// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libGLESv1_CM.cpp: Implements the exported OpenGL ES 1.0 functions. #include "angle_gl.h" #include "libGLESv2/entry_points_gles_1_0_autogen.h" #include "libGLESv2/entry_points_gles_2_0_autogen.h" #include "libGLESv2/entry_points_gles_3_2_autogen.h" #include "libGLESv2/entry_points_gles_ext_autogen.h" extern "C" { void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) { return gl::AlphaFunc(func, ref); } void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { return gl::ClearColor(red, green, blue, alpha); } void GL_APIENTRY glClearDepthf(GLfloat d) { return gl::ClearDepthf(d); } void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn) { return gl::ClipPlanef(p, eqn); } void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { return gl::Color4f(red, green, blue, alpha); } void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) { return gl::DepthRangef(n, f); } void GL_APIENTRY glFogf(GLenum pname, GLfloat param) { return gl::Fogf(pname, param); } void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) { return gl::Fogfv(pname, params); } void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { return gl::Frustumf(l, r, b, t, n, f); } void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) { return gl::GetClipPlanef(plane, equation); } void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data) { return gl::GetFloatv(pname, data); } void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { return gl::GetLightfv(light, pname, params); } void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { return gl::GetMaterialfv(face, pname, params); } void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { return gl::GetTexEnvfv(target, pname, params); } void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { return gl::GetTexParameterfv(target, pname, params); } void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) { return gl::LightModelf(pname, param); } void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) { return gl::LightModelfv(pname, params); } void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) { return gl::Lightf(light, pname, param); } void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) { return gl::Lightfv(light, pname, params); } void GL_APIENTRY glLineWidth(GLfloat width) { return gl::LineWidth(width); } void GL_APIENTRY glLoadMatrixf(const GLfloat *m) { return gl::LoadMatrixf(m); } void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) { return gl::Materialf(face, pname, param); } void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { return gl::Materialfv(face, pname, params); } void GL_APIENTRY glMultMatrixf(const GLfloat *m) { return gl::MultMatrixf(m); } void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { return gl::MultiTexCoord4f(target, s, t, r, q); } void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { return gl::Normal3f(nx, ny, nz); } void GL_APIENTRY glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { return gl::Orthof(l, r, b, t, n, f); } void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) { return gl::PointParameterf(pname, param); } void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) { return gl::PointParameterfv(pname, params); } void GL_APIENTRY glPointSize(GLfloat size) { return gl::PointSize(size); } void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { return gl::PolygonOffset(factor, units); } void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { return gl::Rotatef(angle, x, y, z); } void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) { return gl::Scalef(x, y, z); } void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) { return gl::TexEnvf(target, pname, param); } void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { return gl::TexEnvfv(target, pname, params); } void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { return gl::TexParameterf(target, pname, param); } void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { return gl::TexParameterfv(target, pname, params); } void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) { return gl::Translatef(x, y, z); } void GL_APIENTRY glActiveTexture(GLenum texture) { return gl::ActiveTexture(texture); } void GL_APIENTRY glAlphaFuncx(GLenum func, GLfixed ref) { return gl::AlphaFuncx(func, ref); } void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { return gl::BindBuffer(target, buffer); } void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { return gl::BindTexture(target, texture); } void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { return gl::BlendFunc(sfactor, dfactor); } void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) { return gl::BufferData(target, size, data, usage); } void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) { return gl::BufferSubData(target, offset, size, data); } void GL_APIENTRY glClear(GLbitfield mask) { return gl::Clear(mask); } void GL_APIENTRY glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { return gl::ClearColorx(red, green, blue, alpha); } void GL_APIENTRY glClearDepthx(GLfixed depth) { return gl::ClearDepthx(depth); } void GL_APIENTRY glClearStencil(GLint s) { return gl::ClearStencil(s); } void GL_APIENTRY glClientActiveTexture(GLenum texture) { return gl::ClientActiveTexture(texture); } void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) { return gl::ClipPlanex(plane, equation); } void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { return gl::Color4ub(red, green, blue, alpha); } void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { return gl::Color4x(red, green, blue, alpha); } void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { return gl::ColorMask(red, green, blue, alpha); } void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { return gl::ColorPointer(size, type, stride, pointer); } void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } void GL_APIENTRY glCullFace(GLenum mode) { return gl::CullFace(mode); } void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) { return gl::DeleteBuffers(n, buffers); } void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) { return gl::DeleteTextures(n, textures); } void GL_APIENTRY glDepthFunc(GLenum func) { return gl::DepthFunc(func); } void GL_APIENTRY glDepthMask(GLboolean flag) { return gl::DepthMask(flag); } void GL_APIENTRY glDepthRangex(GLfixed n, GLfixed f) { return gl::DepthRangex(n, f); } void GL_APIENTRY glDisable(GLenum cap) { return gl::Disable(cap); } void GL_APIENTRY glDisableClientState(GLenum array) { return gl::DisableClientState(array); } void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { return gl::DrawArrays(mode, first, count); } void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) { return gl::DrawElements(mode, count, type, indices); } void GL_APIENTRY glEnable(GLenum cap) { return gl::Enable(cap); } void GL_APIENTRY glEnableClientState(GLenum array) { return gl::EnableClientState(array); } void GL_APIENTRY glFinish(void) { return gl::Finish(); } void GL_APIENTRY glFlush(void) { return gl::Flush(); } void GL_APIENTRY glFogx(GLenum pname, GLfixed param) { return gl::Fogx(pname, param); } void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *param) { return gl::Fogxv(pname, param); } void GL_APIENTRY glFrontFace(GLenum mode) { return gl::FrontFace(mode); } void GL_APIENTRY glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { return gl::Frustumx(l, r, b, t, n, f); } void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data) { return gl::GetBooleanv(pname, data); } void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) { return gl::GetBufferParameteriv(target, pname, params); } void GL_APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation) { return gl::GetClipPlanex(plane, equation); } void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) { return gl::GenBuffers(n, buffers); } void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) { return gl::GenTextures(n, textures); } GLenum GL_APIENTRY glGetError(void) { return gl::GetError(); } void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params) { return gl::GetFixedv(pname, params); } void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data) { return gl::GetIntegerv(pname, data); } void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) { return gl::GetLightxv(light, pname, params); } void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) { return gl::GetMaterialxv(face, pname, params); } void GL_APIENTRY glGetPointerv(GLenum pname, void **params) { return gl::GetPointerv(pname, params); } const GLubyte *GL_APIENTRY glGetString(GLenum name) { return gl::GetString(name); } void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { return gl::GetTexEnviv(target, pname, params); } void GL_APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) { return gl::GetTexEnvxv(target, pname, params); } void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { return gl::GetTexParameteriv(target, pname, params); } void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) { return gl::GetTexParameterxv(target, pname, params); } void GL_APIENTRY glHint(GLenum target, GLenum mode) { return gl::Hint(target, mode); } GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { return gl::IsBuffer(buffer); } GLboolean GL_APIENTRY glIsEnabled(GLenum cap) { return gl::IsEnabled(cap); } GLboolean GL_APIENTRY glIsTexture(GLuint texture) { return gl::IsTexture(texture); } void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param) { return gl::LightModelx(pname, param); } void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *param) { return gl::LightModelxv(pname, param); } void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) { return gl::Lightx(light, pname, param); } void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) { return gl::Lightxv(light, pname, params); } void GL_APIENTRY glLineWidthx(GLfixed width) { return gl::LineWidthx(width); } void GL_APIENTRY glLoadIdentity(void) { return gl::LoadIdentity(); } void GL_APIENTRY glLoadMatrixx(const GLfixed *m) { return gl::LoadMatrixx(m); } void GL_APIENTRY glLogicOp(GLenum opcode) { return gl::LogicOp(opcode); } void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) { return gl::Materialx(face, pname, param); } void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *param) { return gl::Materialxv(face, pname, param); } void GL_APIENTRY glMatrixMode(GLenum mode) { return gl::MatrixMode(mode); } void GL_APIENTRY glMultMatrixx(const GLfixed *m) { return gl::MultMatrixx(m); } void GL_APIENTRY glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { return gl::MultiTexCoord4x(texture, s, t, r, q); } void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) { return gl::Normal3x(nx, ny, nz); } void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer) { return gl::NormalPointer(type, stride, pointer); } void GL_APIENTRY glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { return gl::Orthox(l, r, b, t, n, f); } void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { return gl::PixelStorei(pname, param); } void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param) { return gl::PointParameterx(pname, param); } void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) { return gl::PointParameterxv(pname, params); } void GL_APIENTRY glPointSizex(GLfixed size) { return gl::PointSizex(size); } void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) { return gl::PolygonOffsetx(factor, units); } void GL_APIENTRY glPopMatrix(void) { return gl::PopMatrix(); } void GL_APIENTRY glPushMatrix(void) { return gl::PushMatrix(); } void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { return gl::ReadPixels(x, y, width, height, format, type, pixels); } void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { return gl::Rotatex(angle, x, y, z); } void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) { return gl::SampleCoverage(value, invert); } void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) { return gl::SampleCoveragex(value, invert); } void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) { return gl::Scalex(x, y, z); } void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { return gl::Scissor(x, y, width, height); } void GL_APIENTRY glShadeModel(GLenum mode) { return gl::ShadeModel(mode); } void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { return gl::StencilFunc(func, ref, mask); } void GL_APIENTRY glStencilMask(GLuint mask) { return gl::StencilMask(mask); } void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { return gl::StencilOp(fail, zfail, zpass); } void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { return gl::TexCoordPointer(size, type, stride, pointer); } void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) { return gl::TexEnvi(target, pname, param); } void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) { return gl::TexEnvx(target, pname, param); } void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) { return gl::TexEnviv(target, pname, params); } void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) { return gl::TexEnvxv(target, pname, params); } void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { return gl::TexParameteri(target, pname, param); } void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) { return gl::TexParameterx(target, pname, param); } void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { return gl::TexParameteriv(target, pname, params); } void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) { return gl::TexParameterxv(target, pname, params); } void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) { return gl::Translatex(x, y, z); } void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { return gl::VertexPointer(size, type, stride, pointer); } void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { return gl::Viewport(x, y, width, height); } // GL_OES_draw_texture void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { return gl::DrawTexfOES(x, y, z, width, height); } void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords) { return gl::DrawTexfvOES(coords); } void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) { return gl::DrawTexiOES(x, y, z, width, height); } void GL_APIENTRY glDrawTexivOES(const GLint *coords) { return gl::DrawTexivOES(coords); } void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { return gl::DrawTexsOES(x, y, z, width, height); } void GL_APIENTRY glDrawTexsvOES(const GLshort *coords) { return gl::DrawTexsvOES(coords); } void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) { return gl::DrawTexxOES(x, y, z, width, height); } void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords) { return gl::DrawTexxvOES(coords); } // GL_OES_matrix_palette void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) { return gl::CurrentPaletteMatrixOES(matrixpaletteindex); } void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES() { return gl::LoadPaletteFromModelViewMatrixOES(); } void GL_APIENTRY glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const void *pointer) { return gl::MatrixIndexPointerOES(size, type, stride, pointer); } void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void *pointer) { return gl::WeightPointerOES(size, type, stride, pointer); } // GL_OES_point_size_array void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const void *pointer) { return gl::PointSizePointerOES(type, stride, pointer); } // GL_OES_query_matrix GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent) { return gl::QueryMatrixxOES(mantissa, exponent); } } // extern "C"