// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL31_autogen.h: // Validation functions for the OpenGL 3.1 entry points. #ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateGetActiveUniformName(const Context *context, ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, const GLsizei *length, const GLchar *uniformName); bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index); } // namespace gl #endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_