// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters #include "libANGLE/validationGL32_autogen.h" namespace gl { bool ValidateMultiDrawElementsBaseVertex(const Context *context, PrimitiveMode mode, const GLsizei *count, DrawElementsType type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) { return true; } bool ValidateProvokingVertex(const Context *context, ProvokingVertexConvention modePacked) { return true; } bool ValidateTexImage2DMultisample(const Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { return true; } bool ValidateTexImage3DMultisample(const Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { return true; } } // namespace gl