// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL43_autogen.h: // Validation functions for the OpenGL 4.3 entry points. #ifndef LIBANGLE_VALIDATION_GL43_AUTOGEN_H_ #define LIBANGLE_VALIDATION_GL43_AUTOGEN_H_ #include "common/PackedEnums.h" namespace gl { class Context; bool ValidateClearBufferData(const Context *context, GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); bool ValidateClearBufferSubData(const Context *context, GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); bool ValidateGetInternalformati64v(const Context *context, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, const GLint64 *params); bool ValidateGetProgramResourceLocationIndex(const Context *context, ShaderProgramID programPacked, GLenum programInterface, const GLchar *name); bool ValidateInvalidateBufferData(const Context *context, BufferID bufferPacked); bool ValidateInvalidateBufferSubData(const Context *context, BufferID bufferPacked, GLintptr offset, GLsizeiptr length); bool ValidateInvalidateTexImage(const Context *context, TextureID texturePacked, GLint level); bool ValidateInvalidateTexSubImage(const Context *context, TextureID texturePacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); bool ValidateMultiDrawArraysIndirect(const Context *context, GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); bool ValidateMultiDrawElementsIndirect(const Context *context, GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); bool ValidateShaderStorageBlockBinding(const Context *context, ShaderProgramID programPacked, GLuint storageBlockIndex, GLuint storageBlockBinding); bool ValidateTextureView(const Context *context, TextureID texturePacked, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); bool ValidateVertexAttribLFormat(const Context *context, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); } // namespace gl #endif // LIBANGLE_VALIDATION_GL43_AUTOGEN_H_