// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // GPUTestExpectationsTest.cpp : Tests of the test_expectations library. #include "test_expectations/GPUTestConfig.h" #include "test_expectations/GPUTestExpectationsParser.h" #include "test_utils/ANGLETest.h" namespace angle { class GPUTestConfigTest : public ANGLETest { protected: GPUTestConfigTest() {} // todo(jonahr): Eventually could add support for all conditions/operating // systems, but these are the ones in use for now void validateConfigBase(const GPUTestConfig &config) { EXPECT_EQ(IsWindows(), config.getConditions()[GPUTestConfig::kConditionWin]); EXPECT_EQ(IsOSX(), config.getConditions()[GPUTestConfig::kConditionMac]); EXPECT_EQ(IsLinux(), config.getConditions()[GPUTestConfig::kConditionLinux]); EXPECT_EQ(IsAndroid(), config.getConditions()[GPUTestConfig::kConditionAndroid]); EXPECT_EQ(IsNexus5X(), config.getConditions()[GPUTestConfig::kConditionNexus5X]); EXPECT_EQ((IsPixel2() || IsPixel2XL()), config.getConditions()[GPUTestConfig::kConditionPixel2OrXL]); EXPECT_EQ(IsIntel(), config.getConditions()[GPUTestConfig::kConditionIntel]); EXPECT_EQ(IsAMD(), config.getConditions()[GPUTestConfig::kConditionAMD]); EXPECT_EQ(IsNVIDIA(), config.getConditions()[GPUTestConfig::kConditionNVIDIA]); EXPECT_EQ(IsDebug(), config.getConditions()[GPUTestConfig::kConditionDebug]); EXPECT_EQ(IsRelease(), config.getConditions()[GPUTestConfig::kConditionRelease]); } void validateConfigAPI(const GPUTestConfig &config, const GPUTestConfig::API &api) { bool D3D9 = false; bool D3D11 = false; bool GLDesktop = false; bool GLES = false; bool Vulkan = false; bool Metal = false; switch (api) { case GPUTestConfig::kAPID3D9: D3D9 = true; break; case GPUTestConfig::kAPID3D11: D3D11 = true; break; case GPUTestConfig::kAPIGLDesktop: GLDesktop = true; break; case GPUTestConfig::kAPIGLES: GLES = true; break; case GPUTestConfig::kAPIVulkan: Vulkan = true; break; case GPUTestConfig::kAPIMetal: Metal = true; break; case GPUTestConfig::kAPIUnknown: default: break; } EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); EXPECT_EQ(D3D11, config.getConditions()[GPUTestConfig::kConditionD3D11]); EXPECT_EQ(GLDesktop, config.getConditions()[GPUTestConfig::kConditionGLDesktop]); EXPECT_EQ(GLES, config.getConditions()[GPUTestConfig::kConditionGLES]); EXPECT_EQ(Vulkan, config.getConditions()[GPUTestConfig::kConditionVulkan]); EXPECT_EQ(Metal, config.getConditions()[GPUTestConfig::kConditionMetal]); } }; // Create a new GPUTestConfig and make sure all the condition flags were set // correctly based on the hardware. TEST_P(GPUTestConfigTest, GPUTestConfigConditions) { GPUTestConfig config; validateConfigBase(config); } // Create a new GPUTestConfig with each backend specified and validate the // condition flags are set correctly. TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D9) { GPUTestConfig config(GPUTestConfig::kAPID3D9); validateConfigAPI(config, GPUTestConfig::kAPID3D9); } TEST_P(GPUTestConfigTest, GPUTestConfigConditions_D3D11) { GPUTestConfig config(GPUTestConfig::kAPID3D11); validateConfigAPI(config, GPUTestConfig::kAPID3D11); } TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Metal) { GPUTestConfig config(GPUTestConfig::kAPIMetal); validateConfigAPI(config, GPUTestConfig::kAPIMetal); } TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLDesktop) { GPUTestConfig config(GPUTestConfig::kAPIGLDesktop); validateConfigAPI(config, GPUTestConfig::kAPIGLDesktop); } TEST_P(GPUTestConfigTest, GPUTestConfigConditions_GLES) { GPUTestConfig config(GPUTestConfig::kAPIGLES); validateConfigAPI(config, GPUTestConfig::kAPIGLES); } TEST_P(GPUTestConfigTest, GPUTestConfigConditions_Vulkan) { GPUTestConfig config(GPUTestConfig::kAPIVulkan); validateConfigAPI(config, GPUTestConfig::kAPIVulkan); } // Use this to select which configurations (e.g. which renderer, which GLES major version) these // tests should be run against. ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(GPUTestConfigTest); } // namespace angle