// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL11_autogen.h: // Validation functions for the OpenGL 1.1 entry points. #ifndef LIBANGLE_VALIDATION_GL11_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL11_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateAreTexturesResident(const Context *context, GLsizei n, const GLuint *textures, const GLboolean *residences); bool ValidateArrayElement(const Context *context, GLint i); bool ValidateCopyTexImage1D(const Context *context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); bool ValidateCopyTexSubImage1D(const Context *context, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); bool ValidateEdgeFlagPointer(const Context *context, GLsizei stride, const void *pointer); bool ValidateIndexPointer(const Context *context, GLenum type, GLsizei stride, const void *pointer); bool ValidateIndexub(const Context *context, GLubyte c); bool ValidateIndexubv(const Context *context, const GLubyte *c); bool ValidateInterleavedArrays(const Context *context, GLenum format, GLsizei stride, const void *pointer); bool ValidatePopClientAttrib(const Context *context); bool ValidatePrioritizeTextures(const Context *context, GLsizei n, const GLuint *textures, const GLfloat *priorities); bool ValidatePushClientAttrib(const Context *context, GLbitfield mask); bool ValidateTexSubImage1D(const Context *context, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); } // namespace gl #endif // LIBANGLE_VALIDATION_GL11_AUTOGEN_H_