// // Copyright (c) 2017 The Khronos Group Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "common.h" #include "testBase.h" #if defined( __APPLE__ ) #include #else #include #include #endif extern int supportsHalf(cl_context context, bool* supports_half); extern int supportsMsaa(cl_context context, bool* supports_msaa); extern int supportsDepth(cl_context context, bool* supports_depth); static const char *kernelpattern_image_read_1d = "__kernel void sample_test( read_only image1d_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int offset = get_global_id(0);\n" " results[ offset ] = read_image%s( source, sampler, offset );\n" "}\n"; static const char *kernelpattern_image_read_1d_buffer = "__kernel void sample_test( read_only image1d_buffer_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int offset = get_global_id(0);\n" " results[ offset ] = read_image%s( source, offset );\n" "}\n"; static const char *kernelpattern_image_read_1darray = "__kernel void sample_test( read_only image1d_array_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n" "}\n"; static const char *kernelpattern_image_read_2d = "__kernel void sample_test( read_only image2d_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n" "}\n"; static const char *kernelpattern_image_read_2darray = "__kernel void sample_test( read_only image2d_array_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " int tidZ = get_global_id(2);\n" " int width = get_image_width( source );\n" " int height = get_image_height( source );\n" " int offset = tidZ * width * height + tidY * width + tidX;\n" "\n" " results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n" "}\n"; static const char *kernelpattern_image_read_3d = "__kernel void sample_test( read_only image3d_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " int tidZ = get_global_id(2);\n" " int width = get_image_width( source );\n" " int height = get_image_height( source );\n" " int offset = tidZ * width * height + tidY * width + tidX;\n" "\n" " results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n" "}\n"; static const char *kernelpattern_image_read_2d_depth = "__kernel void sample_test( read_only image2d_depth_t source, sampler_t sampler, __global %s *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n" "}\n"; static const char *kernelpattern_image_read_2darray_depth = "__kernel void sample_test( read_only image2d_array_depth_t source, sampler_t sampler, __global %s *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " int tidZ = get_global_id(2);\n" " int width = get_image_width( source );\n" " int height = get_image_height( source );\n" " int offset = tidZ * width * height + tidY * width + tidX;\n" "\n" " results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n" "}\n"; static const char *kernelpattern_image_multisample_read_2d = "#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n" "__kernel void sample_test( read_only image2d_msaa_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " int width = get_image_width( source );\n" " int height = get_image_height( source );\n" " int num_samples = get_image_num_samples( source );\n" " for(size_t sample = 0; sample < num_samples; sample++ ) {\n" " int offset = sample * width * height + tidY * width + tidX;\n" " results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n" " }\n" "}\n"; static const char *kernelpattern_image_multisample_read_2d_depth = "#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n" "__kernel void sample_test( read_only image2d_msaa_depth_t source, sampler_t sampler, __global %s *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " int width = get_image_width( source );\n" " int height = get_image_height( source );\n" " int num_samples = get_image_num_samples( source );\n" " for(size_t sample = 0; sample < num_samples; sample++ ) {\n" " int offset = sample * width * height + tidY * width + tidX;\n" " results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n" " }\n" "}\n"; static const char *kernelpattern_image_multisample_read_2darray = "#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n" "__kernel void sample_test( read_only image2d_array_msaa_t source, sampler_t sampler, __global %s4 *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " int tidZ = get_global_id(2);\n" " int num_samples = get_image_num_samples( source );\n" " int width = get_image_width( source );\n" " int height = get_image_height( source );\n" " int array_size = get_image_array_size( source );\n" " for(size_t sample = 0; sample< num_samples; ++sample) {\n" " int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n" " results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n" " }\n" "}\n"; static const char *kernelpattern_image_multisample_read_2darray_depth = "#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n" "__kernel void sample_test( read_only image2d_array_msaa_depth_t source, sampler_t sampler, __global %s *results )\n" "{\n" " int tidX = get_global_id(0);\n" " int tidY = get_global_id(1);\n" " int tidZ = get_global_id(2);\n" " int num_samples = get_image_num_samples( source );\n" " int width = get_image_width( source );\n" " int height = get_image_height( source );\n" " int array_size = get_image_array_size( source );\n" " for(size_t sample = 0; sample < num_samples; ++sample) {\n" " int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n" " results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n" " }\n" "}\n"; static const char* get_appropriate_kernel_for_target(GLenum target, cl_channel_order channel_order) { switch (get_base_gl_target(target)) { case GL_TEXTURE_1D: return kernelpattern_image_read_1d; case GL_TEXTURE_BUFFER: return kernelpattern_image_read_1d_buffer; case GL_TEXTURE_1D_ARRAY: return kernelpattern_image_read_1darray; case GL_TEXTURE_RECTANGLE_EXT: case GL_TEXTURE_2D: case GL_COLOR_ATTACHMENT0: case GL_RENDERBUFFER: case GL_TEXTURE_CUBE_MAP: #ifdef GL_VERSION_3_2 if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL) return kernelpattern_image_read_2d_depth; #endif return kernelpattern_image_read_2d; case GL_TEXTURE_2D_ARRAY: #ifdef GL_VERSION_3_2 if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL) return kernelpattern_image_read_2darray_depth; #endif return kernelpattern_image_read_2darray; case GL_TEXTURE_3D: return kernelpattern_image_read_3d; case GL_TEXTURE_2D_MULTISAMPLE: #ifdef GL_VERSION_3_2 if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL) return kernelpattern_image_multisample_read_2d_depth; #endif return kernelpattern_image_multisample_read_2d; break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: #ifdef GL_VERSION_3_2 if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL) return kernelpattern_image_multisample_read_2darray_depth; #endif return kernelpattern_image_multisample_read_2darray; break; default: log_error("Unsupported texture target (%s); cannot determine " "appropriate kernel.", GetGLTargetName(target)); return NULL; } } int test_cl_image_read( cl_context context, cl_command_queue queue, GLenum gl_target, cl_mem image, size_t width, size_t height, size_t depth, size_t sampleNum, cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer ) { clProgramWrapper program; clKernelWrapper kernel; clMemWrapper streams[ 2 ]; int error; char kernelSource[2048]; char *programPtr; // Use the image created from the GL texture. streams[ 0 ] = image; // Determine data type and format that CL came up with error = clGetImageInfo( streams[ 0 ], CL_IMAGE_FORMAT, sizeof( cl_image_format ), outFormat, NULL ); test_error( error, "Unable to get CL image format" ); // Determine the number of samples cl_uint samples = 0; error = clGetImageInfo( streams[ 0 ], CL_IMAGE_NUM_SAMPLES, sizeof( samples ), &samples, NULL ); test_error( error, "Unable to get CL_IMAGE_NUM_SAMPLES" ); // Create the source *outType = get_read_kernel_type( outFormat ); size_t channelSize = get_explicit_type_size( *outType ); const char* source = get_appropriate_kernel_for_target(gl_target, outFormat->image_channel_order); sprintf( kernelSource, source, get_explicit_type_name( *outType ), get_kernel_suffix( outFormat ) ); programPtr = kernelSource; if( create_single_kernel_helper( context, &program, &kernel, 1, (const char **)&programPtr, "sample_test", "" ) ) { return -1; } // Create a vanilla output buffer cl_device_id device; error = clGetCommandQueueInfo(queue, CL_QUEUE_DEVICE, sizeof(device), &device, NULL); test_error( error, "Unable to get queue device" ); cl_ulong maxAllocSize = 0; error = clGetDeviceInfo( device, CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof( maxAllocSize ), &maxAllocSize, NULL ); test_error( error, "Unable to get CL_DEVICE_MAX_MEM_ALLOC_SIZE" ); size_t buffer_bytes = channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum; if (buffer_bytes > maxAllocSize) { log_info("Output buffer size %d is too large for device (max alloc size %d) Skipping...\n", (int)buffer_bytes, (int)maxAllocSize); return 1; } streams[ 1 ] = clCreateBuffer( context, CL_MEM_READ_WRITE, buffer_bytes, NULL, &error ); test_error( error, "Unable to create output buffer" ); /* Assign streams and execute */ clSamplerWrapper sampler = clCreateSampler( context, CL_FALSE, CL_ADDRESS_NONE, CL_FILTER_NEAREST, &error ); test_error( error, "Unable to create sampler" ); error = clSetKernelArg( kernel, 0, sizeof( streams[ 0 ] ), &streams[ 0 ] ); test_error( error, "Unable to set kernel arguments" ); error = clSetKernelArg( kernel, 1, sizeof( sampler ), &sampler ); test_error( error, "Unable to set kernel arguments" ); error = clSetKernelArg( kernel, 2, sizeof( streams[ 1 ] ), &streams[ 1 ] ); test_error( error, "Unable to set kernel arguments" ); glFinish(); error = (*clEnqueueAcquireGLObjects_ptr)( queue, 1, &streams[ 0 ], 0, NULL, NULL); test_error( error, "Unable to acquire GL obejcts"); // The ND range we use is a function of the dimensionality of the image. size_t global_range[3] = { width, height, depth }; size_t *local_range = NULL; int ndim = 1; switch (get_base_gl_target(gl_target)) { case GL_TEXTURE_1D: case GL_TEXTURE_BUFFER: ndim = 1; break; case GL_TEXTURE_RECTANGLE_EXT: case GL_TEXTURE_2D: case GL_TEXTURE_1D_ARRAY: case GL_COLOR_ATTACHMENT0: case GL_RENDERBUFFER: case GL_TEXTURE_CUBE_MAP: ndim = 2; break; case GL_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: #ifdef GL_VERSION_3_2 case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: ndim = 3; break; #endif default: log_error("Test error: Unsupported texture target.\n"); return 1; } // 2D and 3D images have a special way to set the local size (legacy). // Otherwise, we let CL select by leaving local_range as NULL. if (gl_target == GL_TEXTURE_2D) { local_range = (size_t*)malloc(sizeof(size_t) * ndim); get_max_common_2D_work_group_size( context, kernel, global_range, local_range ); } else if (gl_target == GL_TEXTURE_3D) { local_range = (size_t*)malloc(sizeof(size_t) * ndim); get_max_common_3D_work_group_size( context, kernel, global_range, local_range ); } error = clEnqueueNDRangeKernel( queue, kernel, ndim, NULL, global_range, local_range, 0, NULL, NULL ); test_error( error, "Unable to execute test kernel" ); error = (*clEnqueueReleaseGLObjects_ptr)( queue, 1, &streams[ 0 ], 0, NULL, NULL ); test_error(error, "clEnqueueReleaseGLObjects failed"); // Read results from the CL buffer *outResultBuffer = (void *)( new char[ channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum] ); error = clEnqueueReadBuffer( queue, streams[ 1 ], CL_TRUE, 0, channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum, *outResultBuffer, 0, NULL, NULL ); test_error( error, "Unable to read output CL buffer!" ); // free the ranges if (local_range) free(local_range); return 0; } static int test_image_read( cl_context context, cl_command_queue queue, GLenum target, GLuint globj, size_t width, size_t height, size_t depth, size_t sampleNum, cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer ) { int error; // Create a CL image from the supplied GL texture or renderbuffer. cl_mem image; if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) { image = (*clCreateFromGLRenderbuffer_ptr)( context, CL_MEM_READ_ONLY, globj, &error ); } else { image = (*clCreateFromGLTexture_ptr)( context, CL_MEM_READ_ONLY, target, 0, globj, &error ); } if( error != CL_SUCCESS ) { if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) { print_error( error, "Unable to create CL image from GL renderbuffer" ); } else { print_error( error, "Unable to create CL image from GL texture" ); GLint fmt; glGetTexLevelParameteriv( target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt ); log_error( " Supplied GL texture was base format %s and internal " "format %s\n", GetGLBaseFormatName( fmt ), GetGLFormatName( fmt ) ); } return error; } return test_cl_image_read( context, queue, target, image, width, height, depth, sampleNum, outFormat, outType, outResultBuffer ); } static int test_image_format_read( cl_context context, cl_command_queue queue, size_t width, size_t height, size_t depth, GLenum target, struct format* fmt, MTdata data) { int error = 0; // Determine the maximum number of supported samples GLint samples = 1; if (target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) samples = get_gl_max_samples(target, fmt->internal); // If we're testing a half float format, then we need to determine the // rounding mode of this machine. Punt if we fail to do so. if( fmt->type == kHalf ) { if( DetectFloatToHalfRoundingMode(queue) ) return 1; bool supports_half = false; error = supportsHalf(context, &supports_half); if( error != 0 ) return error; if (!supports_half) return 0; } #ifdef GL_VERSION_3_2 if (get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE || get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { bool supports_msaa; error = supportsMsaa(context, &supports_msaa); if( error != 0 ) return error; if (!supports_msaa) return 0; } if (fmt->formattype == GL_DEPTH_COMPONENT || fmt->formattype == GL_DEPTH_STENCIL) { bool supports_depth; error = supportsDepth(context, &supports_depth); if( error != 0 ) return error; if (!supports_depth) return 0; } #endif size_t w = width, h = height, d = depth; // Unpack the format and use it, along with the target, to create an // appropriate GL texture. GLenum gl_fmt = fmt->formattype; GLenum gl_internal_fmt = fmt->internal; GLenum gl_type = fmt->datatype; ExplicitType type = fmt->type; // Required for most of the texture-backed cases: glTextureWrapper texture; // Required for the special case of TextureBuffer textures: glBufferWrapper glbuf; // And these are required for the case of Renderbuffer images: glFramebufferWrapper glFramebuffer; glRenderbufferWrapper glRenderbuffer; void* buffer = NULL; // Use the correct texture creation function depending on the target, and // adjust width, height, depth as appropriate so subsequent size calculations // succeed. switch (get_base_gl_target(target)) { case GL_TEXTURE_1D: h = 1; d = 1; buffer = CreateGLTexture1D( width, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &error, true, data ); break; case GL_TEXTURE_BUFFER: h = 1; d = 1; buffer = CreateGLTextureBuffer(width, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &glbuf, &error, true, data); break; case GL_RENDERBUFFER: case GL_COLOR_ATTACHMENT0: d = 1; buffer = CreateGLRenderbuffer(width, height, target, gl_fmt, gl_internal_fmt, gl_type, type, &glFramebuffer, &glRenderbuffer, &error, data, true); break; case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE_EXT: case GL_TEXTURE_CUBE_MAP: d = 1; buffer = CreateGLTexture2D(width, height, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &error, true, data); break; case GL_TEXTURE_1D_ARRAY: d = 1; buffer = CreateGLTexture1DArray( width, height, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &error, true, data ); break; case GL_TEXTURE_2D_ARRAY: buffer = CreateGLTexture2DArray( width, height, depth, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &error, true, data ); break; case GL_TEXTURE_3D: buffer = CreateGLTexture3D( width, height, depth, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &error, data, true ); break; #ifdef GL_VERSION_3_2 case GL_TEXTURE_2D_MULTISAMPLE: d = 1; buffer = CreateGLTexture2DMultisample( width, height, samples, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &error, true, data, true ); break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: buffer = CreateGLTexture2DArrayMultisample( width, height, depth, samples, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture, &error, true, data, true ); break; #endif default: log_error("Unsupported texture target."); return 1; } if ( error == -2 ) { log_info("OpenGL texture couldn't be created, because a texture is too big. Skipping test.\n"); return 0; } // Check to see if the texture could not be created for some other reason like // GL_FRAMEBUFFER_UNSUPPORTED if (error == GL_FRAMEBUFFER_UNSUPPORTED) { log_info("Skipping...\n"); return 0; } if ( error != 0 ) { if ((gl_fmt == GL_RGBA_INTEGER_EXT) && (!CheckGLIntegerExtensionSupport())){ log_info("OpenGL version does not support GL_RGBA_INTEGER_EXT. " "Skipping test.\n"); return 0; } else { return error; } } BufferOwningPtr inputBuffer(buffer); if( inputBuffer == NULL ) return -1; cl_image_format clFormat; ExplicitType actualType; char *outBuffer; // Perform the read: GLuint globj = texture; if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) { globj = glRenderbuffer; } error = test_image_read( context, queue, target, globj, w, h, d, samples, &clFormat, &actualType, (void **)&outBuffer ); if( error != 0 ) return error; BufferOwningPtr actualResults(outBuffer); if( actualResults == NULL ) return -1; log_info( "- Read [%4d x %4d x %4d x %4d] : GL Texture : %s : %s : %s => CL Image : %s : %s \n", (int)w, (int)h, (int)d, (int)samples, GetGLFormatName( gl_fmt ), GetGLFormatName( gl_internal_fmt ), GetGLTypeName( gl_type ), GetChannelOrderName( clFormat.image_channel_order ), GetChannelTypeName( clFormat.image_channel_data_type )); BufferOwningPtr convertedInputs; // We have to convert our input buffer to the returned type, so we can validate. // This is necessary because OpenCL might not actually pick an internal format // that actually matches our input format (for example, if it picks a normalized // format, the results will come out as floats instead of going in as ints). if ( gl_type == GL_UNSIGNED_INT_2_10_10_10_REV ) { cl_uint *p = (cl_uint *)buffer; float *inData = (float *)malloc( w * h * d * samples * sizeof(float) ); for( size_t i = 0; i < 4 * w * h * d * samples; i += 4 ) { inData[ i + 0 ] = (float)( ( p[ 0 ] >> 20 ) & 0x3ff ) / (float)1023; inData[ i + 1 ] = (float)( ( p[ 0 ] >> 10 ) & 0x3ff ) / (float)1023; inData[ i + 2 ] = (float)( p[ 0 ] & 0x3ff ) / (float)1023; p++; } convertedInputs.reset( inData ); if( convertedInputs == NULL ) return -1; } else if ( gl_type == GL_DEPTH24_STENCIL8 ) { // GL_DEPTH24_STENCIL8 is treated as CL_UNORM_INT24 + CL_DEPTH_STENCIL where // the stencil is ignored. cl_uint *p = (cl_uint *)buffer; float *inData = (float *)malloc( w * h * d * samples * sizeof(float) ); for( size_t i = 0; i < w * h * d * samples; i++ ) { inData[ i ] = (float)((p[i] >> 8) & 0xffffff) / (float)0xfffffe; } convertedInputs.reset( inData ); if( convertedInputs == NULL ) return -1; } else if ( gl_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { // GL_FLOAT_32_UNSIGNED_INT_24_8_REV is treated as a CL_FLOAT + // unused 24 + CL_DEPTH_STENCIL; we check the float value and ignore the // second word float *p = (float *)buffer; float *inData = (float *)malloc( w * h * d * samples * sizeof(float) ); for( size_t i = 0; i < w * h * d * samples; i++ ) { inData[ i ] = p[i*2]; } convertedInputs.reset( inData ); if( convertedInputs == NULL ) return -1; } else { convertedInputs.reset(convert_to_expected( inputBuffer, w * h * d * samples, type, actualType, get_channel_order_channel_count(clFormat.image_channel_order) )); if( convertedInputs == NULL ) return -1; } // Now we validate if( actualType == kFloat ) { if ( clFormat.image_channel_data_type == CL_UNORM_INT_101010 ) { return validate_float_results_rgb_101010( convertedInputs, actualResults, w, h, d, samples ); } else { return validate_float_results( convertedInputs, actualResults, w, h, d, samples, get_channel_order_channel_count(clFormat.image_channel_order) ); } } else { return validate_integer_results( convertedInputs, actualResults, w, h, d, samples, get_explicit_type_size( actualType ) ); } } int test_images_read_common( cl_device_id device, cl_context context, cl_command_queue queue, struct format* formats, size_t nformats, GLenum *targets, size_t ntargets, sizevec_t *sizes, size_t nsizes ) { int error = 0; RandomSeed seed(gRandomSeed); // First, ensure this device supports images. if (checkForImageSupport(device)) { log_info("Device does not support images. Skipping test.\n"); return 0; } size_t fidx, tidx, sidx; // Test each format on every target, every size. for ( fidx = 0; fidx < nformats; fidx++ ) { for ( tidx = 0; tidx < ntargets; tidx++ ) { // Texture buffer only takes an internal format, so the level data passed // by the test and used for verification must match the internal format if ((targets[tidx] == GL_TEXTURE_BUFFER) && (GetGLFormat(formats[ fidx ].internal) != formats[fidx].formattype)) continue; if ( formats[ fidx ].datatype == GL_UNSIGNED_INT_2_10_10_10_REV ) { // Check if the RGB 101010 format is supported if ( is_rgb_101010_supported( context, targets[ tidx ] ) == 0 ) break; // skip } if (targets[tidx] != GL_TEXTURE_BUFFER) log_info( "Testing image read for GL format %s : %s : %s : %s\n", GetGLTargetName( targets[ tidx ] ), GetGLFormatName( formats[ fidx ].internal ), GetGLBaseFormatName( formats[ fidx ].formattype ), GetGLTypeName( formats[ fidx ].datatype ) ); else log_info( "Testing image read for GL format %s : %s\n", GetGLTargetName( targets[ tidx ] ), GetGLFormatName( formats[ fidx ].internal )); for ( sidx = 0; sidx < nsizes; sidx++ ) { // Test this format + size: int err; if ((err = test_image_format_read(context, queue, sizes[sidx].width, sizes[sidx].height, sizes[sidx].depth, targets[tidx], &formats[fidx], seed) )) { // Negative return values are errors, positive mean the test was skipped if (err < 0) { // We land here in the event of test failure. log_error( "ERROR: Image read test failed for %s : %s : %s : %s\n\n", GetGLTargetName( targets[ tidx ] ), GetGLFormatName( formats[ fidx ].internal ), GetGLBaseFormatName( formats[ fidx ].formattype ), GetGLTypeName( formats[ fidx ].datatype ) ); error++; } // Skip the other sizes for this format. printf("Skipping remaining sizes for this format\n"); break; } } // Note a successful format test, if we passed every size. if( sidx == sizeof (sizes) / sizeof( sizes[0] ) ) { log_info( "passed: Image read test for GL format %s : %s : %s : %s\n\n", GetGLTargetName( targets[ tidx ] ), GetGLFormatName( formats[ fidx ].internal ), GetGLBaseFormatName( formats[ fidx ].formattype ), GetGLTypeName( formats[ fidx ].datatype ) ); } } } return error; }