// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters #include "libANGLE/validationGL13_autogen.h" namespace gl { bool ValidateCompressedTexImage1D(const Context *context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) { return true; } bool ValidateCompressedTexSubImage1D(const Context *context, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { return true; } bool ValidateGetCompressedTexImage(const Context *context, GLenum target, GLint level, const void *img) { return true; } bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m) { return true; } bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m) { return true; } bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m) { return true; } bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m) { return true; } bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s) { return true; } bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s) { return true; } bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s) { return true; } bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s) { return true; } bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v) { return true; } bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t) { return true; } bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t) { return true; } bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t) { return true; } bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t) { return true; } bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v) { return true; } bool ValidateMultiTexCoord3d(const Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r) { return true; } bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord3f(const Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r) { return true; } bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r) { return true; } bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord3s(const Context *context, GLenum target, GLshort s, GLshort t, GLshort r) { return true; } bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v) { return true; } bool ValidateMultiTexCoord4d(const Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { return true; } bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v) { return true; } bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v) { return true; } bool ValidateMultiTexCoord4i(const Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q) { return true; } bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v) { return true; } bool ValidateMultiTexCoord4s(const Context *context, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { return true; } bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v) { return true; } } // namespace gl