target, GLuint index); bool ValidateMinSampleShading(const Context *context, GLfloat value); bool ValidateObjectLabel(const Context *context, GLenum identifier, GLuint name, GLsizei length, const GLchar *label); bool ValidateObjectPtrLabel(const Context *context, const void *ptr, GLsizei length, const GLchar *label); bool ValidatePatchParameteri(const Context *context, GLenum pname, GLint value); bool ValidatePopDebugGroup(const Context *context); bool ValidatePrimitiveBoundingBox(const Context *context, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); bool ValidatePushDebugGroup(const Context *context, GLenum source, GLuint id, GLsizei length, const GLchar *message); bool ValidateReadnPixels(const Context *context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *data); bool ValidateSamplerParameterIiv(const Context *context, SamplerID samplerPacked, GLenum pname, const GLint *param); bool ValidateSamplerParameterIuiv(const Context *context, SamplerID samplerPacked, GLenum pname, const GLuint *param); bool ValidateTexBuffer(const Context *context, GLenum target, GLenum internalformat, BufferID bufferPacked); bool ValidateTexBufferRange(const Context *context, GLenum target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size); bool ValidateTexParameterIiv(const Context *context, TextureType targetPacked, GLenum pname, const GLint *params); bool ValidateTexParameterIuiv(const Context *context, TextureType targetPacked, GLenum pname, const GLuint *params); bool ValidateTexStorage3DMultisample(const Context *context, TextureType targetPacked, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); } // namespace gl #endif // LIBANGLE_VALIDATION_ES32_AUTOGEN_H_