// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL42.cpp: Validation functions for OpenGL 4.2 entry point parameters #include "libANGLE/validationGL42_autogen.h" namespace gl { bool ValidateDrawArraysInstancedBaseInstance(const Context *context, PrimitiveMode mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { return true; } bool ValidateDrawElementsInstancedBaseInstance(const Context *context, GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) { return true; } bool ValidateDrawElementsInstancedBaseVertexBaseInstance(const Context *context, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { return true; } bool ValidateDrawTransformFeedbackInstanced(const Context *context, GLenum mode, TransformFeedbackID id, GLsizei instancecount) { return true; } bool ValidateDrawTransformFeedbackStreamInstanced(const Context *context, GLenum mode, TransformFeedbackID id, GLuint stream, GLsizei instancecount) { return true; } bool ValidateGetActiveAtomicCounterBufferiv(const Context *context, ShaderProgramID program, GLuint bufferIndex, GLenum pname, const GLint *params) { return true; } bool ValidateTexStorage1D(const Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { return true; } } // namespace gl