// // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ClipDistanceTest.cpp: Test cases for GL_APPLE_clip_distance/GL_EXT_clip_cull_distance extension. // #include "test_utils/ANGLETest.h" #include "test_utils/gl_raii.h" #include "util/EGLWindow.h" #include "util/test_utils.h" using namespace angle; class ClipDistanceTest : public ANGLETest { protected: ClipDistanceTest() { setWindowWidth(16); setWindowHeight(16); setConfigRedBits(8); setConfigGreenBits(8); setConfigBlueBits(8); setConfigAlphaBits(8); setConfigDepthBits(24); } }; // Query max clip distances and enable, disable states of clip distances TEST_P(ClipDistanceTest, StateQuery) { ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance")); GLint maxClipDistances = 0; glGetIntegerv(GL_MAX_CLIP_DISTANCES_APPLE, &maxClipDistances); EXPECT_GL_NO_ERROR(); EXPECT_GE(maxClipDistances, 8); GLboolean enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE); EXPECT_GL_NO_ERROR(); EXPECT_EQ(enabled, GL_FALSE); glEnable(GL_CLIP_DISTANCE1_APPLE); EXPECT_GL_NO_ERROR(); glEnable(GL_CLIP_DISTANCE7_APPLE); EXPECT_GL_NO_ERROR(); enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE); EXPECT_EQ(enabled, GL_TRUE); glDisable(GL_CLIP_DISTANCE1_APPLE); EXPECT_GL_NO_ERROR(); enabled = glIsEnabled(GL_CLIP_DISTANCE1_APPLE); EXPECT_EQ(enabled, GL_FALSE); EXPECT_EQ(glIsEnabled(GL_CLIP_DISTANCE7_APPLE), GL_TRUE); } // Write to one gl_ClipDistance element TEST_P(ClipDistanceTest, OneClipDistance) { ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance")); constexpr char kVS[] = R"( #extension GL_APPLE_clip_distance : require uniform vec4 u_plane; attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); gl_ClipDistance[0] = dot(gl_Position, u_plane); })"; ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); glLinkProgram(programRed); glUseProgram(programRed); ASSERT_GL_NO_ERROR(); glEnable(GL_CLIP_DISTANCE0_APPLE); // Clear to blue glClearColor(0, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); // Draw full screen quad with color red glUniform4f(glGetUniformLocation(programRed, "u_plane"), 1, 0, 0, 0.5); EXPECT_GL_NO_ERROR(); drawQuad(programRed, "a_position", 0); EXPECT_GL_NO_ERROR(); // All pixels on the left of the plane x = -0.5 must be blue for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); } } // All pixels on the right of the plane x = -0.5 must be red for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } } // Clear to green glClearColor(0, 1, 0, 1); glClear(GL_COLOR_BUFFER_BIT); // Draw full screen quad with color red glUniform4f(glGetUniformLocation(programRed, "u_plane"), -1, 0, 0, -0.5); EXPECT_GL_NO_ERROR(); drawQuad(programRed, "a_position", 0); EXPECT_GL_NO_ERROR(); // All pixels on the left of the plane x = -0.5 must be red for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } } // All pixels on the right of the plane x = -0.5 must be green for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth(); ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green); } } // Disable GL_CLIP_DISTANCE glDisable(GL_CLIP_DISTANCE0_APPLE); drawQuad(programRed, "a_position", 0); // All pixels must be red for (int x = 0; x < getWindowWidth(); ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } } } // Write to 3 clip distances TEST_P(ClipDistanceTest, ThreeClipDistances) { ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance")); constexpr char kVS[] = R"( #extension GL_APPLE_clip_distance : require uniform vec4 u_plane[3]; attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); gl_ClipDistance[0] = dot(gl_Position, u_plane[0]); gl_ClipDistance[3] = dot(gl_Position, u_plane[1]); gl_ClipDistance[7] = dot(gl_Position, u_plane[2]); })"; ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); glLinkProgram(programRed); glUseProgram(programRed); ASSERT_GL_NO_ERROR(); // Enable 3 clip distances glEnable(GL_CLIP_DISTANCE0_APPLE); glEnable(GL_CLIP_DISTANCE3_APPLE); glEnable(GL_CLIP_DISTANCE7_APPLE); ASSERT_GL_NO_ERROR(); // Clear to blue glClearColor(0, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); // Draw full screen quad with color red // x = -0.5 glUniform4f(glGetUniformLocation(programRed, "u_plane[0]"), 1, 0, 0, 0.5); // x = 0.5 glUniform4f(glGetUniformLocation(programRed, "u_plane[1]"), -1, 0, 0, 0.5); // x + y = 1 glUniform4f(glGetUniformLocation(programRed, "u_plane[2]"), -1, -1, 0, 1); EXPECT_GL_NO_ERROR(); drawQuad(programRed, "a_position", 0); EXPECT_GL_NO_ERROR(); // All pixels on the left of the plane x = -0.5 must be blue for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); } } // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right // triangle for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } } for (int y = 0; y < getWindowHeight(); ++y) { for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x) { if (x < getWindowWidth() * 3 / 2 - y - 1 && x < getWindowWidth() * 3 / 4 - 1) { // bottom left triangle clipped by x=0.5 plane EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } else if (x > getWindowWidth() * 3 / 2 - y + 1 || x > getWindowWidth() * 3 / 4 + 1) { // upper right triangle plus right of x=0.5 plane EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); } } } // Clear to green glClearColor(0, 1, 0, 1); glClear(GL_COLOR_BUFFER_BIT); // Disable gl_ClipDistance[3] glDisable(GL_CLIP_DISTANCE3_APPLE); // Draw full screen quad with color red EXPECT_GL_NO_ERROR(); drawQuad(programRed, "a_position", 0); EXPECT_GL_NO_ERROR(); // All pixels on the left of the plane x = -0.5 must be green for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green); } } // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right // triangle for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } } for (int y = 0; y < getWindowHeight(); ++y) { for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x) { if (x < getWindowWidth() * 3 / 2 - y - 1) { // bottom left triangle EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } else if (x > getWindowWidth() * 3 / 2 - y + 1) { // upper right triangle EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green); } } } } // Redeclare gl_ClipDistance in shader with explitcit size, also use it in a global function // outside main() TEST_P(ClipDistanceTest, ThreeClipDistancesRedeclared) { ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_APPLE_clip_distance")); constexpr char kVS[] = R"( #extension GL_APPLE_clip_distance : require varying highp float gl_ClipDistance[3]; void computeClipDistances(in vec4 position, in vec4 plane[3]) { gl_ClipDistance[0] = dot(position, plane[0]); gl_ClipDistance[1] = dot(position, plane[1]); gl_ClipDistance[2] = dot(position, plane[2]); } uniform vec4 u_plane[3]; attribute vec2 a_position; void main() { gl_Position = vec4(a_position, 0.0, 1.0); computeClipDistances(gl_Position, u_plane); })"; ANGLE_GL_PROGRAM(programRed, kVS, essl1_shaders::fs::Red()); glLinkProgram(programRed); glUseProgram(programRed); ASSERT_GL_NO_ERROR(); // Enable 3 clip distances glEnable(GL_CLIP_DISTANCE0_APPLE); glEnable(GL_CLIP_DISTANCE1_APPLE); glEnable(GL_CLIP_DISTANCE2_APPLE); ASSERT_GL_NO_ERROR(); // Clear to blue glClearColor(0, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); // Draw full screen quad with color red // x = -0.5 glUniform4f(glGetUniformLocation(programRed, "u_plane[0]"), 1, 0, 0, 0.5); // x = 0.5 glUniform4f(glGetUniformLocation(programRed, "u_plane[1]"), -1, 0, 0, 0.5); // x + y = 1 glUniform4f(glGetUniformLocation(programRed, "u_plane[2]"), -1, -1, 0, 1); EXPECT_GL_NO_ERROR(); drawQuad(programRed, "a_position", 0); EXPECT_GL_NO_ERROR(); // All pixels on the left of the plane x = -0.5 must be blue for (int x = 0; x < getWindowWidth() / 4 - 1; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); } } // All pixels on the right of the plane x = -0.5 must be red, except those in the upper right // triangle for (int x = getWindowWidth() / 4 + 2; x < getWindowWidth() / 2; ++x) { for (int y = 0; y < getWindowHeight(); ++y) { EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } } for (int y = 0; y < getWindowHeight(); ++y) { for (int x = getWindowWidth() / 2; x < getWindowWidth(); ++x) { if (x < getWindowWidth() * 3 / 2 - y - 1 && x < getWindowWidth() * 3 / 4 - 1) { // bottom left triangle clipped by x=0.5 plane EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::red); } else if (x > getWindowWidth() * 3 / 2 - y + 1 || x > getWindowWidth() * 3 / 4 + 1) { // upper right triangle plus right of x=0.5 plane EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::blue); } } } } // Use this to select which configurations (e.g. which renderer, which GLES major version) these // tests should be run against. ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(ClipDistanceTest);