// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL15.cpp: Validation functions for OpenGL 1.5 entry point parameters #include "libANGLE/validationGL15_autogen.h" namespace gl { bool ValidateGetBufferSubData(const Context *context, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) { return true; } bool ValidateGetQueryObjectiv(const Context *context, QueryID id, GLenum pname, const GLint *params) { return true; } bool ValidateMapBuffer(const Context *context, BufferBinding targetPacked, GLenum access) { return true; } } // namespace gl