// GENERATED FILE - DO NOT EDIT. // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // gles_loader_autogen.cpp: // Simple GLES function loader. #include "gles_loader_autogen.h" ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef; ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f; ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf; ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv; ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv; ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv; ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf; ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf; ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf; ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f; ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize; ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef; ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef; ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf; ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv; ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef; ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx; ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex; ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub; ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x; ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex; ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx; ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv; ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv; ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx; ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx; ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx; ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp; ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx; ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv; ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x; ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer; ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix; ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix; ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex; ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel; ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi; ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx; ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv; ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex; ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer; ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture; ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader; ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture; ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData; ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf; ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil; ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask; ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram; ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader; ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace; ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader; ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures; ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc; ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef; ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable; ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements; ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable; ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish; ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace; ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures; ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError; ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC l_glGetFramebufferAttachmentParameteriv; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint; ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer; ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader; ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth; ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram; ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels; ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor; ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary; ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp; ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i; ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i; ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i; ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv; ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i; ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport; ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries; ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery; ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi; ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync; ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync; ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync; ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v; ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers; ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler; ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary; ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC l_glDrawArraysInstancedBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC l_glMultiDrawArraysInstancedBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC l_glRenderbufferStorageMultisampleANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC l_glCompressedTexSubImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC l_glCompressedTexSubImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC l_glGetActiveUniformBlockivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC l_glGetFramebufferAttachmentParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetFramebufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetRenderbufferParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glGetSamplerParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC l_glGetVertexAttribPointervRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC l_glGetProgramResourceLocationIndexEXT; ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT; ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT; ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT; ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT; ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC l_glDrawElementsInstancedBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC l_glFramebufferTexture2DMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV; ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV; ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV; ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV; ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC l_glEGLImageTargetRenderbufferStorageOES; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES; ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES; ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC l_glDrawElementsInstancedBaseVertexOES; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC l_glGetFramebufferAttachmentParameterivOES; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES; ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES; ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES; ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES; ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES; ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES; ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE; ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE; ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE; ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC l_glClientActiveTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE; ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE; ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE; ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE; ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE; ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE; ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE; ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC l_glBlendEquationSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE; ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC l_glCheckFramebufferStatusContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC l_glCompressedTexImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCompressedTexSubImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC l_glDeleteRenderbuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE; ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC l_glDisableVertexAttribArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC l_glEnableVertexAttribArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE; ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC l_glFramebufferRenderbufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC l_glFramebufferTexture2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC l_glGetBufferParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC l_glGetFramebufferAttachmentParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC l_glGetRenderbufferParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC l_glGetShaderPrecisionFormatContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC l_glGetVertexAttribPointervContextANGLE; ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE; ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE; ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE; ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE; ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC l_glReleaseShaderCompilerContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC l_glRenderbufferStorageContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE; ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE; ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE; ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC l_glStencilFuncSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC l_glStencilMaskSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE; ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC l_glVertexAttribPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC l_glCompressedTexImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCompressedTexSubImage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE; ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE; ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC l_glRenderbufferStorageMultisampleContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC l_glFramebufferTextureLayerContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC l_glFlushMappedBufferRangeContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE; ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glBeginTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glEndTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE; ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC l_glTransformFeedbackVaryingsContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC l_glGetTransformFeedbackVaryingContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC l_glVertexAttribIPointerContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC l_glGetVertexAttribIuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC l_glGetFragDataLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC l_glGetActiveUniformsivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC l_glGetUniformBlockIndexContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC l_glGetActiveUniformBlockivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC l_glGetActiveUniformBlockNameContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC l_glUniformBlockBindingContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC l_glDrawArraysInstancedContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC l_glDrawElementsInstancedContextANGLE; ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC l_glGetBufferParameteri64vContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glGetSamplerParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glGetSamplerParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC l_glVertexAttribDivisorContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glBindTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC l_glDeleteTransformFeedbacksContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC l_glGenTransformFeedbacksContextANGLE; ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glIsTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC l_glPauseTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC l_glResumeTransformFeedbackContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC l_glInvalidateFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC l_glInvalidateSubFramebufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC l_glGetInternalformativContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC l_glDispatchComputeIndirectContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC l_glDrawElementsIndirectContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC l_glFramebufferParameteriContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC l_glGetFramebufferParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC l_glGetProgramInterfaceivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC l_glGetProgramResourceIndexContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC l_glGetProgramResourceNameContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC l_glGetProgramResourceivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC l_glGetProgramResourceLocationContextANGLE; ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE; ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC l_glActiveShaderProgramContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC l_glCreateShaderProgramvContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC l_glBindProgramPipelineContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC l_glDeleteProgramPipelinesContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC l_glGenProgramPipelinesContextANGLE; ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC l_glGetProgramPipelineivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glProgramUniformMatrix2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glProgramUniformMatrix3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glProgramUniformMatrix4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glProgramUniformMatrix2x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glProgramUniformMatrix3x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glProgramUniformMatrix2x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glProgramUniformMatrix4x2fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glProgramUniformMatrix3x4fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glProgramUniformMatrix4x3fvContextANGLE; ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC l_glValidateProgramPipelineContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC l_glGetProgramPipelineInfoLogContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE; ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC l_glMemoryBarrierByRegionContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC l_glTexStorage2DMultisampleContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC l_glGetTexLevelParameterivContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC l_glGetTexLevelParameterfvContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC l_glVertexAttribIFormatContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC l_glVertexAttribBindingContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC l_glVertexBindingDivisorContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC l_glCopySubTexture3DANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC l_glBlitFramebufferANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC l_glRenderbufferStorageMultisampleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC l_glGetRenderbufferImageANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC l_glDrawArraysInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC l_glDrawElementsInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC l_glVertexAttribDivisorANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC l_glImportMemoryZirconHandleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC l_glMultiDrawArraysANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC l_glMultiDrawArraysInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC l_glMultiDrawElementsANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC l_glMultiDrawElementsInstancedANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC l_glProvokingVertexANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC l_glDisableExtensionANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC l_glRequestExtensionANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC l_glCompressedTexImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC l_glCompressedTexImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC l_glCompressedTexSubImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC l_glCompressedTexSubImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC l_glGetActiveUniformBlockivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC l_glGetBooleani_vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC l_glGetBooleanvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC l_glGetBufferParameteri64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glGetBufferParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC l_glGetBufferPointervRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC l_glGetFloatvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glGetFramebufferParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC l_glGetInteger64i_vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC l_glGetInteger64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC l_glGetIntegeri_vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC l_glGetIntegervRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC l_glGetInternalformativRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC l_glGetMultisamplefvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC l_glGetPointervRobustANGLERobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC l_glGetProgramInterfaceivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC l_glGetProgramivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC l_glGetQueryObjecti64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC l_glGetQueryObjectivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC l_glGetQueryObjectui64vRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC l_glGetQueryObjectuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC l_glGetQueryivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glGetRenderbufferParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC l_glGetSamplerParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC l_glGetSamplerParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC l_glGetSamplerParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glGetSamplerParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC l_glGetShaderivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC l_glGetTexLevelParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glGetTexLevelParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC l_glGetTexParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC l_glGetTexParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC l_glGetTexParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glGetTexParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC l_glGetUniformfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC l_glGetUniformivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC l_glGetUniformuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC l_glGetVertexAttribIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC l_glGetVertexAttribIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC l_glGetVertexAttribPointervRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC l_glGetVertexAttribfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC l_glGetVertexAttribivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC l_glGetnUniformfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC l_glGetnUniformivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC l_glGetnUniformuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC l_glReadPixelsRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC l_glReadnPixelsRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC l_glSamplerParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC l_glSamplerParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC l_glSamplerParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glSamplerParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC l_glTexImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC l_glTexImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC l_glTexParameterIivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC l_glTexParameterIuivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC l_glTexParameterfvRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC l_glTexParameterivRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC l_glTexSubImage2DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC l_glTexSubImage3DRobustANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC l_glImportSemaphoreZirconHandleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC l_glInvalidateTextureANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC l_glTexImage2DExternalANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC l_glGetMultisamplefvANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC l_glGetTexLevelParameterfvANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC l_glGetTexLevelParameterivANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC l_glTexStorage2DMultisampleANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC l_glGetTranslatedShaderSourceANGLEContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC l_glBindUniformLocationCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC l_glCompressedCopyTextureCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC l_glCopySubTextureCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC l_glCopyTextureCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC l_glCoverageModulationCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC l_glLoseContextCHROMIUMContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC l_glBindFragDataLocationEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC l_glBindFragDataLocationIndexedEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC l_glGetFragDataIndexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC l_glGetProgramResourceLocationIndexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC l_glInsertEventMarkerEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC l_glDiscardFramebufferEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC l_glGetQueryObjecti64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC l_glGetQueryObjectivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC l_glGetQueryObjectui64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC l_glGetQueryObjectuivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC l_glBlendEquationSeparateiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC l_glBlendFuncSeparateiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC l_glDrawElementsBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC l_glDrawElementsInstancedBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC l_glDrawRangeElementsBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC l_glMultiDrawElementsBaseVertexEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC l_glFramebufferTextureEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC l_glDrawArraysInstancedEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC l_glDrawElementsInstancedEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC l_glVertexAttribDivisorEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC l_glFlushMappedBufferRangeEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC l_glBufferStorageMemEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC l_glCreateMemoryObjectsEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC l_glDeleteMemoryObjectsEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC l_glGetMemoryObjectParameterivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC l_glGetUnsignedBytei_vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC l_glGetUnsignedBytevEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC l_glMemoryObjectParameterivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC l_glTexStorageMem2DMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC l_glTexStorageMem3DMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC l_glFramebufferTexture2DMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC l_glRenderbufferStorageMultisampleEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC l_glGetGraphicsResetStatusEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC l_glDeleteSemaphoresEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC l_glGetSemaphoreParameterui64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC l_glSemaphoreParameterui64vEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC l_glImportSemaphoreFdEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC l_glDebugMessageCallbackKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC l_glDebugMessageControlKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC l_glDebugMessageInsertKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC l_glGetDebugMessageLogKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glGetObjectPtrLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC l_glMaxShaderCompilerThreadsKHRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC l_glEGLImageTargetRenderbufferStorageOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC l_glEGLImageTargetTexture2DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC l_glBlendEquationSeparateiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC l_glBlendFuncSeparateiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC l_glDrawElementsBaseVertexOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC l_glDrawElementsInstancedBaseVertexOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC l_glDrawRangeElementsBaseVertexOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC l_glGetProgramBinaryOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC l_glGetBufferPointervOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC l_glCompressedTexImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glCompressedTexSubImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glCopyTexSubImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC l_glFramebufferTexture3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC l_glGetSamplerParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC l_glGetSamplerParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glGetTexParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC l_glGetTexParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC l_glSamplerParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC l_glSamplerParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC l_glTexParameterIuivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC l_glTexStorage3DMultisampleOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC l_glDeleteVertexArraysOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC l_glFramebufferTextureMultiviewOVRContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC l_glBindRenderbufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC l_glCheckFramebufferStatusOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC l_glDeleteFramebuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC l_glDeleteRenderbuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC l_glFramebufferRenderbufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC l_glFramebufferTexture2DOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC l_glGenRenderbuffersOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC l_glGetFramebufferAttachmentParameterivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC l_glGetRenderbufferParameterivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC l_glRenderbufferStorageOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC l_glCurrentPaletteMatrixOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC l_glLoadPaletteFromModelViewMatrixOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC l_glMatrixIndexPointerOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC l_glPointSizePointerOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE; ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE; namespace angle { void LoadGLES(LoadProc loadProc) { l_glAlphaFunc = reinterpret_cast(loadProc("glAlphaFunc")); l_glClipPlanef = reinterpret_cast(loadProc("glClipPlanef")); l_glColor4f = reinterpret_cast(loadProc("glColor4f")); l_glFogf = reinterpret_cast(loadProc("glFogf")); l_glFogfv = reinterpret_cast(loadProc("glFogfv")); l_glFrustumf = reinterpret_cast(loadProc("glFrustumf")); l_glGetClipPlanef = reinterpret_cast(loadProc("glGetClipPlanef")); l_glGetLightfv = reinterpret_cast(loadProc("glGetLightfv")); l_glGetMaterialfv = reinterpret_cast(loadProc("glGetMaterialfv")); l_glGetTexEnvfv = reinterpret_cast(loadProc("glGetTexEnvfv")); l_glLightModelf = reinterpret_cast(loadProc("glLightModelf")); l_glLightModelfv = reinterpret_cast(loadProc("glLightModelfv")); l_glLightf = reinterpret_cast(loadProc("glLightf")); l_glLightfv = reinterpret_cast(loadProc("glLightfv")); l_glLoadMatrixf = reinterpret_cast(loadProc("glLoadMatrixf")); l_glMaterialf = reinterpret_cast(loadProc("glMaterialf")); l_glMaterialfv = reinterpret_cast(loadProc("glMaterialfv")); l_glMultMatrixf = reinterpret_cast(loadProc("glMultMatrixf")); l_glMultiTexCoord4f = reinterpret_cast(loadProc("glMultiTexCoord4f")); l_glNormal3f = reinterpret_cast(loadProc("glNormal3f")); l_glOrthof = reinterpret_cast(loadProc("glOrthof")); l_glPointParameterf = reinterpret_cast(loadProc("glPointParameterf")); l_glPointParameterfv = reinterpret_cast(loadProc("glPointParameterfv")); l_glPointSize = reinterpret_cast(loadProc("glPointSize")); l_glRotatef = reinterpret_cast(loadProc("glRotatef")); l_glScalef = reinterpret_cast(loadProc("glScalef")); l_glTexEnvf = reinterpret_cast(loadProc("glTexEnvf")); l_glTexEnvfv = reinterpret_cast(loadProc("glTexEnvfv")); l_glTranslatef = reinterpret_cast(loadProc("glTranslatef")); l_glAlphaFuncx = reinterpret_cast(loadProc("glAlphaFuncx")); l_glClearColorx = reinterpret_cast(loadProc("glClearColorx")); l_glClearDepthx = reinterpret_cast(loadProc("glClearDepthx")); l_glClientActiveTexture = reinterpret_cast(loadProc("glClientActiveTexture")); l_glClipPlanex = reinterpret_cast(loadProc("glClipPlanex")); l_glColor4ub = reinterpret_cast(loadProc("glColor4ub")); l_glColor4x = reinterpret_cast(loadProc("glColor4x")); l_glColorPointer = reinterpret_cast(loadProc("glColorPointer")); l_glDepthRangex = reinterpret_cast(loadProc("glDepthRangex")); l_glDisableClientState = reinterpret_cast(loadProc("glDisableClientState")); l_glEnableClientState = reinterpret_cast(loadProc("glEnableClientState")); l_glFogx = reinterpret_cast(loadProc("glFogx")); l_glFogxv = reinterpret_cast(loadProc("glFogxv")); l_glFrustumx = reinterpret_cast(loadProc("glFrustumx")); l_glGetClipPlanex = reinterpret_cast(loadProc("glGetClipPlanex")); l_glGetFixedv = reinterpret_cast(loadProc("glGetFixedv")); l_glGetLightxv = reinterpret_cast(loadProc("glGetLightxv")); l_glGetMaterialxv = reinterpret_cast(loadProc("glGetMaterialxv")); l_glGetPointerv = reinterpret_cast(loadProc("glGetPointerv")); l_glGetTexEnviv = reinterpret_cast(loadProc("glGetTexEnviv")); l_glGetTexEnvxv = reinterpret_cast(loadProc("glGetTexEnvxv")); l_glGetTexParameterxv = reinterpret_cast(loadProc("glGetTexParameterxv")); l_glLightModelx = reinterpret_cast(loadProc("glLightModelx")); l_glLightModelxv = reinterpret_cast(loadProc("glLightModelxv")); l_glLightx = reinterpret_cast(loadProc("glLightx")); l_glLightxv = reinterpret_cast(loadProc("glLightxv")); l_glLineWidthx = reinterpret_cast(loadProc("glLineWidthx")); l_glLoadIdentity = reinterpret_cast(loadProc("glLoadIdentity")); l_glLoadMatrixx = reinterpret_cast(loadProc("glLoadMatrixx")); l_glLogicOp = reinterpret_cast(loadProc("glLogicOp")); l_glMaterialx = reinterpret_cast(loadProc("glMaterialx")); l_glMaterialxv = reinterpret_cast(loadProc("glMaterialxv")); l_glMatrixMode = reinterpret_cast(loadProc("glMatrixMode")); l_glMultMatrixx = reinterpret_cast(loadProc("glMultMatrixx")); l_glMultiTexCoord4x = reinterpret_cast(loadProc("glMultiTexCoord4x")); l_glNormal3x = reinterpret_cast(loadProc("glNormal3x")); l_glNormalPointer = reinterpret_cast(loadProc("glNormalPointer")); l_glOrthox = reinterpret_cast(loadProc("glOrthox")); l_glPointParameterx = reinterpret_cast(loadProc("glPointParameterx")); l_glPointParameterxv = reinterpret_cast(loadProc("glPointParameterxv")); l_glPointSizex = reinterpret_cast(loadProc("glPointSizex")); l_glPolygonOffsetx = reinterpret_cast(loadProc("glPolygonOffsetx")); l_glPopMatrix = reinterpret_cast(loadProc("glPopMatrix")); l_glPushMatrix = reinterpret_cast(loadProc("glPushMatrix")); l_glRotatex = reinterpret_cast(loadProc("glRotatex")); l_glSampleCoveragex = reinterpret_cast(loadProc("glSampleCoveragex")); l_glScalex = reinterpret_cast(loadProc("glScalex")); l_glShadeModel = reinterpret_cast(loadProc("glShadeModel")); l_glTexCoordPointer = reinterpret_cast(loadProc("glTexCoordPointer")); l_glTexEnvi = reinterpret_cast(loadProc("glTexEnvi")); l_glTexEnvx = reinterpret_cast(loadProc("glTexEnvx")); l_glTexEnviv = reinterpret_cast(loadProc("glTexEnviv")); l_glTexEnvxv = reinterpret_cast(loadProc("glTexEnvxv")); l_glTexParameterx = reinterpret_cast(loadProc("glTexParameterx")); l_glTexParameterxv = reinterpret_cast(loadProc("glTexParameterxv")); l_glTranslatex = reinterpret_cast(loadProc("glTranslatex")); l_glVertexPointer = reinterpret_cast(loadProc("glVertexPointer")); l_glActiveTexture = reinterpret_cast(loadProc("glActiveTexture")); l_glAttachShader = reinterpret_cast(loadProc("glAttachShader")); l_glBindAttribLocation = reinterpret_cast(loadProc("glBindAttribLocation")); l_glBindBuffer = reinterpret_cast(loadProc("glBindBuffer")); l_glBindFramebuffer = reinterpret_cast(loadProc("glBindFramebuffer")); l_glBindRenderbuffer = reinterpret_cast(loadProc("glBindRenderbuffer")); l_glBindTexture = reinterpret_cast(loadProc("glBindTexture")); l_glBlendColor = reinterpret_cast(loadProc("glBlendColor")); l_glBlendEquation = reinterpret_cast(loadProc("glBlendEquation")); l_glBlendEquationSeparate = reinterpret_cast(loadProc("glBlendEquationSeparate")); l_glBlendFunc = reinterpret_cast(loadProc("glBlendFunc")); l_glBlendFuncSeparate = reinterpret_cast(loadProc("glBlendFuncSeparate")); l_glBufferData = reinterpret_cast(loadProc("glBufferData")); l_glBufferSubData = reinterpret_cast(loadProc("glBufferSubData")); l_glCheckFramebufferStatus = reinterpret_cast(loadProc("glCheckFramebufferStatus")); l_glClear = reinterpret_cast(loadProc("glClear")); l_glClearColor = reinterpret_cast(loadProc("glClearColor")); l_glClearDepthf = reinterpret_cast(loadProc("glClearDepthf")); l_glClearStencil = reinterpret_cast(loadProc("glClearStencil")); l_glColorMask = reinterpret_cast(loadProc("glColorMask")); l_glCompileShader = reinterpret_cast(loadProc("glCompileShader")); l_glCompressedTexImage2D = reinterpret_cast(loadProc("glCompressedTexImage2D")); l_glCompressedTexSubImage2D = reinterpret_cast(loadProc("glCompressedTexSubImage2D")); l_glCopyTexImage2D = reinterpret_cast(loadProc("glCopyTexImage2D")); l_glCopyTexSubImage2D = reinterpret_cast(loadProc("glCopyTexSubImage2D")); l_glCreateProgram = reinterpret_cast(loadProc("glCreateProgram")); l_glCreateShader = reinterpret_cast(loadProc("glCreateShader")); l_glCullFace = reinterpret_cast(loadProc("glCullFace")); l_glDeleteBuffers = reinterpret_cast(loadProc("glDeleteBuffers")); l_glDeleteFramebuffers = reinterpret_cast(loadProc("glDeleteFramebuffers")); l_glDeleteProgram = reinterpret_cast(loadProc("glDeleteProgram")); l_glDeleteRenderbuffers = reinterpret_cast(loadProc("glDeleteRenderbuffers")); l_glDeleteShader = reinterpret_cast(loadProc("glDeleteShader")); l_glDeleteTextures = reinterpret_cast(loadProc("glDeleteTextures")); l_glDepthFunc = reinterpret_cast(loadProc("glDepthFunc")); l_glDepthMask = reinterpret_cast(loadProc("glDepthMask")); l_glDepthRangef = reinterpret_cast(loadProc("glDepthRangef")); l_glDetachShader = reinterpret_cast(loadProc("glDetachShader")); l_glDisable = reinterpret_cast(loadProc("glDisable")); l_glDisableVertexAttribArray = reinterpret_cast(loadProc("glDisableVertexAttribArray")); l_glDrawArrays = reinterpret_cast(loadProc("glDrawArrays")); l_glDrawElements = reinterpret_cast(loadProc("glDrawElements")); l_glEnable = reinterpret_cast(loadProc("glEnable")); l_glEnableVertexAttribArray = reinterpret_cast(loadProc("glEnableVertexAttribArray")); l_glFinish = reinterpret_cast(loadProc("glFinish")); l_glFlush = reinterpret_cast(loadProc("glFlush")); l_glFramebufferRenderbuffer = reinterpret_cast(loadProc("glFramebufferRenderbuffer")); l_glFramebufferTexture2D = reinterpret_cast(loadProc("glFramebufferTexture2D")); l_glFrontFace = reinterpret_cast(loadProc("glFrontFace")); l_glGenBuffers = reinterpret_cast(loadProc("glGenBuffers")); l_glGenerateMipmap = reinterpret_cast(loadProc("glGenerateMipmap")); l_glGenFramebuffers = reinterpret_cast(loadProc("glGenFramebuffers")); l_glGenRenderbuffers = reinterpret_cast(loadProc("glGenRenderbuffers")); l_glGenTextures = reinterpret_cast(loadProc("glGenTextures")); l_glGetActiveAttrib = reinterpret_cast(loadProc("glGetActiveAttrib")); l_glGetActiveUniform = reinterpret_cast(loadProc("glGetActiveUniform")); l_glGetAttachedShaders = reinterpret_cast(loadProc("glGetAttachedShaders")); l_glGetAttribLocation = reinterpret_cast(loadProc("glGetAttribLocation")); l_glGetBooleanv = reinterpret_cast(loadProc("glGetBooleanv")); l_glGetBufferParameteriv = reinterpret_cast(loadProc("glGetBufferParameteriv")); l_glGetError = reinterpret_cast(loadProc("glGetError")); l_glGetFloatv = reinterpret_cast(loadProc("glGetFloatv")); l_glGetFramebufferAttachmentParameteriv = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameteriv")); l_glGetIntegerv = reinterpret_cast(loadProc("glGetIntegerv")); l_glGetProgramiv = reinterpret_cast(loadProc("glGetProgramiv")); l_glGetProgramInfoLog = reinterpret_cast(loadProc("glGetProgramInfoLog")); l_glGetRenderbufferParameteriv = reinterpret_cast( loadProc("glGetRenderbufferParameteriv")); l_glGetShaderiv = reinterpret_cast(loadProc("glGetShaderiv")); l_glGetShaderInfoLog = reinterpret_cast(loadProc("glGetShaderInfoLog")); l_glGetShaderPrecisionFormat = reinterpret_cast(loadProc("glGetShaderPrecisionFormat")); l_glGetShaderSource = reinterpret_cast(loadProc("glGetShaderSource")); l_glGetString = reinterpret_cast(loadProc("glGetString")); l_glGetTexParameterfv = reinterpret_cast(loadProc("glGetTexParameterfv")); l_glGetTexParameteriv = reinterpret_cast(loadProc("glGetTexParameteriv")); l_glGetUniformfv = reinterpret_cast(loadProc("glGetUniformfv")); l_glGetUniformiv = reinterpret_cast(loadProc("glGetUniformiv")); l_glGetUniformLocation = reinterpret_cast(loadProc("glGetUniformLocation")); l_glGetVertexAttribfv = reinterpret_cast(loadProc("glGetVertexAttribfv")); l_glGetVertexAttribiv = reinterpret_cast(loadProc("glGetVertexAttribiv")); l_glGetVertexAttribPointerv = reinterpret_cast(loadProc("glGetVertexAttribPointerv")); l_glHint = reinterpret_cast(loadProc("glHint")); l_glIsBuffer = reinterpret_cast(loadProc("glIsBuffer")); l_glIsEnabled = reinterpret_cast(loadProc("glIsEnabled")); l_glIsFramebuffer = reinterpret_cast(loadProc("glIsFramebuffer")); l_glIsProgram = reinterpret_cast(loadProc("glIsProgram")); l_glIsRenderbuffer = reinterpret_cast(loadProc("glIsRenderbuffer")); l_glIsShader = reinterpret_cast(loadProc("glIsShader")); l_glIsTexture = reinterpret_cast(loadProc("glIsTexture")); l_glLineWidth = reinterpret_cast(loadProc("glLineWidth")); l_glLinkProgram = reinterpret_cast(loadProc("glLinkProgram")); l_glPixelStorei = reinterpret_cast(loadProc("glPixelStorei")); l_glPolygonOffset = reinterpret_cast(loadProc("glPolygonOffset")); l_glReadPixels = reinterpret_cast(loadProc("glReadPixels")); l_glReleaseShaderCompiler = reinterpret_cast(loadProc("glReleaseShaderCompiler")); l_glRenderbufferStorage = reinterpret_cast(loadProc("glRenderbufferStorage")); l_glSampleCoverage = reinterpret_cast(loadProc("glSampleCoverage")); l_glScissor = reinterpret_cast(loadProc("glScissor")); l_glShaderBinary = reinterpret_cast(loadProc("glShaderBinary")); l_glShaderSource = reinterpret_cast(loadProc("glShaderSource")); l_glStencilFunc = reinterpret_cast(loadProc("glStencilFunc")); l_glStencilFuncSeparate = reinterpret_cast(loadProc("glStencilFuncSeparate")); l_glStencilMask = reinterpret_cast(loadProc("glStencilMask")); l_glStencilMaskSeparate = reinterpret_cast(loadProc("glStencilMaskSeparate")); l_glStencilOp = reinterpret_cast(loadProc("glStencilOp")); l_glStencilOpSeparate = reinterpret_cast(loadProc("glStencilOpSeparate")); l_glTexImage2D = reinterpret_cast(loadProc("glTexImage2D")); l_glTexParameterf = reinterpret_cast(loadProc("glTexParameterf")); l_glTexParameterfv = reinterpret_cast(loadProc("glTexParameterfv")); l_glTexParameteri = reinterpret_cast(loadProc("glTexParameteri")); l_glTexParameteriv = reinterpret_cast(loadProc("glTexParameteriv")); l_glTexSubImage2D = reinterpret_cast(loadProc("glTexSubImage2D")); l_glUniform1f = reinterpret_cast(loadProc("glUniform1f")); l_glUniform1fv = reinterpret_cast(loadProc("glUniform1fv")); l_glUniform1i = reinterpret_cast(loadProc("glUniform1i")); l_glUniform1iv = reinterpret_cast(loadProc("glUniform1iv")); l_glUniform2f = reinterpret_cast(loadProc("glUniform2f")); l_glUniform2fv = reinterpret_cast(loadProc("glUniform2fv")); l_glUniform2i = reinterpret_cast(loadProc("glUniform2i")); l_glUniform2iv = reinterpret_cast(loadProc("glUniform2iv")); l_glUniform3f = reinterpret_cast(loadProc("glUniform3f")); l_glUniform3fv = reinterpret_cast(loadProc("glUniform3fv")); l_glUniform3i = reinterpret_cast(loadProc("glUniform3i")); l_glUniform3iv = reinterpret_cast(loadProc("glUniform3iv")); l_glUniform4f = reinterpret_cast(loadProc("glUniform4f")); l_glUniform4fv = reinterpret_cast(loadProc("glUniform4fv")); l_glUniform4i = reinterpret_cast(loadProc("glUniform4i")); l_glUniform4iv = reinterpret_cast(loadProc("glUniform4iv")); l_glUniformMatrix2fv = reinterpret_cast(loadProc("glUniformMatrix2fv")); l_glUniformMatrix3fv = reinterpret_cast(loadProc("glUniformMatrix3fv")); l_glUniformMatrix4fv = reinterpret_cast(loadProc("glUniformMatrix4fv")); l_glUseProgram = reinterpret_cast(loadProc("glUseProgram")); l_glValidateProgram = reinterpret_cast(loadProc("glValidateProgram")); l_glVertexAttrib1f = reinterpret_cast(loadProc("glVertexAttrib1f")); l_glVertexAttrib1fv = reinterpret_cast(loadProc("glVertexAttrib1fv")); l_glVertexAttrib2f = reinterpret_cast(loadProc("glVertexAttrib2f")); l_glVertexAttrib2fv = reinterpret_cast(loadProc("glVertexAttrib2fv")); l_glVertexAttrib3f = reinterpret_cast(loadProc("glVertexAttrib3f")); l_glVertexAttrib3fv = reinterpret_cast(loadProc("glVertexAttrib3fv")); l_glVertexAttrib4f = reinterpret_cast(loadProc("glVertexAttrib4f")); l_glVertexAttrib4fv = reinterpret_cast(loadProc("glVertexAttrib4fv")); l_glVertexAttribPointer = reinterpret_cast(loadProc("glVertexAttribPointer")); l_glViewport = reinterpret_cast(loadProc("glViewport")); l_glReadBuffer = reinterpret_cast(loadProc("glReadBuffer")); l_glDrawRangeElements = reinterpret_cast(loadProc("glDrawRangeElements")); l_glTexImage3D = reinterpret_cast(loadProc("glTexImage3D")); l_glTexSubImage3D = reinterpret_cast(loadProc("glTexSubImage3D")); l_glCopyTexSubImage3D = reinterpret_cast(loadProc("glCopyTexSubImage3D")); l_glCompressedTexImage3D = reinterpret_cast(loadProc("glCompressedTexImage3D")); l_glCompressedTexSubImage3D = reinterpret_cast(loadProc("glCompressedTexSubImage3D")); l_glGenQueries = reinterpret_cast(loadProc("glGenQueries")); l_glDeleteQueries = reinterpret_cast(loadProc("glDeleteQueries")); l_glIsQuery = reinterpret_cast(loadProc("glIsQuery")); l_glBeginQuery = reinterpret_cast(loadProc("glBeginQuery")); l_glEndQuery = reinterpret_cast(loadProc("glEndQuery")); l_glGetQueryiv = reinterpret_cast(loadProc("glGetQueryiv")); l_glGetQueryObjectuiv = reinterpret_cast(loadProc("glGetQueryObjectuiv")); l_glUnmapBuffer = reinterpret_cast(loadProc("glUnmapBuffer")); l_glGetBufferPointerv = reinterpret_cast(loadProc("glGetBufferPointerv")); l_glDrawBuffers = reinterpret_cast(loadProc("glDrawBuffers")); l_glUniformMatrix2x3fv = reinterpret_cast(loadProc("glUniformMatrix2x3fv")); l_glUniformMatrix3x2fv = reinterpret_cast(loadProc("glUniformMatrix3x2fv")); l_glUniformMatrix2x4fv = reinterpret_cast(loadProc("glUniformMatrix2x4fv")); l_glUniformMatrix4x2fv = reinterpret_cast(loadProc("glUniformMatrix4x2fv")); l_glUniformMatrix3x4fv = reinterpret_cast(loadProc("glUniformMatrix3x4fv")); l_glUniformMatrix4x3fv = reinterpret_cast(loadProc("glUniformMatrix4x3fv")); l_glBlitFramebuffer = reinterpret_cast(loadProc("glBlitFramebuffer")); l_glRenderbufferStorageMultisample = reinterpret_cast( loadProc("glRenderbufferStorageMultisample")); l_glFramebufferTextureLayer = reinterpret_cast(loadProc("glFramebufferTextureLayer")); l_glMapBufferRange = reinterpret_cast(loadProc("glMapBufferRange")); l_glFlushMappedBufferRange = reinterpret_cast(loadProc("glFlushMappedBufferRange")); l_glBindVertexArray = reinterpret_cast(loadProc("glBindVertexArray")); l_glDeleteVertexArrays = reinterpret_cast(loadProc("glDeleteVertexArrays")); l_glGenVertexArrays = reinterpret_cast(loadProc("glGenVertexArrays")); l_glIsVertexArray = reinterpret_cast(loadProc("glIsVertexArray")); l_glGetIntegeri_v = reinterpret_cast(loadProc("glGetIntegeri_v")); l_glBeginTransformFeedback = reinterpret_cast(loadProc("glBeginTransformFeedback")); l_glEndTransformFeedback = reinterpret_cast(loadProc("glEndTransformFeedback")); l_glBindBufferRange = reinterpret_cast(loadProc("glBindBufferRange")); l_glBindBufferBase = reinterpret_cast(loadProc("glBindBufferBase")); l_glTransformFeedbackVaryings = reinterpret_cast( loadProc("glTransformFeedbackVaryings")); l_glGetTransformFeedbackVarying = reinterpret_cast( loadProc("glGetTransformFeedbackVarying")); l_glVertexAttribIPointer = reinterpret_cast(loadProc("glVertexAttribIPointer")); l_glGetVertexAttribIiv = reinterpret_cast(loadProc("glGetVertexAttribIiv")); l_glGetVertexAttribIuiv = reinterpret_cast(loadProc("glGetVertexAttribIuiv")); l_glVertexAttribI4i = reinterpret_cast(loadProc("glVertexAttribI4i")); l_glVertexAttribI4ui = reinterpret_cast(loadProc("glVertexAttribI4ui")); l_glVertexAttribI4iv = reinterpret_cast(loadProc("glVertexAttribI4iv")); l_glVertexAttribI4uiv = reinterpret_cast(loadProc("glVertexAttribI4uiv")); l_glGetUniformuiv = reinterpret_cast(loadProc("glGetUniformuiv")); l_glGetFragDataLocation = reinterpret_cast(loadProc("glGetFragDataLocation")); l_glUniform1ui = reinterpret_cast(loadProc("glUniform1ui")); l_glUniform2ui = reinterpret_cast(loadProc("glUniform2ui")); l_glUniform3ui = reinterpret_cast(loadProc("glUniform3ui")); l_glUniform4ui = reinterpret_cast(loadProc("glUniform4ui")); l_glUniform1uiv = reinterpret_cast(loadProc("glUniform1uiv")); l_glUniform2uiv = reinterpret_cast(loadProc("glUniform2uiv")); l_glUniform3uiv = reinterpret_cast(loadProc("glUniform3uiv")); l_glUniform4uiv = reinterpret_cast(loadProc("glUniform4uiv")); l_glClearBufferiv = reinterpret_cast(loadProc("glClearBufferiv")); l_glClearBufferuiv = reinterpret_cast(loadProc("glClearBufferuiv")); l_glClearBufferfv = reinterpret_cast(loadProc("glClearBufferfv")); l_glClearBufferfi = reinterpret_cast(loadProc("glClearBufferfi")); l_glGetStringi = reinterpret_cast(loadProc("glGetStringi")); l_glCopyBufferSubData = reinterpret_cast(loadProc("glCopyBufferSubData")); l_glGetUniformIndices = reinterpret_cast(loadProc("glGetUniformIndices")); l_glGetActiveUniformsiv = reinterpret_cast(loadProc("glGetActiveUniformsiv")); l_glGetUniformBlockIndex = reinterpret_cast(loadProc("glGetUniformBlockIndex")); l_glGetActiveUniformBlockiv = reinterpret_cast(loadProc("glGetActiveUniformBlockiv")); l_glGetActiveUniformBlockName = reinterpret_cast( loadProc("glGetActiveUniformBlockName")); l_glUniformBlockBinding = reinterpret_cast(loadProc("glUniformBlockBinding")); l_glDrawArraysInstanced = reinterpret_cast(loadProc("glDrawArraysInstanced")); l_glDrawElementsInstanced = reinterpret_cast(loadProc("glDrawElementsInstanced")); l_glFenceSync = reinterpret_cast(loadProc("glFenceSync")); l_glIsSync = reinterpret_cast(loadProc("glIsSync")); l_glDeleteSync = reinterpret_cast(loadProc("glDeleteSync")); l_glClientWaitSync = reinterpret_cast(loadProc("glClientWaitSync")); l_glWaitSync = reinterpret_cast(loadProc("glWaitSync")); l_glGetInteger64v = reinterpret_cast(loadProc("glGetInteger64v")); l_glGetSynciv = reinterpret_cast(loadProc("glGetSynciv")); l_glGetInteger64i_v = reinterpret_cast(loadProc("glGetInteger64i_v")); l_glGetBufferParameteri64v = reinterpret_cast(loadProc("glGetBufferParameteri64v")); l_glGenSamplers = reinterpret_cast(loadProc("glGenSamplers")); l_glDeleteSamplers = reinterpret_cast(loadProc("glDeleteSamplers")); l_glIsSampler = reinterpret_cast(loadProc("glIsSampler")); l_glBindSampler = reinterpret_cast(loadProc("glBindSampler")); l_glSamplerParameteri = reinterpret_cast(loadProc("glSamplerParameteri")); l_glSamplerParameteriv = reinterpret_cast(loadProc("glSamplerParameteriv")); l_glSamplerParameterf = reinterpret_cast(loadProc("glSamplerParameterf")); l_glSamplerParameterfv = reinterpret_cast(loadProc("glSamplerParameterfv")); l_glGetSamplerParameteriv = reinterpret_cast(loadProc("glGetSamplerParameteriv")); l_glGetSamplerParameterfv = reinterpret_cast(loadProc("glGetSamplerParameterfv")); l_glVertexAttribDivisor = reinterpret_cast(loadProc("glVertexAttribDivisor")); l_glBindTransformFeedback = reinterpret_cast(loadProc("glBindTransformFeedback")); l_glDeleteTransformFeedbacks = reinterpret_cast(loadProc("glDeleteTransformFeedbacks")); l_glGenTransformFeedbacks = reinterpret_cast(loadProc("glGenTransformFeedbacks")); l_glIsTransformFeedback = reinterpret_cast(loadProc("glIsTransformFeedback")); l_glPauseTransformFeedback = reinterpret_cast(loadProc("glPauseTransformFeedback")); l_glResumeTransformFeedback = reinterpret_cast(loadProc("glResumeTransformFeedback")); l_glGetProgramBinary = reinterpret_cast(loadProc("glGetProgramBinary")); l_glProgramBinary = reinterpret_cast(loadProc("glProgramBinary")); l_glProgramParameteri = reinterpret_cast(loadProc("glProgramParameteri")); l_glInvalidateFramebuffer = reinterpret_cast(loadProc("glInvalidateFramebuffer")); l_glInvalidateSubFramebuffer = reinterpret_cast(loadProc("glInvalidateSubFramebuffer")); l_glTexStorage2D = reinterpret_cast(loadProc("glTexStorage2D")); l_glTexStorage3D = reinterpret_cast(loadProc("glTexStorage3D")); l_glGetInternalformativ = reinterpret_cast(loadProc("glGetInternalformativ")); l_glDispatchCompute = reinterpret_cast(loadProc("glDispatchCompute")); l_glDispatchComputeIndirect = reinterpret_cast(loadProc("glDispatchComputeIndirect")); l_glDrawArraysIndirect = reinterpret_cast(loadProc("glDrawArraysIndirect")); l_glDrawElementsIndirect = reinterpret_cast(loadProc("glDrawElementsIndirect")); l_glFramebufferParameteri = reinterpret_cast(loadProc("glFramebufferParameteri")); l_glGetFramebufferParameteriv = reinterpret_cast( loadProc("glGetFramebufferParameteriv")); l_glGetProgramInterfaceiv = reinterpret_cast(loadProc("glGetProgramInterfaceiv")); l_glGetProgramResourceIndex = reinterpret_cast(loadProc("glGetProgramResourceIndex")); l_glGetProgramResourceName = reinterpret_cast(loadProc("glGetProgramResourceName")); l_glGetProgramResourceiv = reinterpret_cast(loadProc("glGetProgramResourceiv")); l_glGetProgramResourceLocation = reinterpret_cast( loadProc("glGetProgramResourceLocation")); l_glUseProgramStages = reinterpret_cast(loadProc("glUseProgramStages")); l_glActiveShaderProgram = reinterpret_cast(loadProc("glActiveShaderProgram")); l_glCreateShaderProgramv = reinterpret_cast(loadProc("glCreateShaderProgramv")); l_glBindProgramPipeline = reinterpret_cast(loadProc("glBindProgramPipeline")); l_glDeleteProgramPipelines = reinterpret_cast(loadProc("glDeleteProgramPipelines")); l_glGenProgramPipelines = reinterpret_cast(loadProc("glGenProgramPipelines")); l_glIsProgramPipeline = reinterpret_cast(loadProc("glIsProgramPipeline")); l_glGetProgramPipelineiv = reinterpret_cast(loadProc("glGetProgramPipelineiv")); l_glProgramUniform1i = reinterpret_cast(loadProc("glProgramUniform1i")); l_glProgramUniform2i = reinterpret_cast(loadProc("glProgramUniform2i")); l_glProgramUniform3i = reinterpret_cast(loadProc("glProgramUniform3i")); l_glProgramUniform4i = reinterpret_cast(loadProc("glProgramUniform4i")); l_glProgramUniform1ui = reinterpret_cast(loadProc("glProgramUniform1ui")); l_glProgramUniform2ui = reinterpret_cast(loadProc("glProgramUniform2ui")); l_glProgramUniform3ui = reinterpret_cast(loadProc("glProgramUniform3ui")); l_glProgramUniform4ui = reinterpret_cast(loadProc("glProgramUniform4ui")); l_glProgramUniform1f = reinterpret_cast(loadProc("glProgramUniform1f")); l_glProgramUniform2f = reinterpret_cast(loadProc("glProgramUniform2f")); l_glProgramUniform3f = reinterpret_cast(loadProc("glProgramUniform3f")); l_glProgramUniform4f = reinterpret_cast(loadProc("glProgramUniform4f")); l_glProgramUniform1iv = reinterpret_cast(loadProc("glProgramUniform1iv")); l_glProgramUniform2iv = reinterpret_cast(loadProc("glProgramUniform2iv")); l_glProgramUniform3iv = reinterpret_cast(loadProc("glProgramUniform3iv")); l_glProgramUniform4iv = reinterpret_cast(loadProc("glProgramUniform4iv")); l_glProgramUniform1uiv = reinterpret_cast(loadProc("glProgramUniform1uiv")); l_glProgramUniform2uiv = reinterpret_cast(loadProc("glProgramUniform2uiv")); l_glProgramUniform3uiv = reinterpret_cast(loadProc("glProgramUniform3uiv")); l_glProgramUniform4uiv = reinterpret_cast(loadProc("glProgramUniform4uiv")); l_glProgramUniform1fv = reinterpret_cast(loadProc("glProgramUniform1fv")); l_glProgramUniform2fv = reinterpret_cast(loadProc("glProgramUniform2fv")); l_glProgramUniform3fv = reinterpret_cast(loadProc("glProgramUniform3fv")); l_glProgramUniform4fv = reinterpret_cast(loadProc("glProgramUniform4fv")); l_glProgramUniformMatrix2fv = reinterpret_cast(loadProc("glProgramUniformMatrix2fv")); l_glProgramUniformMatrix3fv = reinterpret_cast(loadProc("glProgramUniformMatrix3fv")); l_glProgramUniformMatrix4fv = reinterpret_cast(loadProc("glProgramUniformMatrix4fv")); l_glProgramUniformMatrix2x3fv = reinterpret_cast( loadProc("glProgramUniformMatrix2x3fv")); l_glProgramUniformMatrix3x2fv = reinterpret_cast( loadProc("glProgramUniformMatrix3x2fv")); l_glProgramUniformMatrix2x4fv = reinterpret_cast( loadProc("glProgramUniformMatrix2x4fv")); l_glProgramUniformMatrix4x2fv = reinterpret_cast( loadProc("glProgramUniformMatrix4x2fv")); l_glProgramUniformMatrix3x4fv = reinterpret_cast( loadProc("glProgramUniformMatrix3x4fv")); l_glProgramUniformMatrix4x3fv = reinterpret_cast( loadProc("glProgramUniformMatrix4x3fv")); l_glValidateProgramPipeline = reinterpret_cast(loadProc("glValidateProgramPipeline")); l_glGetProgramPipelineInfoLog = reinterpret_cast( loadProc("glGetProgramPipelineInfoLog")); l_glBindImageTexture = reinterpret_cast(loadProc("glBindImageTexture")); l_glGetBooleani_v = reinterpret_cast(loadProc("glGetBooleani_v")); l_glMemoryBarrier = reinterpret_cast(loadProc("glMemoryBarrier")); l_glMemoryBarrierByRegion = reinterpret_cast(loadProc("glMemoryBarrierByRegion")); l_glTexStorage2DMultisample = reinterpret_cast(loadProc("glTexStorage2DMultisample")); l_glGetMultisamplefv = reinterpret_cast(loadProc("glGetMultisamplefv")); l_glSampleMaski = reinterpret_cast(loadProc("glSampleMaski")); l_glGetTexLevelParameteriv = reinterpret_cast(loadProc("glGetTexLevelParameteriv")); l_glGetTexLevelParameterfv = reinterpret_cast(loadProc("glGetTexLevelParameterfv")); l_glBindVertexBuffer = reinterpret_cast(loadProc("glBindVertexBuffer")); l_glVertexAttribFormat = reinterpret_cast(loadProc("glVertexAttribFormat")); l_glVertexAttribIFormat = reinterpret_cast(loadProc("glVertexAttribIFormat")); l_glVertexAttribBinding = reinterpret_cast(loadProc("glVertexAttribBinding")); l_glVertexBindingDivisor = reinterpret_cast(loadProc("glVertexBindingDivisor")); l_glDrawArraysInstancedBaseInstanceANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedBaseInstanceANGLE")); l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); l_glMultiDrawArraysInstancedBaseInstanceANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); l_glCopySubTexture3DANGLE = reinterpret_cast(loadProc("glCopySubTexture3DANGLE")); l_glCopyTexture3DANGLE = reinterpret_cast(loadProc("glCopyTexture3DANGLE")); l_glBlitFramebufferANGLE = reinterpret_cast(loadProc("glBlitFramebufferANGLE")); l_glRenderbufferStorageMultisampleANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleANGLE")); l_glGetRenderbufferImageANGLE = reinterpret_cast( loadProc("glGetRenderbufferImageANGLE")); l_glGetTexImageANGLE = reinterpret_cast(loadProc("glGetTexImageANGLE")); l_glDrawArraysInstancedANGLE = reinterpret_cast(loadProc("glDrawArraysInstancedANGLE")); l_glDrawElementsInstancedANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedANGLE")); l_glVertexAttribDivisorANGLE = reinterpret_cast(loadProc("glVertexAttribDivisorANGLE")); l_glImportMemoryZirconHandleANGLE = reinterpret_cast( loadProc("glImportMemoryZirconHandleANGLE")); l_glMultiDrawArraysANGLE = reinterpret_cast(loadProc("glMultiDrawArraysANGLE")); l_glMultiDrawArraysInstancedANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedANGLE")); l_glMultiDrawElementsANGLE = reinterpret_cast(loadProc("glMultiDrawElementsANGLE")); l_glMultiDrawElementsInstancedANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedANGLE")); l_glProvokingVertexANGLE = reinterpret_cast(loadProc("glProvokingVertexANGLE")); l_glDisableExtensionANGLE = reinterpret_cast(loadProc("glDisableExtensionANGLE")); l_glRequestExtensionANGLE = reinterpret_cast(loadProc("glRequestExtensionANGLE")); l_glCompressedTexImage2DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexImage2DRobustANGLE")); l_glCompressedTexImage3DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DRobustANGLE")); l_glCompressedTexSubImage2DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage2DRobustANGLE")); l_glCompressedTexSubImage3DRobustANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DRobustANGLE")); l_glGetActiveUniformBlockivRobustANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockivRobustANGLE")); l_glGetBooleani_vRobustANGLE = reinterpret_cast(loadProc("glGetBooleani_vRobustANGLE")); l_glGetBooleanvRobustANGLE = reinterpret_cast(loadProc("glGetBooleanvRobustANGLE")); l_glGetBufferParameteri64vRobustANGLE = reinterpret_cast( loadProc("glGetBufferParameteri64vRobustANGLE")); l_glGetBufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetBufferParameterivRobustANGLE")); l_glGetBufferPointervRobustANGLE = reinterpret_cast( loadProc("glGetBufferPointervRobustANGLE")); l_glGetFloatvRobustANGLE = reinterpret_cast(loadProc("glGetFloatvRobustANGLE")); l_glGetFramebufferAttachmentParameterivRobustANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); l_glGetFramebufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetFramebufferParameterivRobustANGLE")); l_glGetInteger64i_vRobustANGLE = reinterpret_cast( loadProc("glGetInteger64i_vRobustANGLE")); l_glGetInteger64vRobustANGLE = reinterpret_cast(loadProc("glGetInteger64vRobustANGLE")); l_glGetIntegeri_vRobustANGLE = reinterpret_cast(loadProc("glGetIntegeri_vRobustANGLE")); l_glGetIntegervRobustANGLE = reinterpret_cast(loadProc("glGetIntegervRobustANGLE")); l_glGetInternalformativRobustANGLE = reinterpret_cast( loadProc("glGetInternalformativRobustANGLE")); l_glGetMultisamplefvRobustANGLE = reinterpret_cast( loadProc("glGetMultisamplefvRobustANGLE")); l_glGetPointervRobustANGLERobustANGLE = reinterpret_cast( loadProc("glGetPointervRobustANGLERobustANGLE")); l_glGetProgramInterfaceivRobustANGLE = reinterpret_cast( loadProc("glGetProgramInterfaceivRobustANGLE")); l_glGetProgramivRobustANGLE = reinterpret_cast(loadProc("glGetProgramivRobustANGLE")); l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjecti64vRobustANGLE")); l_glGetQueryObjectivRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectivRobustANGLE")); l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectui64vRobustANGLE")); l_glGetQueryObjectuivRobustANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivRobustANGLE")); l_glGetQueryivRobustANGLE = reinterpret_cast(loadProc("glGetQueryivRobustANGLE")); l_glGetRenderbufferParameterivRobustANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivRobustANGLE")); l_glGetSamplerParameterIivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIivRobustANGLE")); l_glGetSamplerParameterIuivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIuivRobustANGLE")); l_glGetSamplerParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterfvRobustANGLE")); l_glGetSamplerParameterivRobustANGLE = reinterpret_cast( loadProc("glGetSamplerParameterivRobustANGLE")); l_glGetShaderivRobustANGLE = reinterpret_cast(loadProc("glGetShaderivRobustANGLE")); l_glGetTexLevelParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvRobustANGLE")); l_glGetTexLevelParameterivRobustANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivRobustANGLE")); l_glGetTexParameterIivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterIivRobustANGLE")); l_glGetTexParameterIuivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterIuivRobustANGLE")); l_glGetTexParameterfvRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterfvRobustANGLE")); l_glGetTexParameterivRobustANGLE = reinterpret_cast( loadProc("glGetTexParameterivRobustANGLE")); l_glGetUniformfvRobustANGLE = reinterpret_cast(loadProc("glGetUniformfvRobustANGLE")); l_glGetUniformivRobustANGLE = reinterpret_cast(loadProc("glGetUniformivRobustANGLE")); l_glGetUniformuivRobustANGLE = reinterpret_cast(loadProc("glGetUniformuivRobustANGLE")); l_glGetVertexAttribIivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribIivRobustANGLE")); l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribIuivRobustANGLE")); l_glGetVertexAttribPointervRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribPointervRobustANGLE")); l_glGetVertexAttribfvRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribfvRobustANGLE")); l_glGetVertexAttribivRobustANGLE = reinterpret_cast( loadProc("glGetVertexAttribivRobustANGLE")); l_glGetnUniformfvRobustANGLE = reinterpret_cast(loadProc("glGetnUniformfvRobustANGLE")); l_glGetnUniformivRobustANGLE = reinterpret_cast(loadProc("glGetnUniformivRobustANGLE")); l_glGetnUniformuivRobustANGLE = reinterpret_cast( loadProc("glGetnUniformuivRobustANGLE")); l_glReadPixelsRobustANGLE = reinterpret_cast(loadProc("glReadPixelsRobustANGLE")); l_glReadnPixelsRobustANGLE = reinterpret_cast(loadProc("glReadnPixelsRobustANGLE")); l_glSamplerParameterIivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterIivRobustANGLE")); l_glSamplerParameterIuivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterIuivRobustANGLE")); l_glSamplerParameterfvRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterfvRobustANGLE")); l_glSamplerParameterivRobustANGLE = reinterpret_cast( loadProc("glSamplerParameterivRobustANGLE")); l_glTexImage2DRobustANGLE = reinterpret_cast(loadProc("glTexImage2DRobustANGLE")); l_glTexImage3DRobustANGLE = reinterpret_cast(loadProc("glTexImage3DRobustANGLE")); l_glTexParameterIivRobustANGLE = reinterpret_cast( loadProc("glTexParameterIivRobustANGLE")); l_glTexParameterIuivRobustANGLE = reinterpret_cast( loadProc("glTexParameterIuivRobustANGLE")); l_glTexParameterfvRobustANGLE = reinterpret_cast( loadProc("glTexParameterfvRobustANGLE")); l_glTexParameterivRobustANGLE = reinterpret_cast( loadProc("glTexParameterivRobustANGLE")); l_glTexSubImage2DRobustANGLE = reinterpret_cast(loadProc("glTexSubImage2DRobustANGLE")); l_glTexSubImage3DRobustANGLE = reinterpret_cast(loadProc("glTexSubImage3DRobustANGLE")); l_glImportSemaphoreZirconHandleANGLE = reinterpret_cast( loadProc("glImportSemaphoreZirconHandleANGLE")); l_glInvalidateTextureANGLE = reinterpret_cast(loadProc("glInvalidateTextureANGLE")); l_glTexImage2DExternalANGLE = reinterpret_cast(loadProc("glTexImage2DExternalANGLE")); l_glGetMultisamplefvANGLE = reinterpret_cast(loadProc("glGetMultisamplefvANGLE")); l_glGetTexLevelParameterfvANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvANGLE")); l_glGetTexLevelParameterivANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivANGLE")); l_glSampleMaskiANGLE = reinterpret_cast(loadProc("glSampleMaskiANGLE")); l_glTexStorage2DMultisampleANGLE = reinterpret_cast( loadProc("glTexStorage2DMultisampleANGLE")); l_glGetTranslatedShaderSourceANGLE = reinterpret_cast( loadProc("glGetTranslatedShaderSourceANGLE")); l_glBindUniformLocationCHROMIUM = reinterpret_cast( loadProc("glBindUniformLocationCHROMIUM")); l_glCompressedCopyTextureCHROMIUM = reinterpret_cast( loadProc("glCompressedCopyTextureCHROMIUM")); l_glCopySubTextureCHROMIUM = reinterpret_cast(loadProc("glCopySubTextureCHROMIUM")); l_glCopyTextureCHROMIUM = reinterpret_cast(loadProc("glCopyTextureCHROMIUM")); l_glCoverageModulationCHROMIUM = reinterpret_cast( loadProc("glCoverageModulationCHROMIUM")); l_glLoseContextCHROMIUM = reinterpret_cast(loadProc("glLoseContextCHROMIUM")); l_glBindFragDataLocationEXT = reinterpret_cast(loadProc("glBindFragDataLocationEXT")); l_glBindFragDataLocationIndexedEXT = reinterpret_cast( loadProc("glBindFragDataLocationIndexedEXT")); l_glGetFragDataIndexEXT = reinterpret_cast(loadProc("glGetFragDataIndexEXT")); l_glGetProgramResourceLocationIndexEXT = reinterpret_cast( loadProc("glGetProgramResourceLocationIndexEXT")); l_glInsertEventMarkerEXT = reinterpret_cast(loadProc("glInsertEventMarkerEXT")); l_glPopGroupMarkerEXT = reinterpret_cast(loadProc("glPopGroupMarkerEXT")); l_glPushGroupMarkerEXT = reinterpret_cast(loadProc("glPushGroupMarkerEXT")); l_glDiscardFramebufferEXT = reinterpret_cast(loadProc("glDiscardFramebufferEXT")); l_glBeginQueryEXT = reinterpret_cast(loadProc("glBeginQueryEXT")); l_glDeleteQueriesEXT = reinterpret_cast(loadProc("glDeleteQueriesEXT")); l_glEndQueryEXT = reinterpret_cast(loadProc("glEndQueryEXT")); l_glGenQueriesEXT = reinterpret_cast(loadProc("glGenQueriesEXT")); l_glGetInteger64vEXT = reinterpret_cast(loadProc("glGetInteger64vEXT")); l_glGetQueryObjecti64vEXT = reinterpret_cast(loadProc("glGetQueryObjecti64vEXT")); l_glGetQueryObjectivEXT = reinterpret_cast(loadProc("glGetQueryObjectivEXT")); l_glGetQueryObjectui64vEXT = reinterpret_cast(loadProc("glGetQueryObjectui64vEXT")); l_glGetQueryObjectuivEXT = reinterpret_cast(loadProc("glGetQueryObjectuivEXT")); l_glGetQueryivEXT = reinterpret_cast(loadProc("glGetQueryivEXT")); l_glIsQueryEXT = reinterpret_cast(loadProc("glIsQueryEXT")); l_glQueryCounterEXT = reinterpret_cast(loadProc("glQueryCounterEXT")); l_glDrawBuffersEXT = reinterpret_cast(loadProc("glDrawBuffersEXT")); l_glBlendEquationSeparateiEXT = reinterpret_cast( loadProc("glBlendEquationSeparateiEXT")); l_glBlendEquationiEXT = reinterpret_cast(loadProc("glBlendEquationiEXT")); l_glBlendFuncSeparateiEXT = reinterpret_cast(loadProc("glBlendFuncSeparateiEXT")); l_glBlendFunciEXT = reinterpret_cast(loadProc("glBlendFunciEXT")); l_glColorMaskiEXT = reinterpret_cast(loadProc("glColorMaskiEXT")); l_glDisableiEXT = reinterpret_cast(loadProc("glDisableiEXT")); l_glEnableiEXT = reinterpret_cast(loadProc("glEnableiEXT")); l_glIsEnablediEXT = reinterpret_cast(loadProc("glIsEnablediEXT")); l_glDrawElementsBaseVertexEXT = reinterpret_cast( loadProc("glDrawElementsBaseVertexEXT")); l_glDrawElementsInstancedBaseVertexEXT = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexEXT")); l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexEXT")); l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast( loadProc("glMultiDrawElementsBaseVertexEXT")); l_glFramebufferTextureEXT = reinterpret_cast(loadProc("glFramebufferTextureEXT")); l_glDrawArraysInstancedEXT = reinterpret_cast(loadProc("glDrawArraysInstancedEXT")); l_glDrawElementsInstancedEXT = reinterpret_cast(loadProc("glDrawElementsInstancedEXT")); l_glVertexAttribDivisorEXT = reinterpret_cast(loadProc("glVertexAttribDivisorEXT")); l_glFlushMappedBufferRangeEXT = reinterpret_cast( loadProc("glFlushMappedBufferRangeEXT")); l_glMapBufferRangeEXT = reinterpret_cast(loadProc("glMapBufferRangeEXT")); l_glBufferStorageMemEXT = reinterpret_cast(loadProc("glBufferStorageMemEXT")); l_glCreateMemoryObjectsEXT = reinterpret_cast(loadProc("glCreateMemoryObjectsEXT")); l_glDeleteMemoryObjectsEXT = reinterpret_cast(loadProc("glDeleteMemoryObjectsEXT")); l_glGetMemoryObjectParameterivEXT = reinterpret_cast( loadProc("glGetMemoryObjectParameterivEXT")); l_glGetUnsignedBytei_vEXT = reinterpret_cast(loadProc("glGetUnsignedBytei_vEXT")); l_glGetUnsignedBytevEXT = reinterpret_cast(loadProc("glGetUnsignedBytevEXT")); l_glIsMemoryObjectEXT = reinterpret_cast(loadProc("glIsMemoryObjectEXT")); l_glMemoryObjectParameterivEXT = reinterpret_cast( loadProc("glMemoryObjectParameterivEXT")); l_glTexStorageMem2DEXT = reinterpret_cast(loadProc("glTexStorageMem2DEXT")); l_glTexStorageMem2DMultisampleEXT = reinterpret_cast( loadProc("glTexStorageMem2DMultisampleEXT")); l_glTexStorageMem3DEXT = reinterpret_cast(loadProc("glTexStorageMem3DEXT")); l_glTexStorageMem3DMultisampleEXT = reinterpret_cast( loadProc("glTexStorageMem3DMultisampleEXT")); l_glImportMemoryFdEXT = reinterpret_cast(loadProc("glImportMemoryFdEXT")); l_glFramebufferTexture2DMultisampleEXT = reinterpret_cast( loadProc("glFramebufferTexture2DMultisampleEXT")); l_glRenderbufferStorageMultisampleEXT = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleEXT")); l_glGetGraphicsResetStatusEXT = reinterpret_cast( loadProc("glGetGraphicsResetStatusEXT")); l_glGetnUniformfvEXT = reinterpret_cast(loadProc("glGetnUniformfvEXT")); l_glGetnUniformivEXT = reinterpret_cast(loadProc("glGetnUniformivEXT")); l_glReadnPixelsEXT = reinterpret_cast(loadProc("glReadnPixelsEXT")); l_glDeleteSemaphoresEXT = reinterpret_cast(loadProc("glDeleteSemaphoresEXT")); l_glGenSemaphoresEXT = reinterpret_cast(loadProc("glGenSemaphoresEXT")); l_glGetSemaphoreParameterui64vEXT = reinterpret_cast( loadProc("glGetSemaphoreParameterui64vEXT")); l_glIsSemaphoreEXT = reinterpret_cast(loadProc("glIsSemaphoreEXT")); l_glSemaphoreParameterui64vEXT = reinterpret_cast( loadProc("glSemaphoreParameterui64vEXT")); l_glSignalSemaphoreEXT = reinterpret_cast(loadProc("glSignalSemaphoreEXT")); l_glWaitSemaphoreEXT = reinterpret_cast(loadProc("glWaitSemaphoreEXT")); l_glImportSemaphoreFdEXT = reinterpret_cast(loadProc("glImportSemaphoreFdEXT")); l_glTexStorage1DEXT = reinterpret_cast(loadProc("glTexStorage1DEXT")); l_glTexStorage2DEXT = reinterpret_cast(loadProc("glTexStorage2DEXT")); l_glTexStorage3DEXT = reinterpret_cast(loadProc("glTexStorage3DEXT")); l_glDebugMessageCallbackKHR = reinterpret_cast(loadProc("glDebugMessageCallbackKHR")); l_glDebugMessageControlKHR = reinterpret_cast(loadProc("glDebugMessageControlKHR")); l_glDebugMessageInsertKHR = reinterpret_cast(loadProc("glDebugMessageInsertKHR")); l_glGetDebugMessageLogKHR = reinterpret_cast(loadProc("glGetDebugMessageLogKHR")); l_glGetObjectLabelKHR = reinterpret_cast(loadProc("glGetObjectLabelKHR")); l_glGetObjectPtrLabelKHR = reinterpret_cast(loadProc("glGetObjectPtrLabelKHR")); l_glGetPointervKHR = reinterpret_cast(loadProc("glGetPointervKHR")); l_glObjectLabelKHR = reinterpret_cast(loadProc("glObjectLabelKHR")); l_glObjectPtrLabelKHR = reinterpret_cast(loadProc("glObjectPtrLabelKHR")); l_glPopDebugGroupKHR = reinterpret_cast(loadProc("glPopDebugGroupKHR")); l_glPushDebugGroupKHR = reinterpret_cast(loadProc("glPushDebugGroupKHR")); l_glMaxShaderCompilerThreadsKHR = reinterpret_cast( loadProc("glMaxShaderCompilerThreadsKHR")); l_glDeleteFencesNV = reinterpret_cast(loadProc("glDeleteFencesNV")); l_glFinishFenceNV = reinterpret_cast(loadProc("glFinishFenceNV")); l_glGenFencesNV = reinterpret_cast(loadProc("glGenFencesNV")); l_glGetFenceivNV = reinterpret_cast(loadProc("glGetFenceivNV")); l_glIsFenceNV = reinterpret_cast(loadProc("glIsFenceNV")); l_glSetFenceNV = reinterpret_cast(loadProc("glSetFenceNV")); l_glTestFenceNV = reinterpret_cast(loadProc("glTestFenceNV")); l_glEGLImageTargetRenderbufferStorageOES = reinterpret_cast( loadProc("glEGLImageTargetRenderbufferStorageOES")); l_glEGLImageTargetTexture2DOES = reinterpret_cast( loadProc("glEGLImageTargetTexture2DOES")); l_glBlendEquationSeparateiOES = reinterpret_cast( loadProc("glBlendEquationSeparateiOES")); l_glBlendEquationiOES = reinterpret_cast(loadProc("glBlendEquationiOES")); l_glBlendFuncSeparateiOES = reinterpret_cast(loadProc("glBlendFuncSeparateiOES")); l_glBlendFunciOES = reinterpret_cast(loadProc("glBlendFunciOES")); l_glColorMaskiOES = reinterpret_cast(loadProc("glColorMaskiOES")); l_glDisableiOES = reinterpret_cast(loadProc("glDisableiOES")); l_glEnableiOES = reinterpret_cast(loadProc("glEnableiOES")); l_glIsEnablediOES = reinterpret_cast(loadProc("glIsEnablediOES")); l_glDrawElementsBaseVertexOES = reinterpret_cast( loadProc("glDrawElementsBaseVertexOES")); l_glDrawElementsInstancedBaseVertexOES = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexOES")); l_glDrawRangeElementsBaseVertexOES = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexOES")); l_glGetProgramBinaryOES = reinterpret_cast(loadProc("glGetProgramBinaryOES")); l_glProgramBinaryOES = reinterpret_cast(loadProc("glProgramBinaryOES")); l_glGetBufferPointervOES = reinterpret_cast(loadProc("glGetBufferPointervOES")); l_glMapBufferOES = reinterpret_cast(loadProc("glMapBufferOES")); l_glUnmapBufferOES = reinterpret_cast(loadProc("glUnmapBufferOES")); l_glCompressedTexImage3DOES = reinterpret_cast(loadProc("glCompressedTexImage3DOES")); l_glCompressedTexSubImage3DOES = reinterpret_cast( loadProc("glCompressedTexSubImage3DOES")); l_glCopyTexSubImage3DOES = reinterpret_cast(loadProc("glCopyTexSubImage3DOES")); l_glFramebufferTexture3DOES = reinterpret_cast(loadProc("glFramebufferTexture3DOES")); l_glTexImage3DOES = reinterpret_cast(loadProc("glTexImage3DOES")); l_glTexSubImage3DOES = reinterpret_cast(loadProc("glTexSubImage3DOES")); l_glGetSamplerParameterIivOES = reinterpret_cast( loadProc("glGetSamplerParameterIivOES")); l_glGetSamplerParameterIuivOES = reinterpret_cast( loadProc("glGetSamplerParameterIuivOES")); l_glGetTexParameterIivOES = reinterpret_cast(loadProc("glGetTexParameterIivOES")); l_glGetTexParameterIuivOES = reinterpret_cast(loadProc("glGetTexParameterIuivOES")); l_glSamplerParameterIivOES = reinterpret_cast(loadProc("glSamplerParameterIivOES")); l_glSamplerParameterIuivOES = reinterpret_cast(loadProc("glSamplerParameterIuivOES")); l_glTexParameterIivOES = reinterpret_cast(loadProc("glTexParameterIivOES")); l_glTexParameterIuivOES = reinterpret_cast(loadProc("glTexParameterIuivOES")); l_glTexStorage3DMultisampleOES = reinterpret_cast( loadProc("glTexStorage3DMultisampleOES")); l_glBindVertexArrayOES = reinterpret_cast(loadProc("glBindVertexArrayOES")); l_glDeleteVertexArraysOES = reinterpret_cast(loadProc("glDeleteVertexArraysOES")); l_glGenVertexArraysOES = reinterpret_cast(loadProc("glGenVertexArraysOES")); l_glIsVertexArrayOES = reinterpret_cast(loadProc("glIsVertexArrayOES")); l_glFramebufferTextureMultiviewOVR = reinterpret_cast( loadProc("glFramebufferTextureMultiviewOVR")); l_glDrawTexfOES = reinterpret_cast(loadProc("glDrawTexfOES")); l_glDrawTexfvOES = reinterpret_cast(loadProc("glDrawTexfvOES")); l_glDrawTexiOES = reinterpret_cast(loadProc("glDrawTexiOES")); l_glDrawTexivOES = reinterpret_cast(loadProc("glDrawTexivOES")); l_glDrawTexsOES = reinterpret_cast(loadProc("glDrawTexsOES")); l_glDrawTexsvOES = reinterpret_cast(loadProc("glDrawTexsvOES")); l_glDrawTexxOES = reinterpret_cast(loadProc("glDrawTexxOES")); l_glDrawTexxvOES = reinterpret_cast(loadProc("glDrawTexxvOES")); l_glBindFramebufferOES = reinterpret_cast(loadProc("glBindFramebufferOES")); l_glBindRenderbufferOES = reinterpret_cast(loadProc("glBindRenderbufferOES")); l_glCheckFramebufferStatusOES = reinterpret_cast( loadProc("glCheckFramebufferStatusOES")); l_glDeleteFramebuffersOES = reinterpret_cast(loadProc("glDeleteFramebuffersOES")); l_glDeleteRenderbuffersOES = reinterpret_cast(loadProc("glDeleteRenderbuffersOES")); l_glFramebufferRenderbufferOES = reinterpret_cast( loadProc("glFramebufferRenderbufferOES")); l_glFramebufferTexture2DOES = reinterpret_cast(loadProc("glFramebufferTexture2DOES")); l_glGenFramebuffersOES = reinterpret_cast(loadProc("glGenFramebuffersOES")); l_glGenRenderbuffersOES = reinterpret_cast(loadProc("glGenRenderbuffersOES")); l_glGenerateMipmapOES = reinterpret_cast(loadProc("glGenerateMipmapOES")); l_glGetFramebufferAttachmentParameterivOES = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivOES")); l_glGetRenderbufferParameterivOES = reinterpret_cast( loadProc("glGetRenderbufferParameterivOES")); l_glIsFramebufferOES = reinterpret_cast(loadProc("glIsFramebufferOES")); l_glIsRenderbufferOES = reinterpret_cast(loadProc("glIsRenderbufferOES")); l_glRenderbufferStorageOES = reinterpret_cast(loadProc("glRenderbufferStorageOES")); l_glCurrentPaletteMatrixOES = reinterpret_cast(loadProc("glCurrentPaletteMatrixOES")); l_glLoadPaletteFromModelViewMatrixOES = reinterpret_cast( loadProc("glLoadPaletteFromModelViewMatrixOES")); l_glMatrixIndexPointerOES = reinterpret_cast(loadProc("glMatrixIndexPointerOES")); l_glWeightPointerOES = reinterpret_cast(loadProc("glWeightPointerOES")); l_glPointSizePointerOES = reinterpret_cast(loadProc("glPointSizePointerOES")); l_glQueryMatrixxOES = reinterpret_cast(loadProc("glQueryMatrixxOES")); l_glGetTexGenfvOES = reinterpret_cast(loadProc("glGetTexGenfvOES")); l_glGetTexGenivOES = reinterpret_cast(loadProc("glGetTexGenivOES")); l_glGetTexGenxvOES = reinterpret_cast(loadProc("glGetTexGenxvOES")); l_glTexGenfOES = reinterpret_cast(loadProc("glTexGenfOES")); l_glTexGenfvOES = reinterpret_cast(loadProc("glTexGenfvOES")); l_glTexGeniOES = reinterpret_cast(loadProc("glTexGeniOES")); l_glTexGenivOES = reinterpret_cast(loadProc("glTexGenivOES")); l_glTexGenxOES = reinterpret_cast(loadProc("glTexGenxOES")); l_glTexGenxvOES = reinterpret_cast(loadProc("glTexGenxvOES")); l_glAlphaFuncContextANGLE = reinterpret_cast(loadProc("glAlphaFuncContextANGLE")); l_glClipPlanefContextANGLE = reinterpret_cast(loadProc("glClipPlanefContextANGLE")); l_glColor4fContextANGLE = reinterpret_cast(loadProc("glColor4fContextANGLE")); l_glFogfContextANGLE = reinterpret_cast(loadProc("glFogfContextANGLE")); l_glFogfvContextANGLE = reinterpret_cast(loadProc("glFogfvContextANGLE")); l_glFrustumfContextANGLE = reinterpret_cast(loadProc("glFrustumfContextANGLE")); l_glGetClipPlanefContextANGLE = reinterpret_cast( loadProc("glGetClipPlanefContextANGLE")); l_glGetLightfvContextANGLE = reinterpret_cast(loadProc("glGetLightfvContextANGLE")); l_glGetMaterialfvContextANGLE = reinterpret_cast( loadProc("glGetMaterialfvContextANGLE")); l_glGetTexEnvfvContextANGLE = reinterpret_cast(loadProc("glGetTexEnvfvContextANGLE")); l_glLightModelfContextANGLE = reinterpret_cast(loadProc("glLightModelfContextANGLE")); l_glLightModelfvContextANGLE = reinterpret_cast(loadProc("glLightModelfvContextANGLE")); l_glLightfContextANGLE = reinterpret_cast(loadProc("glLightfContextANGLE")); l_glLightfvContextANGLE = reinterpret_cast(loadProc("glLightfvContextANGLE")); l_glLoadMatrixfContextANGLE = reinterpret_cast(loadProc("glLoadMatrixfContextANGLE")); l_glMaterialfContextANGLE = reinterpret_cast(loadProc("glMaterialfContextANGLE")); l_glMaterialfvContextANGLE = reinterpret_cast(loadProc("glMaterialfvContextANGLE")); l_glMultMatrixfContextANGLE = reinterpret_cast(loadProc("glMultMatrixfContextANGLE")); l_glMultiTexCoord4fContextANGLE = reinterpret_cast( loadProc("glMultiTexCoord4fContextANGLE")); l_glNormal3fContextANGLE = reinterpret_cast(loadProc("glNormal3fContextANGLE")); l_glOrthofContextANGLE = reinterpret_cast(loadProc("glOrthofContextANGLE")); l_glPointParameterfContextANGLE = reinterpret_cast( loadProc("glPointParameterfContextANGLE")); l_glPointParameterfvContextANGLE = reinterpret_cast( loadProc("glPointParameterfvContextANGLE")); l_glPointSizeContextANGLE = reinterpret_cast(loadProc("glPointSizeContextANGLE")); l_glRotatefContextANGLE = reinterpret_cast(loadProc("glRotatefContextANGLE")); l_glScalefContextANGLE = reinterpret_cast(loadProc("glScalefContextANGLE")); l_glTexEnvfContextANGLE = reinterpret_cast(loadProc("glTexEnvfContextANGLE")); l_glTexEnvfvContextANGLE = reinterpret_cast(loadProc("glTexEnvfvContextANGLE")); l_glTranslatefContextANGLE = reinterpret_cast(loadProc("glTranslatefContextANGLE")); l_glAlphaFuncxContextANGLE = reinterpret_cast(loadProc("glAlphaFuncxContextANGLE")); l_glClearColorxContextANGLE = reinterpret_cast(loadProc("glClearColorxContextANGLE")); l_glClearDepthxContextANGLE = reinterpret_cast(loadProc("glClearDepthxContextANGLE")); l_glClientActiveTextureContextANGLE = reinterpret_cast( loadProc("glClientActiveTextureContextANGLE")); l_glClipPlanexContextANGLE = reinterpret_cast(loadProc("glClipPlanexContextANGLE")); l_glColor4ubContextANGLE = reinterpret_cast(loadProc("glColor4ubContextANGLE")); l_glColor4xContextANGLE = reinterpret_cast(loadProc("glColor4xContextANGLE")); l_glColorPointerContextANGLE = reinterpret_cast(loadProc("glColorPointerContextANGLE")); l_glDepthRangexContextANGLE = reinterpret_cast(loadProc("glDepthRangexContextANGLE")); l_glDisableClientStateContextANGLE = reinterpret_cast( loadProc("glDisableClientStateContextANGLE")); l_glEnableClientStateContextANGLE = reinterpret_cast( loadProc("glEnableClientStateContextANGLE")); l_glFogxContextANGLE = reinterpret_cast(loadProc("glFogxContextANGLE")); l_glFogxvContextANGLE = reinterpret_cast(loadProc("glFogxvContextANGLE")); l_glFrustumxContextANGLE = reinterpret_cast(loadProc("glFrustumxContextANGLE")); l_glGetClipPlanexContextANGLE = reinterpret_cast( loadProc("glGetClipPlanexContextANGLE")); l_glGetFixedvContextANGLE = reinterpret_cast(loadProc("glGetFixedvContextANGLE")); l_glGetLightxvContextANGLE = reinterpret_cast(loadProc("glGetLightxvContextANGLE")); l_glGetMaterialxvContextANGLE = reinterpret_cast( loadProc("glGetMaterialxvContextANGLE")); l_glGetPointervContextANGLE = reinterpret_cast(loadProc("glGetPointervContextANGLE")); l_glGetTexEnvivContextANGLE = reinterpret_cast(loadProc("glGetTexEnvivContextANGLE")); l_glGetTexEnvxvContextANGLE = reinterpret_cast(loadProc("glGetTexEnvxvContextANGLE")); l_glGetTexParameterxvContextANGLE = reinterpret_cast( loadProc("glGetTexParameterxvContextANGLE")); l_glLightModelxContextANGLE = reinterpret_cast(loadProc("glLightModelxContextANGLE")); l_glLightModelxvContextANGLE = reinterpret_cast(loadProc("glLightModelxvContextANGLE")); l_glLightxContextANGLE = reinterpret_cast(loadProc("glLightxContextANGLE")); l_glLightxvContextANGLE = reinterpret_cast(loadProc("glLightxvContextANGLE")); l_glLineWidthxContextANGLE = reinterpret_cast(loadProc("glLineWidthxContextANGLE")); l_glLoadIdentityContextANGLE = reinterpret_cast(loadProc("glLoadIdentityContextANGLE")); l_glLoadMatrixxContextANGLE = reinterpret_cast(loadProc("glLoadMatrixxContextANGLE")); l_glLogicOpContextANGLE = reinterpret_cast(loadProc("glLogicOpContextANGLE")); l_glMaterialxContextANGLE = reinterpret_cast(loadProc("glMaterialxContextANGLE")); l_glMaterialxvContextANGLE = reinterpret_cast(loadProc("glMaterialxvContextANGLE")); l_glMatrixModeContextANGLE = reinterpret_cast(loadProc("glMatrixModeContextANGLE")); l_glMultMatrixxContextANGLE = reinterpret_cast(loadProc("glMultMatrixxContextANGLE")); l_glMultiTexCoord4xContextANGLE = reinterpret_cast( loadProc("glMultiTexCoord4xContextANGLE")); l_glNormal3xContextANGLE = reinterpret_cast(loadProc("glNormal3xContextANGLE")); l_glNormalPointerContextANGLE = reinterpret_cast( loadProc("glNormalPointerContextANGLE")); l_glOrthoxContextANGLE = reinterpret_cast(loadProc("glOrthoxContextANGLE")); l_glPointParameterxContextANGLE = reinterpret_cast( loadProc("glPointParameterxContextANGLE")); l_glPointParameterxvContextANGLE = reinterpret_cast( loadProc("glPointParameterxvContextANGLE")); l_glPointSizexContextANGLE = reinterpret_cast(loadProc("glPointSizexContextANGLE")); l_glPolygonOffsetxContextANGLE = reinterpret_cast( loadProc("glPolygonOffsetxContextANGLE")); l_glPopMatrixContextANGLE = reinterpret_cast(loadProc("glPopMatrixContextANGLE")); l_glPushMatrixContextANGLE = reinterpret_cast(loadProc("glPushMatrixContextANGLE")); l_glRotatexContextANGLE = reinterpret_cast(loadProc("glRotatexContextANGLE")); l_glSampleCoveragexContextANGLE = reinterpret_cast( loadProc("glSampleCoveragexContextANGLE")); l_glScalexContextANGLE = reinterpret_cast(loadProc("glScalexContextANGLE")); l_glShadeModelContextANGLE = reinterpret_cast(loadProc("glShadeModelContextANGLE")); l_glTexCoordPointerContextANGLE = reinterpret_cast( loadProc("glTexCoordPointerContextANGLE")); l_glTexEnviContextANGLE = reinterpret_cast(loadProc("glTexEnviContextANGLE")); l_glTexEnvxContextANGLE = reinterpret_cast(loadProc("glTexEnvxContextANGLE")); l_glTexEnvivContextANGLE = reinterpret_cast(loadProc("glTexEnvivContextANGLE")); l_glTexEnvxvContextANGLE = reinterpret_cast(loadProc("glTexEnvxvContextANGLE")); l_glTexParameterxContextANGLE = reinterpret_cast( loadProc("glTexParameterxContextANGLE")); l_glTexParameterxvContextANGLE = reinterpret_cast( loadProc("glTexParameterxvContextANGLE")); l_glTranslatexContextANGLE = reinterpret_cast(loadProc("glTranslatexContextANGLE")); l_glVertexPointerContextANGLE = reinterpret_cast( loadProc("glVertexPointerContextANGLE")); l_glActiveTextureContextANGLE = reinterpret_cast( loadProc("glActiveTextureContextANGLE")); l_glAttachShaderContextANGLE = reinterpret_cast(loadProc("glAttachShaderContextANGLE")); l_glBindAttribLocationContextANGLE = reinterpret_cast( loadProc("glBindAttribLocationContextANGLE")); l_glBindBufferContextANGLE = reinterpret_cast(loadProc("glBindBufferContextANGLE")); l_glBindFramebufferContextANGLE = reinterpret_cast( loadProc("glBindFramebufferContextANGLE")); l_glBindRenderbufferContextANGLE = reinterpret_cast( loadProc("glBindRenderbufferContextANGLE")); l_glBindTextureContextANGLE = reinterpret_cast(loadProc("glBindTextureContextANGLE")); l_glBlendColorContextANGLE = reinterpret_cast(loadProc("glBlendColorContextANGLE")); l_glBlendEquationContextANGLE = reinterpret_cast( loadProc("glBlendEquationContextANGLE")); l_glBlendEquationSeparateContextANGLE = reinterpret_cast( loadProc("glBlendEquationSeparateContextANGLE")); l_glBlendFuncContextANGLE = reinterpret_cast(loadProc("glBlendFuncContextANGLE")); l_glBlendFuncSeparateContextANGLE = reinterpret_cast( loadProc("glBlendFuncSeparateContextANGLE")); l_glBufferDataContextANGLE = reinterpret_cast(loadProc("glBufferDataContextANGLE")); l_glBufferSubDataContextANGLE = reinterpret_cast( loadProc("glBufferSubDataContextANGLE")); l_glCheckFramebufferStatusContextANGLE = reinterpret_cast( loadProc("glCheckFramebufferStatusContextANGLE")); l_glClearContextANGLE = reinterpret_cast(loadProc("glClearContextANGLE")); l_glClearColorContextANGLE = reinterpret_cast(loadProc("glClearColorContextANGLE")); l_glClearDepthfContextANGLE = reinterpret_cast(loadProc("glClearDepthfContextANGLE")); l_glClearStencilContextANGLE = reinterpret_cast(loadProc("glClearStencilContextANGLE")); l_glColorMaskContextANGLE = reinterpret_cast(loadProc("glColorMaskContextANGLE")); l_glCompileShaderContextANGLE = reinterpret_cast( loadProc("glCompileShaderContextANGLE")); l_glCompressedTexImage2DContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage2DContextANGLE")); l_glCompressedTexSubImage2DContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage2DContextANGLE")); l_glCopyTexImage2DContextANGLE = reinterpret_cast( loadProc("glCopyTexImage2DContextANGLE")); l_glCopyTexSubImage2DContextANGLE = reinterpret_cast( loadProc("glCopyTexSubImage2DContextANGLE")); l_glCreateProgramContextANGLE = reinterpret_cast( loadProc("glCreateProgramContextANGLE")); l_glCreateShaderContextANGLE = reinterpret_cast(loadProc("glCreateShaderContextANGLE")); l_glCullFaceContextANGLE = reinterpret_cast(loadProc("glCullFaceContextANGLE")); l_glDeleteBuffersContextANGLE = reinterpret_cast( loadProc("glDeleteBuffersContextANGLE")); l_glDeleteFramebuffersContextANGLE = reinterpret_cast( loadProc("glDeleteFramebuffersContextANGLE")); l_glDeleteProgramContextANGLE = reinterpret_cast( loadProc("glDeleteProgramContextANGLE")); l_glDeleteRenderbuffersContextANGLE = reinterpret_cast( loadProc("glDeleteRenderbuffersContextANGLE")); l_glDeleteShaderContextANGLE = reinterpret_cast(loadProc("glDeleteShaderContextANGLE")); l_glDeleteTexturesContextANGLE = reinterpret_cast( loadProc("glDeleteTexturesContextANGLE")); l_glDepthFuncContextANGLE = reinterpret_cast(loadProc("glDepthFuncContextANGLE")); l_glDepthMaskContextANGLE = reinterpret_cast(loadProc("glDepthMaskContextANGLE")); l_glDepthRangefContextANGLE = reinterpret_cast(loadProc("glDepthRangefContextANGLE")); l_glDetachShaderContextANGLE = reinterpret_cast(loadProc("glDetachShaderContextANGLE")); l_glDisableContextANGLE = reinterpret_cast(loadProc("glDisableContextANGLE")); l_glDisableVertexAttribArrayContextANGLE = reinterpret_cast( loadProc("glDisableVertexAttribArrayContextANGLE")); l_glDrawArraysContextANGLE = reinterpret_cast(loadProc("glDrawArraysContextANGLE")); l_glDrawElementsContextANGLE = reinterpret_cast(loadProc("glDrawElementsContextANGLE")); l_glEnableContextANGLE = reinterpret_cast(loadProc("glEnableContextANGLE")); l_glEnableVertexAttribArrayContextANGLE = reinterpret_cast( loadProc("glEnableVertexAttribArrayContextANGLE")); l_glFinishContextANGLE = reinterpret_cast(loadProc("glFinishContextANGLE")); l_glFlushContextANGLE = reinterpret_cast(loadProc("glFlushContextANGLE")); l_glFramebufferRenderbufferContextANGLE = reinterpret_cast( loadProc("glFramebufferRenderbufferContextANGLE")); l_glFramebufferTexture2DContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture2DContextANGLE")); l_glFrontFaceContextANGLE = reinterpret_cast(loadProc("glFrontFaceContextANGLE")); l_glGenBuffersContextANGLE = reinterpret_cast(loadProc("glGenBuffersContextANGLE")); l_glGenerateMipmapContextANGLE = reinterpret_cast( loadProc("glGenerateMipmapContextANGLE")); l_glGenFramebuffersContextANGLE = reinterpret_cast( loadProc("glGenFramebuffersContextANGLE")); l_glGenRenderbuffersContextANGLE = reinterpret_cast( loadProc("glGenRenderbuffersContextANGLE")); l_glGenTexturesContextANGLE = reinterpret_cast(loadProc("glGenTexturesContextANGLE")); l_glGetActiveAttribContextANGLE = reinterpret_cast( loadProc("glGetActiveAttribContextANGLE")); l_glGetActiveUniformContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformContextANGLE")); l_glGetAttachedShadersContextANGLE = reinterpret_cast( loadProc("glGetAttachedShadersContextANGLE")); l_glGetAttribLocationContextANGLE = reinterpret_cast( loadProc("glGetAttribLocationContextANGLE")); l_glGetBooleanvContextANGLE = reinterpret_cast(loadProc("glGetBooleanvContextANGLE")); l_glGetBufferParameterivContextANGLE = reinterpret_cast( loadProc("glGetBufferParameterivContextANGLE")); l_glGetErrorContextANGLE = reinterpret_cast(loadProc("glGetErrorContextANGLE")); l_glGetFloatvContextANGLE = reinterpret_cast(loadProc("glGetFloatvContextANGLE")); l_glGetFramebufferAttachmentParameterivContextANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivContextANGLE")); l_glGetIntegervContextANGLE = reinterpret_cast(loadProc("glGetIntegervContextANGLE")); l_glGetProgramivContextANGLE = reinterpret_cast(loadProc("glGetProgramivContextANGLE")); l_glGetProgramInfoLogContextANGLE = reinterpret_cast( loadProc("glGetProgramInfoLogContextANGLE")); l_glGetRenderbufferParameterivContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivContextANGLE")); l_glGetShaderivContextANGLE = reinterpret_cast(loadProc("glGetShaderivContextANGLE")); l_glGetShaderInfoLogContextANGLE = reinterpret_cast( loadProc("glGetShaderInfoLogContextANGLE")); l_glGetShaderPrecisionFormatContextANGLE = reinterpret_cast( loadProc("glGetShaderPrecisionFormatContextANGLE")); l_glGetShaderSourceContextANGLE = reinterpret_cast( loadProc("glGetShaderSourceContextANGLE")); l_glGetStringContextANGLE = reinterpret_cast(loadProc("glGetStringContextANGLE")); l_glGetTexParameterfvContextANGLE = reinterpret_cast( loadProc("glGetTexParameterfvContextANGLE")); l_glGetTexParameterivContextANGLE = reinterpret_cast( loadProc("glGetTexParameterivContextANGLE")); l_glGetUniformfvContextANGLE = reinterpret_cast(loadProc("glGetUniformfvContextANGLE")); l_glGetUniformivContextANGLE = reinterpret_cast(loadProc("glGetUniformivContextANGLE")); l_glGetUniformLocationContextANGLE = reinterpret_cast( loadProc("glGetUniformLocationContextANGLE")); l_glGetVertexAttribfvContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribfvContextANGLE")); l_glGetVertexAttribivContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribivContextANGLE")); l_glGetVertexAttribPointervContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribPointervContextANGLE")); l_glHintContextANGLE = reinterpret_cast(loadProc("glHintContextANGLE")); l_glIsBufferContextANGLE = reinterpret_cast(loadProc("glIsBufferContextANGLE")); l_glIsEnabledContextANGLE = reinterpret_cast(loadProc("glIsEnabledContextANGLE")); l_glIsFramebufferContextANGLE = reinterpret_cast( loadProc("glIsFramebufferContextANGLE")); l_glIsProgramContextANGLE = reinterpret_cast(loadProc("glIsProgramContextANGLE")); l_glIsRenderbufferContextANGLE = reinterpret_cast( loadProc("glIsRenderbufferContextANGLE")); l_glIsShaderContextANGLE = reinterpret_cast(loadProc("glIsShaderContextANGLE")); l_glIsTextureContextANGLE = reinterpret_cast(loadProc("glIsTextureContextANGLE")); l_glLineWidthContextANGLE = reinterpret_cast(loadProc("glLineWidthContextANGLE")); l_glLinkProgramContextANGLE = reinterpret_cast(loadProc("glLinkProgramContextANGLE")); l_glPixelStoreiContextANGLE = reinterpret_cast(loadProc("glPixelStoreiContextANGLE")); l_glPolygonOffsetContextANGLE = reinterpret_cast( loadProc("glPolygonOffsetContextANGLE")); l_glReadPixelsContextANGLE = reinterpret_cast(loadProc("glReadPixelsContextANGLE")); l_glReleaseShaderCompilerContextANGLE = reinterpret_cast( loadProc("glReleaseShaderCompilerContextANGLE")); l_glRenderbufferStorageContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageContextANGLE")); l_glSampleCoverageContextANGLE = reinterpret_cast( loadProc("glSampleCoverageContextANGLE")); l_glScissorContextANGLE = reinterpret_cast(loadProc("glScissorContextANGLE")); l_glShaderBinaryContextANGLE = reinterpret_cast(loadProc("glShaderBinaryContextANGLE")); l_glShaderSourceContextANGLE = reinterpret_cast(loadProc("glShaderSourceContextANGLE")); l_glStencilFuncContextANGLE = reinterpret_cast(loadProc("glStencilFuncContextANGLE")); l_glStencilFuncSeparateContextANGLE = reinterpret_cast( loadProc("glStencilFuncSeparateContextANGLE")); l_glStencilMaskContextANGLE = reinterpret_cast(loadProc("glStencilMaskContextANGLE")); l_glStencilMaskSeparateContextANGLE = reinterpret_cast( loadProc("glStencilMaskSeparateContextANGLE")); l_glStencilOpContextANGLE = reinterpret_cast(loadProc("glStencilOpContextANGLE")); l_glStencilOpSeparateContextANGLE = reinterpret_cast( loadProc("glStencilOpSeparateContextANGLE")); l_glTexImage2DContextANGLE = reinterpret_cast(loadProc("glTexImage2DContextANGLE")); l_glTexParameterfContextANGLE = reinterpret_cast( loadProc("glTexParameterfContextANGLE")); l_glTexParameterfvContextANGLE = reinterpret_cast( loadProc("glTexParameterfvContextANGLE")); l_glTexParameteriContextANGLE = reinterpret_cast( loadProc("glTexParameteriContextANGLE")); l_glTexParameterivContextANGLE = reinterpret_cast( loadProc("glTexParameterivContextANGLE")); l_glTexSubImage2DContextANGLE = reinterpret_cast( loadProc("glTexSubImage2DContextANGLE")); l_glUniform1fContextANGLE = reinterpret_cast(loadProc("glUniform1fContextANGLE")); l_glUniform1fvContextANGLE = reinterpret_cast(loadProc("glUniform1fvContextANGLE")); l_glUniform1iContextANGLE = reinterpret_cast(loadProc("glUniform1iContextANGLE")); l_glUniform1ivContextANGLE = reinterpret_cast(loadProc("glUniform1ivContextANGLE")); l_glUniform2fContextANGLE = reinterpret_cast(loadProc("glUniform2fContextANGLE")); l_glUniform2fvContextANGLE = reinterpret_cast(loadProc("glUniform2fvContextANGLE")); l_glUniform2iContextANGLE = reinterpret_cast(loadProc("glUniform2iContextANGLE")); l_glUniform2ivContextANGLE = reinterpret_cast(loadProc("glUniform2ivContextANGLE")); l_glUniform3fContextANGLE = reinterpret_cast(loadProc("glUniform3fContextANGLE")); l_glUniform3fvContextANGLE = reinterpret_cast(loadProc("glUniform3fvContextANGLE")); l_glUniform3iContextANGLE = reinterpret_cast(loadProc("glUniform3iContextANGLE")); l_glUniform3ivContextANGLE = reinterpret_cast(loadProc("glUniform3ivContextANGLE")); l_glUniform4fContextANGLE = reinterpret_cast(loadProc("glUniform4fContextANGLE")); l_glUniform4fvContextANGLE = reinterpret_cast(loadProc("glUniform4fvContextANGLE")); l_glUniform4iContextANGLE = reinterpret_cast(loadProc("glUniform4iContextANGLE")); l_glUniform4ivContextANGLE = reinterpret_cast(loadProc("glUniform4ivContextANGLE")); l_glUniformMatrix2fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix2fvContextANGLE")); l_glUniformMatrix3fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix3fvContextANGLE")); l_glUniformMatrix4fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix4fvContextANGLE")); l_glUseProgramContextANGLE = reinterpret_cast(loadProc("glUseProgramContextANGLE")); l_glValidateProgramContextANGLE = reinterpret_cast( loadProc("glValidateProgramContextANGLE")); l_glVertexAttrib1fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib1fContextANGLE")); l_glVertexAttrib1fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib1fvContextANGLE")); l_glVertexAttrib2fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib2fContextANGLE")); l_glVertexAttrib2fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib2fvContextANGLE")); l_glVertexAttrib3fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib3fContextANGLE")); l_glVertexAttrib3fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib3fvContextANGLE")); l_glVertexAttrib4fContextANGLE = reinterpret_cast( loadProc("glVertexAttrib4fContextANGLE")); l_glVertexAttrib4fvContextANGLE = reinterpret_cast( loadProc("glVertexAttrib4fvContextANGLE")); l_glVertexAttribPointerContextANGLE = reinterpret_cast( loadProc("glVertexAttribPointerContextANGLE")); l_glViewportContextANGLE = reinterpret_cast(loadProc("glViewportContextANGLE")); l_glReadBufferContextANGLE = reinterpret_cast(loadProc("glReadBufferContextANGLE")); l_glDrawRangeElementsContextANGLE = reinterpret_cast( loadProc("glDrawRangeElementsContextANGLE")); l_glTexImage3DContextANGLE = reinterpret_cast(loadProc("glTexImage3DContextANGLE")); l_glTexSubImage3DContextANGLE = reinterpret_cast( loadProc("glTexSubImage3DContextANGLE")); l_glCopyTexSubImage3DContextANGLE = reinterpret_cast( loadProc("glCopyTexSubImage3DContextANGLE")); l_glCompressedTexImage3DContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DContextANGLE")); l_glCompressedTexSubImage3DContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DContextANGLE")); l_glGenQueriesContextANGLE = reinterpret_cast(loadProc("glGenQueriesContextANGLE")); l_glDeleteQueriesContextANGLE = reinterpret_cast( loadProc("glDeleteQueriesContextANGLE")); l_glIsQueryContextANGLE = reinterpret_cast(loadProc("glIsQueryContextANGLE")); l_glBeginQueryContextANGLE = reinterpret_cast(loadProc("glBeginQueryContextANGLE")); l_glEndQueryContextANGLE = reinterpret_cast(loadProc("glEndQueryContextANGLE")); l_glGetQueryivContextANGLE = reinterpret_cast(loadProc("glGetQueryivContextANGLE")); l_glGetQueryObjectuivContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivContextANGLE")); l_glUnmapBufferContextANGLE = reinterpret_cast(loadProc("glUnmapBufferContextANGLE")); l_glGetBufferPointervContextANGLE = reinterpret_cast( loadProc("glGetBufferPointervContextANGLE")); l_glDrawBuffersContextANGLE = reinterpret_cast(loadProc("glDrawBuffersContextANGLE")); l_glUniformMatrix2x3fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix2x3fvContextANGLE")); l_glUniformMatrix3x2fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix3x2fvContextANGLE")); l_glUniformMatrix2x4fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix2x4fvContextANGLE")); l_glUniformMatrix4x2fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix4x2fvContextANGLE")); l_glUniformMatrix3x4fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix3x4fvContextANGLE")); l_glUniformMatrix4x3fvContextANGLE = reinterpret_cast( loadProc("glUniformMatrix4x3fvContextANGLE")); l_glBlitFramebufferContextANGLE = reinterpret_cast( loadProc("glBlitFramebufferContextANGLE")); l_glRenderbufferStorageMultisampleContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleContextANGLE")); l_glFramebufferTextureLayerContextANGLE = reinterpret_cast( loadProc("glFramebufferTextureLayerContextANGLE")); l_glMapBufferRangeContextANGLE = reinterpret_cast( loadProc("glMapBufferRangeContextANGLE")); l_glFlushMappedBufferRangeContextANGLE = reinterpret_cast( loadProc("glFlushMappedBufferRangeContextANGLE")); l_glBindVertexArrayContextANGLE = reinterpret_cast( loadProc("glBindVertexArrayContextANGLE")); l_glDeleteVertexArraysContextANGLE = reinterpret_cast( loadProc("glDeleteVertexArraysContextANGLE")); l_glGenVertexArraysContextANGLE = reinterpret_cast( loadProc("glGenVertexArraysContextANGLE")); l_glIsVertexArrayContextANGLE = reinterpret_cast( loadProc("glIsVertexArrayContextANGLE")); l_glGetIntegeri_vContextANGLE = reinterpret_cast( loadProc("glGetIntegeri_vContextANGLE")); l_glBeginTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glBeginTransformFeedbackContextANGLE")); l_glEndTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glEndTransformFeedbackContextANGLE")); l_glBindBufferRangeContextANGLE = reinterpret_cast( loadProc("glBindBufferRangeContextANGLE")); l_glBindBufferBaseContextANGLE = reinterpret_cast( loadProc("glBindBufferBaseContextANGLE")); l_glTransformFeedbackVaryingsContextANGLE = reinterpret_cast( loadProc("glTransformFeedbackVaryingsContextANGLE")); l_glGetTransformFeedbackVaryingContextANGLE = reinterpret_cast( loadProc("glGetTransformFeedbackVaryingContextANGLE")); l_glVertexAttribIPointerContextANGLE = reinterpret_cast( loadProc("glVertexAttribIPointerContextANGLE")); l_glGetVertexAttribIivContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIivContextANGLE")); l_glGetVertexAttribIuivContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIuivContextANGLE")); l_glVertexAttribI4iContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4iContextANGLE")); l_glVertexAttribI4uiContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4uiContextANGLE")); l_glVertexAttribI4ivContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4ivContextANGLE")); l_glVertexAttribI4uivContextANGLE = reinterpret_cast( loadProc("glVertexAttribI4uivContextANGLE")); l_glGetUniformuivContextANGLE = reinterpret_cast( loadProc("glGetUniformuivContextANGLE")); l_glGetFragDataLocationContextANGLE = reinterpret_cast( loadProc("glGetFragDataLocationContextANGLE")); l_glUniform1uiContextANGLE = reinterpret_cast(loadProc("glUniform1uiContextANGLE")); l_glUniform2uiContextANGLE = reinterpret_cast(loadProc("glUniform2uiContextANGLE")); l_glUniform3uiContextANGLE = reinterpret_cast(loadProc("glUniform3uiContextANGLE")); l_glUniform4uiContextANGLE = reinterpret_cast(loadProc("glUniform4uiContextANGLE")); l_glUniform1uivContextANGLE = reinterpret_cast(loadProc("glUniform1uivContextANGLE")); l_glUniform2uivContextANGLE = reinterpret_cast(loadProc("glUniform2uivContextANGLE")); l_glUniform3uivContextANGLE = reinterpret_cast(loadProc("glUniform3uivContextANGLE")); l_glUniform4uivContextANGLE = reinterpret_cast(loadProc("glUniform4uivContextANGLE")); l_glClearBufferivContextANGLE = reinterpret_cast( loadProc("glClearBufferivContextANGLE")); l_glClearBufferuivContextANGLE = reinterpret_cast( loadProc("glClearBufferuivContextANGLE")); l_glClearBufferfvContextANGLE = reinterpret_cast( loadProc("glClearBufferfvContextANGLE")); l_glClearBufferfiContextANGLE = reinterpret_cast( loadProc("glClearBufferfiContextANGLE")); l_glGetStringiContextANGLE = reinterpret_cast(loadProc("glGetStringiContextANGLE")); l_glCopyBufferSubDataContextANGLE = reinterpret_cast( loadProc("glCopyBufferSubDataContextANGLE")); l_glGetUniformIndicesContextANGLE = reinterpret_cast( loadProc("glGetUniformIndicesContextANGLE")); l_glGetActiveUniformsivContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformsivContextANGLE")); l_glGetUniformBlockIndexContextANGLE = reinterpret_cast( loadProc("glGetUniformBlockIndexContextANGLE")); l_glGetActiveUniformBlockivContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockivContextANGLE")); l_glGetActiveUniformBlockNameContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockNameContextANGLE")); l_glUniformBlockBindingContextANGLE = reinterpret_cast( loadProc("glUniformBlockBindingContextANGLE")); l_glDrawArraysInstancedContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedContextANGLE")); l_glDrawElementsInstancedContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedContextANGLE")); l_glFenceSyncContextANGLE = reinterpret_cast(loadProc("glFenceSyncContextANGLE")); l_glIsSyncContextANGLE = reinterpret_cast(loadProc("glIsSyncContextANGLE")); l_glDeleteSyncContextANGLE = reinterpret_cast(loadProc("glDeleteSyncContextANGLE")); l_glClientWaitSyncContextANGLE = reinterpret_cast( loadProc("glClientWaitSyncContextANGLE")); l_glWaitSyncContextANGLE = reinterpret_cast(loadProc("glWaitSyncContextANGLE")); l_glGetInteger64vContextANGLE = reinterpret_cast( loadProc("glGetInteger64vContextANGLE")); l_glGetSyncivContextANGLE = reinterpret_cast(loadProc("glGetSyncivContextANGLE")); l_glGetInteger64i_vContextANGLE = reinterpret_cast( loadProc("glGetInteger64i_vContextANGLE")); l_glGetBufferParameteri64vContextANGLE = reinterpret_cast( loadProc("glGetBufferParameteri64vContextANGLE")); l_glGenSamplersContextANGLE = reinterpret_cast(loadProc("glGenSamplersContextANGLE")); l_glDeleteSamplersContextANGLE = reinterpret_cast( loadProc("glDeleteSamplersContextANGLE")); l_glIsSamplerContextANGLE = reinterpret_cast(loadProc("glIsSamplerContextANGLE")); l_glBindSamplerContextANGLE = reinterpret_cast(loadProc("glBindSamplerContextANGLE")); l_glSamplerParameteriContextANGLE = reinterpret_cast( loadProc("glSamplerParameteriContextANGLE")); l_glSamplerParameterivContextANGLE = reinterpret_cast( loadProc("glSamplerParameterivContextANGLE")); l_glSamplerParameterfContextANGLE = reinterpret_cast( loadProc("glSamplerParameterfContextANGLE")); l_glSamplerParameterfvContextANGLE = reinterpret_cast( loadProc("glSamplerParameterfvContextANGLE")); l_glGetSamplerParameterivContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterivContextANGLE")); l_glGetSamplerParameterfvContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterfvContextANGLE")); l_glVertexAttribDivisorContextANGLE = reinterpret_cast( loadProc("glVertexAttribDivisorContextANGLE")); l_glBindTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glBindTransformFeedbackContextANGLE")); l_glDeleteTransformFeedbacksContextANGLE = reinterpret_cast( loadProc("glDeleteTransformFeedbacksContextANGLE")); l_glGenTransformFeedbacksContextANGLE = reinterpret_cast( loadProc("glGenTransformFeedbacksContextANGLE")); l_glIsTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glIsTransformFeedbackContextANGLE")); l_glPauseTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glPauseTransformFeedbackContextANGLE")); l_glResumeTransformFeedbackContextANGLE = reinterpret_cast( loadProc("glResumeTransformFeedbackContextANGLE")); l_glGetProgramBinaryContextANGLE = reinterpret_cast( loadProc("glGetProgramBinaryContextANGLE")); l_glProgramBinaryContextANGLE = reinterpret_cast( loadProc("glProgramBinaryContextANGLE")); l_glProgramParameteriContextANGLE = reinterpret_cast( loadProc("glProgramParameteriContextANGLE")); l_glInvalidateFramebufferContextANGLE = reinterpret_cast( loadProc("glInvalidateFramebufferContextANGLE")); l_glInvalidateSubFramebufferContextANGLE = reinterpret_cast( loadProc("glInvalidateSubFramebufferContextANGLE")); l_glTexStorage2DContextANGLE = reinterpret_cast(loadProc("glTexStorage2DContextANGLE")); l_glTexStorage3DContextANGLE = reinterpret_cast(loadProc("glTexStorage3DContextANGLE")); l_glGetInternalformativContextANGLE = reinterpret_cast( loadProc("glGetInternalformativContextANGLE")); l_glDispatchComputeContextANGLE = reinterpret_cast( loadProc("glDispatchComputeContextANGLE")); l_glDispatchComputeIndirectContextANGLE = reinterpret_cast( loadProc("glDispatchComputeIndirectContextANGLE")); l_glDrawArraysIndirectContextANGLE = reinterpret_cast( loadProc("glDrawArraysIndirectContextANGLE")); l_glDrawElementsIndirectContextANGLE = reinterpret_cast( loadProc("glDrawElementsIndirectContextANGLE")); l_glFramebufferParameteriContextANGLE = reinterpret_cast( loadProc("glFramebufferParameteriContextANGLE")); l_glGetFramebufferParameterivContextANGLE = reinterpret_cast( loadProc("glGetFramebufferParameterivContextANGLE")); l_glGetProgramInterfaceivContextANGLE = reinterpret_cast( loadProc("glGetProgramInterfaceivContextANGLE")); l_glGetProgramResourceIndexContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceIndexContextANGLE")); l_glGetProgramResourceNameContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceNameContextANGLE")); l_glGetProgramResourceivContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceivContextANGLE")); l_glGetProgramResourceLocationContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceLocationContextANGLE")); l_glUseProgramStagesContextANGLE = reinterpret_cast( loadProc("glUseProgramStagesContextANGLE")); l_glActiveShaderProgramContextANGLE = reinterpret_cast( loadProc("glActiveShaderProgramContextANGLE")); l_glCreateShaderProgramvContextANGLE = reinterpret_cast( loadProc("glCreateShaderProgramvContextANGLE")); l_glBindProgramPipelineContextANGLE = reinterpret_cast( loadProc("glBindProgramPipelineContextANGLE")); l_glDeleteProgramPipelinesContextANGLE = reinterpret_cast( loadProc("glDeleteProgramPipelinesContextANGLE")); l_glGenProgramPipelinesContextANGLE = reinterpret_cast( loadProc("glGenProgramPipelinesContextANGLE")); l_glIsProgramPipelineContextANGLE = reinterpret_cast( loadProc("glIsProgramPipelineContextANGLE")); l_glGetProgramPipelineivContextANGLE = reinterpret_cast( loadProc("glGetProgramPipelineivContextANGLE")); l_glProgramUniform1iContextANGLE = reinterpret_cast( loadProc("glProgramUniform1iContextANGLE")); l_glProgramUniform2iContextANGLE = reinterpret_cast( loadProc("glProgramUniform2iContextANGLE")); l_glProgramUniform3iContextANGLE = reinterpret_cast( loadProc("glProgramUniform3iContextANGLE")); l_glProgramUniform4iContextANGLE = reinterpret_cast( loadProc("glProgramUniform4iContextANGLE")); l_glProgramUniform1uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform1uiContextANGLE")); l_glProgramUniform2uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform2uiContextANGLE")); l_glProgramUniform3uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform3uiContextANGLE")); l_glProgramUniform4uiContextANGLE = reinterpret_cast( loadProc("glProgramUniform4uiContextANGLE")); l_glProgramUniform1fContextANGLE = reinterpret_cast( loadProc("glProgramUniform1fContextANGLE")); l_glProgramUniform2fContextANGLE = reinterpret_cast( loadProc("glProgramUniform2fContextANGLE")); l_glProgramUniform3fContextANGLE = reinterpret_cast( loadProc("glProgramUniform3fContextANGLE")); l_glProgramUniform4fContextANGLE = reinterpret_cast( loadProc("glProgramUniform4fContextANGLE")); l_glProgramUniform1ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform1ivContextANGLE")); l_glProgramUniform2ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform2ivContextANGLE")); l_glProgramUniform3ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform3ivContextANGLE")); l_glProgramUniform4ivContextANGLE = reinterpret_cast( loadProc("glProgramUniform4ivContextANGLE")); l_glProgramUniform1uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform1uivContextANGLE")); l_glProgramUniform2uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform2uivContextANGLE")); l_glProgramUniform3uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform3uivContextANGLE")); l_glProgramUniform4uivContextANGLE = reinterpret_cast( loadProc("glProgramUniform4uivContextANGLE")); l_glProgramUniform1fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform1fvContextANGLE")); l_glProgramUniform2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform2fvContextANGLE")); l_glProgramUniform3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform3fvContextANGLE")); l_glProgramUniform4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniform4fvContextANGLE")); l_glProgramUniformMatrix2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix2fvContextANGLE")); l_glProgramUniformMatrix3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix3fvContextANGLE")); l_glProgramUniformMatrix4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix4fvContextANGLE")); l_glProgramUniformMatrix2x3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix2x3fvContextANGLE")); l_glProgramUniformMatrix3x2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix3x2fvContextANGLE")); l_glProgramUniformMatrix2x4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix2x4fvContextANGLE")); l_glProgramUniformMatrix4x2fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix4x2fvContextANGLE")); l_glProgramUniformMatrix3x4fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix3x4fvContextANGLE")); l_glProgramUniformMatrix4x3fvContextANGLE = reinterpret_cast( loadProc("glProgramUniformMatrix4x3fvContextANGLE")); l_glValidateProgramPipelineContextANGLE = reinterpret_cast( loadProc("glValidateProgramPipelineContextANGLE")); l_glGetProgramPipelineInfoLogContextANGLE = reinterpret_cast( loadProc("glGetProgramPipelineInfoLogContextANGLE")); l_glBindImageTextureContextANGLE = reinterpret_cast( loadProc("glBindImageTextureContextANGLE")); l_glGetBooleani_vContextANGLE = reinterpret_cast( loadProc("glGetBooleani_vContextANGLE")); l_glMemoryBarrierContextANGLE = reinterpret_cast( loadProc("glMemoryBarrierContextANGLE")); l_glMemoryBarrierByRegionContextANGLE = reinterpret_cast( loadProc("glMemoryBarrierByRegionContextANGLE")); l_glTexStorage2DMultisampleContextANGLE = reinterpret_cast( loadProc("glTexStorage2DMultisampleContextANGLE")); l_glGetMultisamplefvContextANGLE = reinterpret_cast( loadProc("glGetMultisamplefvContextANGLE")); l_glSampleMaskiContextANGLE = reinterpret_cast(loadProc("glSampleMaskiContextANGLE")); l_glGetTexLevelParameterivContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivContextANGLE")); l_glGetTexLevelParameterfvContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvContextANGLE")); l_glBindVertexBufferContextANGLE = reinterpret_cast( loadProc("glBindVertexBufferContextANGLE")); l_glVertexAttribFormatContextANGLE = reinterpret_cast( loadProc("glVertexAttribFormatContextANGLE")); l_glVertexAttribIFormatContextANGLE = reinterpret_cast( loadProc("glVertexAttribIFormatContextANGLE")); l_glVertexAttribBindingContextANGLE = reinterpret_cast( loadProc("glVertexAttribBindingContextANGLE")); l_glVertexBindingDivisorContextANGLE = reinterpret_cast( loadProc("glVertexBindingDivisorContextANGLE")); l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE")); l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast< PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); l_glCopySubTexture3DANGLEContextANGLE = reinterpret_cast( loadProc("glCopySubTexture3DANGLEContextANGLE")); l_glCopyTexture3DANGLEContextANGLE = reinterpret_cast( loadProc("glCopyTexture3DANGLEContextANGLE")); l_glBlitFramebufferANGLEContextANGLE = reinterpret_cast( loadProc("glBlitFramebufferANGLEContextANGLE")); l_glRenderbufferStorageMultisampleANGLEContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE")); l_glGetRenderbufferImageANGLEContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferImageANGLEContextANGLE")); l_glGetTexImageANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexImageANGLEContextANGLE")); l_glDrawArraysInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedANGLEContextANGLE")); l_glDrawElementsInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedANGLEContextANGLE")); l_glVertexAttribDivisorANGLEContextANGLE = reinterpret_cast( loadProc("glVertexAttribDivisorANGLEContextANGLE")); l_glImportMemoryZirconHandleANGLEContextANGLE = reinterpret_cast( loadProc("glImportMemoryZirconHandleANGLEContextANGLE")); l_glMultiDrawArraysANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawArraysANGLEContextANGLE")); l_glMultiDrawArraysInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawArraysInstancedANGLEContextANGLE")); l_glMultiDrawElementsANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawElementsANGLEContextANGLE")); l_glMultiDrawElementsInstancedANGLEContextANGLE = reinterpret_cast( loadProc("glMultiDrawElementsInstancedANGLEContextANGLE")); l_glProvokingVertexANGLEContextANGLE = reinterpret_cast( loadProc("glProvokingVertexANGLEContextANGLE")); l_glDisableExtensionANGLEContextANGLE = reinterpret_cast( loadProc("glDisableExtensionANGLEContextANGLE")); l_glRequestExtensionANGLEContextANGLE = reinterpret_cast( loadProc("glRequestExtensionANGLEContextANGLE")); l_glCompressedTexImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage2DRobustANGLEContextANGLE")); l_glCompressedTexImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DRobustANGLEContextANGLE")); l_glCompressedTexSubImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE")); l_glCompressedTexSubImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE")); l_glGetActiveUniformBlockivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE")); l_glGetBooleani_vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBooleani_vRobustANGLEContextANGLE")); l_glGetBooleanvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBooleanvRobustANGLEContextANGLE")); l_glGetBufferParameteri64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE")); l_glGetBufferParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBufferParameterivRobustANGLEContextANGLE")); l_glGetBufferPointervRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetBufferPointervRobustANGLEContextANGLE")); l_glGetFloatvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetFloatvRobustANGLEContextANGLE")); l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE")); l_glGetFramebufferParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE")); l_glGetInteger64i_vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetInteger64i_vRobustANGLEContextANGLE")); l_glGetInteger64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetInteger64vRobustANGLEContextANGLE")); l_glGetIntegeri_vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetIntegeri_vRobustANGLEContextANGLE")); l_glGetIntegervRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetIntegervRobustANGLEContextANGLE")); l_glGetInternalformativRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetInternalformativRobustANGLEContextANGLE")); l_glGetMultisamplefvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetMultisamplefvRobustANGLEContextANGLE")); l_glGetPointervRobustANGLERobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE")); l_glGetProgramInterfaceivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE")); l_glGetProgramivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetProgramivRobustANGLEContextANGLE")); l_glGetQueryObjecti64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE")); l_glGetQueryObjectivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectivRobustANGLEContextANGLE")); l_glGetQueryObjectui64vRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE")); l_glGetQueryObjectuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivRobustANGLEContextANGLE")); l_glGetQueryivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetQueryivRobustANGLEContextANGLE")); l_glGetRenderbufferParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE")); l_glGetSamplerParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE")); l_glGetSamplerParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE")); l_glGetSamplerParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE")); l_glGetSamplerParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterivRobustANGLEContextANGLE")); l_glGetShaderivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetShaderivRobustANGLEContextANGLE")); l_glGetTexLevelParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE")); l_glGetTexLevelParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE")); l_glGetTexParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIivRobustANGLEContextANGLE")); l_glGetTexParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIuivRobustANGLEContextANGLE")); l_glGetTexParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterfvRobustANGLEContextANGLE")); l_glGetTexParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexParameterivRobustANGLEContextANGLE")); l_glGetUniformfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetUniformfvRobustANGLEContextANGLE")); l_glGetUniformivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetUniformivRobustANGLEContextANGLE")); l_glGetUniformuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetUniformuivRobustANGLEContextANGLE")); l_glGetVertexAttribIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIivRobustANGLEContextANGLE")); l_glGetVertexAttribIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE")); l_glGetVertexAttribPointervRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE")); l_glGetVertexAttribfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribfvRobustANGLEContextANGLE")); l_glGetVertexAttribivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetVertexAttribivRobustANGLEContextANGLE")); l_glGetnUniformfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetnUniformfvRobustANGLEContextANGLE")); l_glGetnUniformivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetnUniformivRobustANGLEContextANGLE")); l_glGetnUniformuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glGetnUniformuivRobustANGLEContextANGLE")); l_glReadPixelsRobustANGLEContextANGLE = reinterpret_cast( loadProc("glReadPixelsRobustANGLEContextANGLE")); l_glReadnPixelsRobustANGLEContextANGLE = reinterpret_cast( loadProc("glReadnPixelsRobustANGLEContextANGLE")); l_glSamplerParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIivRobustANGLEContextANGLE")); l_glSamplerParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIuivRobustANGLEContextANGLE")); l_glSamplerParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterfvRobustANGLEContextANGLE")); l_glSamplerParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glSamplerParameterivRobustANGLEContextANGLE")); l_glTexImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexImage2DRobustANGLEContextANGLE")); l_glTexImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexImage3DRobustANGLEContextANGLE")); l_glTexParameterIivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterIivRobustANGLEContextANGLE")); l_glTexParameterIuivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterIuivRobustANGLEContextANGLE")); l_glTexParameterfvRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterfvRobustANGLEContextANGLE")); l_glTexParameterivRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexParameterivRobustANGLEContextANGLE")); l_glTexSubImage2DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexSubImage2DRobustANGLEContextANGLE")); l_glTexSubImage3DRobustANGLEContextANGLE = reinterpret_cast( loadProc("glTexSubImage3DRobustANGLEContextANGLE")); l_glImportSemaphoreZirconHandleANGLEContextANGLE = reinterpret_cast( loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE")); l_glInvalidateTextureANGLEContextANGLE = reinterpret_cast( loadProc("glInvalidateTextureANGLEContextANGLE")); l_glTexImage2DExternalANGLEContextANGLE = reinterpret_cast( loadProc("glTexImage2DExternalANGLEContextANGLE")); l_glGetMultisamplefvANGLEContextANGLE = reinterpret_cast( loadProc("glGetMultisamplefvANGLEContextANGLE")); l_glGetTexLevelParameterfvANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterfvANGLEContextANGLE")); l_glGetTexLevelParameterivANGLEContextANGLE = reinterpret_cast( loadProc("glGetTexLevelParameterivANGLEContextANGLE")); l_glSampleMaskiANGLEContextANGLE = reinterpret_cast( loadProc("glSampleMaskiANGLEContextANGLE")); l_glTexStorage2DMultisampleANGLEContextANGLE = reinterpret_cast( loadProc("glTexStorage2DMultisampleANGLEContextANGLE")); l_glGetTranslatedShaderSourceANGLEContextANGLE = reinterpret_cast( loadProc("glGetTranslatedShaderSourceANGLEContextANGLE")); l_glBindUniformLocationCHROMIUMContextANGLE = reinterpret_cast( loadProc("glBindUniformLocationCHROMIUMContextANGLE")); l_glCompressedCopyTextureCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCompressedCopyTextureCHROMIUMContextANGLE")); l_glCopySubTextureCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCopySubTextureCHROMIUMContextANGLE")); l_glCopyTextureCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCopyTextureCHROMIUMContextANGLE")); l_glCoverageModulationCHROMIUMContextANGLE = reinterpret_cast( loadProc("glCoverageModulationCHROMIUMContextANGLE")); l_glLoseContextCHROMIUMContextANGLE = reinterpret_cast( loadProc("glLoseContextCHROMIUMContextANGLE")); l_glBindFragDataLocationEXTContextANGLE = reinterpret_cast( loadProc("glBindFragDataLocationEXTContextANGLE")); l_glBindFragDataLocationIndexedEXTContextANGLE = reinterpret_cast( loadProc("glBindFragDataLocationIndexedEXTContextANGLE")); l_glGetFragDataIndexEXTContextANGLE = reinterpret_cast( loadProc("glGetFragDataIndexEXTContextANGLE")); l_glGetProgramResourceLocationIndexEXTContextANGLE = reinterpret_cast( loadProc("glGetProgramResourceLocationIndexEXTContextANGLE")); l_glInsertEventMarkerEXTContextANGLE = reinterpret_cast( loadProc("glInsertEventMarkerEXTContextANGLE")); l_glPopGroupMarkerEXTContextANGLE = reinterpret_cast( loadProc("glPopGroupMarkerEXTContextANGLE")); l_glPushGroupMarkerEXTContextANGLE = reinterpret_cast( loadProc("glPushGroupMarkerEXTContextANGLE")); l_glDiscardFramebufferEXTContextANGLE = reinterpret_cast( loadProc("glDiscardFramebufferEXTContextANGLE")); l_glBeginQueryEXTContextANGLE = reinterpret_cast( loadProc("glBeginQueryEXTContextANGLE")); l_glDeleteQueriesEXTContextANGLE = reinterpret_cast( loadProc("glDeleteQueriesEXTContextANGLE")); l_glEndQueryEXTContextANGLE = reinterpret_cast(loadProc("glEndQueryEXTContextANGLE")); l_glGenQueriesEXTContextANGLE = reinterpret_cast( loadProc("glGenQueriesEXTContextANGLE")); l_glGetInteger64vEXTContextANGLE = reinterpret_cast( loadProc("glGetInteger64vEXTContextANGLE")); l_glGetQueryObjecti64vEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjecti64vEXTContextANGLE")); l_glGetQueryObjectivEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectivEXTContextANGLE")); l_glGetQueryObjectui64vEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectui64vEXTContextANGLE")); l_glGetQueryObjectuivEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryObjectuivEXTContextANGLE")); l_glGetQueryivEXTContextANGLE = reinterpret_cast( loadProc("glGetQueryivEXTContextANGLE")); l_glIsQueryEXTContextANGLE = reinterpret_cast(loadProc("glIsQueryEXTContextANGLE")); l_glQueryCounterEXTContextANGLE = reinterpret_cast( loadProc("glQueryCounterEXTContextANGLE")); l_glDrawBuffersEXTContextANGLE = reinterpret_cast( loadProc("glDrawBuffersEXTContextANGLE")); l_glBlendEquationSeparateiEXTContextANGLE = reinterpret_cast( loadProc("glBlendEquationSeparateiEXTContextANGLE")); l_glBlendEquationiEXTContextANGLE = reinterpret_cast( loadProc("glBlendEquationiEXTContextANGLE")); l_glBlendFuncSeparateiEXTContextANGLE = reinterpret_cast( loadProc("glBlendFuncSeparateiEXTContextANGLE")); l_glBlendFunciEXTContextANGLE = reinterpret_cast( loadProc("glBlendFunciEXTContextANGLE")); l_glColorMaskiEXTContextANGLE = reinterpret_cast( loadProc("glColorMaskiEXTContextANGLE")); l_glDisableiEXTContextANGLE = reinterpret_cast(loadProc("glDisableiEXTContextANGLE")); l_glEnableiEXTContextANGLE = reinterpret_cast(loadProc("glEnableiEXTContextANGLE")); l_glIsEnablediEXTContextANGLE = reinterpret_cast( loadProc("glIsEnablediEXTContextANGLE")); l_glDrawElementsBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glDrawElementsBaseVertexEXTContextANGLE")); l_glDrawElementsInstancedBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE")); l_glDrawRangeElementsBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE")); l_glMultiDrawElementsBaseVertexEXTContextANGLE = reinterpret_cast( loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE")); l_glFramebufferTextureEXTContextANGLE = reinterpret_cast( loadProc("glFramebufferTextureEXTContextANGLE")); l_glDrawArraysInstancedEXTContextANGLE = reinterpret_cast( loadProc("glDrawArraysInstancedEXTContextANGLE")); l_glDrawElementsInstancedEXTContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedEXTContextANGLE")); l_glVertexAttribDivisorEXTContextANGLE = reinterpret_cast( loadProc("glVertexAttribDivisorEXTContextANGLE")); l_glFlushMappedBufferRangeEXTContextANGLE = reinterpret_cast( loadProc("glFlushMappedBufferRangeEXTContextANGLE")); l_glMapBufferRangeEXTContextANGLE = reinterpret_cast( loadProc("glMapBufferRangeEXTContextANGLE")); l_glBufferStorageMemEXTContextANGLE = reinterpret_cast( loadProc("glBufferStorageMemEXTContextANGLE")); l_glCreateMemoryObjectsEXTContextANGLE = reinterpret_cast( loadProc("glCreateMemoryObjectsEXTContextANGLE")); l_glDeleteMemoryObjectsEXTContextANGLE = reinterpret_cast( loadProc("glDeleteMemoryObjectsEXTContextANGLE")); l_glGetMemoryObjectParameterivEXTContextANGLE = reinterpret_cast( loadProc("glGetMemoryObjectParameterivEXTContextANGLE")); l_glGetUnsignedBytei_vEXTContextANGLE = reinterpret_cast( loadProc("glGetUnsignedBytei_vEXTContextANGLE")); l_glGetUnsignedBytevEXTContextANGLE = reinterpret_cast( loadProc("glGetUnsignedBytevEXTContextANGLE")); l_glIsMemoryObjectEXTContextANGLE = reinterpret_cast( loadProc("glIsMemoryObjectEXTContextANGLE")); l_glMemoryObjectParameterivEXTContextANGLE = reinterpret_cast( loadProc("glMemoryObjectParameterivEXTContextANGLE")); l_glTexStorageMem2DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem2DEXTContextANGLE")); l_glTexStorageMem2DMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem2DMultisampleEXTContextANGLE")); l_glTexStorageMem3DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem3DEXTContextANGLE")); l_glTexStorageMem3DMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glTexStorageMem3DMultisampleEXTContextANGLE")); l_glImportMemoryFdEXTContextANGLE = reinterpret_cast( loadProc("glImportMemoryFdEXTContextANGLE")); l_glFramebufferTexture2DMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE")); l_glRenderbufferStorageMultisampleEXTContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageMultisampleEXTContextANGLE")); l_glGetGraphicsResetStatusEXTContextANGLE = reinterpret_cast( loadProc("glGetGraphicsResetStatusEXTContextANGLE")); l_glGetnUniformfvEXTContextANGLE = reinterpret_cast( loadProc("glGetnUniformfvEXTContextANGLE")); l_glGetnUniformivEXTContextANGLE = reinterpret_cast( loadProc("glGetnUniformivEXTContextANGLE")); l_glReadnPixelsEXTContextANGLE = reinterpret_cast( loadProc("glReadnPixelsEXTContextANGLE")); l_glDeleteSemaphoresEXTContextANGLE = reinterpret_cast( loadProc("glDeleteSemaphoresEXTContextANGLE")); l_glGenSemaphoresEXTContextANGLE = reinterpret_cast( loadProc("glGenSemaphoresEXTContextANGLE")); l_glGetSemaphoreParameterui64vEXTContextANGLE = reinterpret_cast( loadProc("glGetSemaphoreParameterui64vEXTContextANGLE")); l_glIsSemaphoreEXTContextANGLE = reinterpret_cast( loadProc("glIsSemaphoreEXTContextANGLE")); l_glSemaphoreParameterui64vEXTContextANGLE = reinterpret_cast( loadProc("glSemaphoreParameterui64vEXTContextANGLE")); l_glSignalSemaphoreEXTContextANGLE = reinterpret_cast( loadProc("glSignalSemaphoreEXTContextANGLE")); l_glWaitSemaphoreEXTContextANGLE = reinterpret_cast( loadProc("glWaitSemaphoreEXTContextANGLE")); l_glImportSemaphoreFdEXTContextANGLE = reinterpret_cast( loadProc("glImportSemaphoreFdEXTContextANGLE")); l_glTexStorage1DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorage1DEXTContextANGLE")); l_glTexStorage2DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorage2DEXTContextANGLE")); l_glTexStorage3DEXTContextANGLE = reinterpret_cast( loadProc("glTexStorage3DEXTContextANGLE")); l_glDebugMessageCallbackKHRContextANGLE = reinterpret_cast( loadProc("glDebugMessageCallbackKHRContextANGLE")); l_glDebugMessageControlKHRContextANGLE = reinterpret_cast( loadProc("glDebugMessageControlKHRContextANGLE")); l_glDebugMessageInsertKHRContextANGLE = reinterpret_cast( loadProc("glDebugMessageInsertKHRContextANGLE")); l_glGetDebugMessageLogKHRContextANGLE = reinterpret_cast( loadProc("glGetDebugMessageLogKHRContextANGLE")); l_glGetObjectLabelKHRContextANGLE = reinterpret_cast( loadProc("glGetObjectLabelKHRContextANGLE")); l_glGetObjectPtrLabelKHRContextANGLE = reinterpret_cast( loadProc("glGetObjectPtrLabelKHRContextANGLE")); l_glGetPointervKHRContextANGLE = reinterpret_cast( loadProc("glGetPointervKHRContextANGLE")); l_glObjectLabelKHRContextANGLE = reinterpret_cast( loadProc("glObjectLabelKHRContextANGLE")); l_glObjectPtrLabelKHRContextANGLE = reinterpret_cast( loadProc("glObjectPtrLabelKHRContextANGLE")); l_glPopDebugGroupKHRContextANGLE = reinterpret_cast( loadProc("glPopDebugGroupKHRContextANGLE")); l_glPushDebugGroupKHRContextANGLE = reinterpret_cast( loadProc("glPushDebugGroupKHRContextANGLE")); l_glMaxShaderCompilerThreadsKHRContextANGLE = reinterpret_cast( loadProc("glMaxShaderCompilerThreadsKHRContextANGLE")); l_glDeleteFencesNVContextANGLE = reinterpret_cast( loadProc("glDeleteFencesNVContextANGLE")); l_glFinishFenceNVContextANGLE = reinterpret_cast( loadProc("glFinishFenceNVContextANGLE")); l_glGenFencesNVContextANGLE = reinterpret_cast(loadProc("glGenFencesNVContextANGLE")); l_glGetFenceivNVContextANGLE = reinterpret_cast(loadProc("glGetFenceivNVContextANGLE")); l_glIsFenceNVContextANGLE = reinterpret_cast(loadProc("glIsFenceNVContextANGLE")); l_glSetFenceNVContextANGLE = reinterpret_cast(loadProc("glSetFenceNVContextANGLE")); l_glTestFenceNVContextANGLE = reinterpret_cast(loadProc("glTestFenceNVContextANGLE")); l_glEGLImageTargetRenderbufferStorageOESContextANGLE = reinterpret_cast( loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE")); l_glEGLImageTargetTexture2DOESContextANGLE = reinterpret_cast( loadProc("glEGLImageTargetTexture2DOESContextANGLE")); l_glBlendEquationSeparateiOESContextANGLE = reinterpret_cast( loadProc("glBlendEquationSeparateiOESContextANGLE")); l_glBlendEquationiOESContextANGLE = reinterpret_cast( loadProc("glBlendEquationiOESContextANGLE")); l_glBlendFuncSeparateiOESContextANGLE = reinterpret_cast( loadProc("glBlendFuncSeparateiOESContextANGLE")); l_glBlendFunciOESContextANGLE = reinterpret_cast( loadProc("glBlendFunciOESContextANGLE")); l_glColorMaskiOESContextANGLE = reinterpret_cast( loadProc("glColorMaskiOESContextANGLE")); l_glDisableiOESContextANGLE = reinterpret_cast(loadProc("glDisableiOESContextANGLE")); l_glEnableiOESContextANGLE = reinterpret_cast(loadProc("glEnableiOESContextANGLE")); l_glIsEnablediOESContextANGLE = reinterpret_cast( loadProc("glIsEnablediOESContextANGLE")); l_glDrawElementsBaseVertexOESContextANGLE = reinterpret_cast( loadProc("glDrawElementsBaseVertexOESContextANGLE")); l_glDrawElementsInstancedBaseVertexOESContextANGLE = reinterpret_cast( loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE")); l_glDrawRangeElementsBaseVertexOESContextANGLE = reinterpret_cast( loadProc("glDrawRangeElementsBaseVertexOESContextANGLE")); l_glGetProgramBinaryOESContextANGLE = reinterpret_cast( loadProc("glGetProgramBinaryOESContextANGLE")); l_glProgramBinaryOESContextANGLE = reinterpret_cast( loadProc("glProgramBinaryOESContextANGLE")); l_glGetBufferPointervOESContextANGLE = reinterpret_cast( loadProc("glGetBufferPointervOESContextANGLE")); l_glMapBufferOESContextANGLE = reinterpret_cast(loadProc("glMapBufferOESContextANGLE")); l_glUnmapBufferOESContextANGLE = reinterpret_cast( loadProc("glUnmapBufferOESContextANGLE")); l_glCompressedTexImage3DOESContextANGLE = reinterpret_cast( loadProc("glCompressedTexImage3DOESContextANGLE")); l_glCompressedTexSubImage3DOESContextANGLE = reinterpret_cast( loadProc("glCompressedTexSubImage3DOESContextANGLE")); l_glCopyTexSubImage3DOESContextANGLE = reinterpret_cast( loadProc("glCopyTexSubImage3DOESContextANGLE")); l_glFramebufferTexture3DOESContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture3DOESContextANGLE")); l_glTexImage3DOESContextANGLE = reinterpret_cast( loadProc("glTexImage3DOESContextANGLE")); l_glTexSubImage3DOESContextANGLE = reinterpret_cast( loadProc("glTexSubImage3DOESContextANGLE")); l_glGetSamplerParameterIivOESContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIivOESContextANGLE")); l_glGetSamplerParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glGetSamplerParameterIuivOESContextANGLE")); l_glGetTexParameterIivOESContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIivOESContextANGLE")); l_glGetTexParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glGetTexParameterIuivOESContextANGLE")); l_glSamplerParameterIivOESContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIivOESContextANGLE")); l_glSamplerParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glSamplerParameterIuivOESContextANGLE")); l_glTexParameterIivOESContextANGLE = reinterpret_cast( loadProc("glTexParameterIivOESContextANGLE")); l_glTexParameterIuivOESContextANGLE = reinterpret_cast( loadProc("glTexParameterIuivOESContextANGLE")); l_glTexStorage3DMultisampleOESContextANGLE = reinterpret_cast( loadProc("glTexStorage3DMultisampleOESContextANGLE")); l_glBindVertexArrayOESContextANGLE = reinterpret_cast( loadProc("glBindVertexArrayOESContextANGLE")); l_glDeleteVertexArraysOESContextANGLE = reinterpret_cast( loadProc("glDeleteVertexArraysOESContextANGLE")); l_glGenVertexArraysOESContextANGLE = reinterpret_cast( loadProc("glGenVertexArraysOESContextANGLE")); l_glIsVertexArrayOESContextANGLE = reinterpret_cast( loadProc("glIsVertexArrayOESContextANGLE")); l_glFramebufferTextureMultiviewOVRContextANGLE = reinterpret_cast( loadProc("glFramebufferTextureMultiviewOVRContextANGLE")); l_glDrawTexfOESContextANGLE = reinterpret_cast(loadProc("glDrawTexfOESContextANGLE")); l_glDrawTexfvOESContextANGLE = reinterpret_cast(loadProc("glDrawTexfvOESContextANGLE")); l_glDrawTexiOESContextANGLE = reinterpret_cast(loadProc("glDrawTexiOESContextANGLE")); l_glDrawTexivOESContextANGLE = reinterpret_cast(loadProc("glDrawTexivOESContextANGLE")); l_glDrawTexsOESContextANGLE = reinterpret_cast(loadProc("glDrawTexsOESContextANGLE")); l_glDrawTexsvOESContextANGLE = reinterpret_cast(loadProc("glDrawTexsvOESContextANGLE")); l_glDrawTexxOESContextANGLE = reinterpret_cast(loadProc("glDrawTexxOESContextANGLE")); l_glDrawTexxvOESContextANGLE = reinterpret_cast(loadProc("glDrawTexxvOESContextANGLE")); l_glBindFramebufferOESContextANGLE = reinterpret_cast( loadProc("glBindFramebufferOESContextANGLE")); l_glBindRenderbufferOESContextANGLE = reinterpret_cast( loadProc("glBindRenderbufferOESContextANGLE")); l_glCheckFramebufferStatusOESContextANGLE = reinterpret_cast( loadProc("glCheckFramebufferStatusOESContextANGLE")); l_glDeleteFramebuffersOESContextANGLE = reinterpret_cast( loadProc("glDeleteFramebuffersOESContextANGLE")); l_glDeleteRenderbuffersOESContextANGLE = reinterpret_cast( loadProc("glDeleteRenderbuffersOESContextANGLE")); l_glFramebufferRenderbufferOESContextANGLE = reinterpret_cast( loadProc("glFramebufferRenderbufferOESContextANGLE")); l_glFramebufferTexture2DOESContextANGLE = reinterpret_cast( loadProc("glFramebufferTexture2DOESContextANGLE")); l_glGenFramebuffersOESContextANGLE = reinterpret_cast( loadProc("glGenFramebuffersOESContextANGLE")); l_glGenRenderbuffersOESContextANGLE = reinterpret_cast( loadProc("glGenRenderbuffersOESContextANGLE")); l_glGenerateMipmapOESContextANGLE = reinterpret_cast( loadProc("glGenerateMipmapOESContextANGLE")); l_glGetFramebufferAttachmentParameterivOESContextANGLE = reinterpret_cast( loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE")); l_glGetRenderbufferParameterivOESContextANGLE = reinterpret_cast( loadProc("glGetRenderbufferParameterivOESContextANGLE")); l_glIsFramebufferOESContextANGLE = reinterpret_cast( loadProc("glIsFramebufferOESContextANGLE")); l_glIsRenderbufferOESContextANGLE = reinterpret_cast( loadProc("glIsRenderbufferOESContextANGLE")); l_glRenderbufferStorageOESContextANGLE = reinterpret_cast( loadProc("glRenderbufferStorageOESContextANGLE")); l_glCurrentPaletteMatrixOESContextANGLE = reinterpret_cast( loadProc("glCurrentPaletteMatrixOESContextANGLE")); l_glLoadPaletteFromModelViewMatrixOESContextANGLE = reinterpret_cast( loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE")); l_glMatrixIndexPointerOESContextANGLE = reinterpret_cast( loadProc("glMatrixIndexPointerOESContextANGLE")); l_glWeightPointerOESContextANGLE = reinterpret_cast( loadProc("glWeightPointerOESContextANGLE")); l_glPointSizePointerOESContextANGLE = reinterpret_cast( loadProc("glPointSizePointerOESContextANGLE")); l_glQueryMatrixxOESContextANGLE = reinterpret_cast( loadProc("glQueryMatrixxOESContextANGLE")); l_glGetTexGenfvOESContextANGLE = reinterpret_cast( loadProc("glGetTexGenfvOESContextANGLE")); l_glGetTexGenivOESContextANGLE = reinterpret_cast( loadProc("glGetTexGenivOESContextANGLE")); l_glGetTexGenxvOESContextANGLE = reinterpret_cast( loadProc("glGetTexGenxvOESContextANGLE")); l_glTexGenfOESContextANGLE = reinterpret_cast(loadProc("glTexGenfOESContextANGLE")); l_glTexGenfvOESContextANGLE = reinterpret_cast(loadProc("glTexGenfvOESContextANGLE")); l_glTexGeniOESContextANGLE = reinterpret_cast(loadProc("glTexGeniOESContextANGLE")); l_glTexGenivOESContextANGLE = reinterpret_cast(loadProc("glTexGenivOESContextANGLE")); l_glTexGenxOESContextANGLE = reinterpret_cast(loadProc("glTexGenxOESContextANGLE")); l_glTexGenxvOESContextANGLE = reinterpret_cast(loadProc("glTexGenxvOESContextANGLE")); } } // namespace angle