// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters #include "libANGLE/validationGL31_autogen.h" namespace gl { bool ValidateGetActiveUniformName(const Context *context, ShaderProgramID program, GLuint uniformIndex, GLsizei bufSize, const GLsizei *length, const GLchar *uniformName) { return true; } bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index) { return true; } } // namespace gl