// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL13_autogen.h: // Validation functions for the OpenGL 1.3 entry points. #ifndef LIBANGLE_VALIDATION_GL13_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL13_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateCompressedTexImage1D(const Context *context, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); bool ValidateCompressedTexSubImage1D(const Context *context, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); bool ValidateGetCompressedTexImage(const Context *context, GLenum target, GLint level, const void *img); bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m); bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m); bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m); bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m); bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s); bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v); bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s); bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v); bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s); bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v); bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s); bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v); bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t); bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v); bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t); bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v); bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t); bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v); bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t); bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v); bool ValidateMultiTexCoord3d(const Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r); bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v); bool ValidateMultiTexCoord3f(const Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r); bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v); bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r); bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v); bool ValidateMultiTexCoord3s(const Context *context, GLenum target, GLshort s, GLshort t, GLshort r); bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v); bool ValidateMultiTexCoord4d(const Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v); bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v); bool ValidateMultiTexCoord4i(const Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q); bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v); bool ValidateMultiTexCoord4s(const Context *context, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v); } // namespace gl #endif // LIBANGLE_VALIDATION_GL13_AUTOGEN_H_