// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationGL44.cpp: Validation functions for OpenGL 4.4 entry point parameters #include "libANGLE/validationGL44_autogen.h" namespace gl { bool ValidateBindBuffersBase(const Context *context, GLenum target, GLuint first, GLsizei count, const BufferID *buffers) { return true; } bool ValidateBindBuffersRange(const Context *context, GLenum target, GLuint first, GLsizei count, const BufferID *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) { return true; } bool ValidateBindImageTextures(const Context *context, GLuint first, GLsizei count, const GLuint *textures) { return true; } bool ValidateBindSamplers(const Context *context, GLuint first, GLsizei count, const GLuint *samplers) { return true; } bool ValidateBindTextures(const Context *context, GLuint first, GLsizei count, const GLuint *textures) { return true; } bool ValidateBindVertexBuffers(const Context *context, GLuint first, GLsizei count, const BufferID *buffers, const GLintptr *offsets, const GLsizei *strides) { return true; } bool ValidateBufferStorage(const Context *context, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) { return true; } bool ValidateClearTexImage(const Context *context, TextureID texture, GLint level, GLenum format, GLenum type, const void *data) { return true; } bool ValidateClearTexSubImage(const Context *context, TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) { return true; } } // namespace gl