// Auto-generated file. Do not edit! // Template: src/f32-ibilinear-chw/scalar.c.in // Generator: tools/xngen // // Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include void xnn_f32_ibilinear_chw_ukernel__scalar_p4( size_t output_pixels, size_t channels, const float**restrict input, size_t input_offset, const float*restrict weights, float*restrict output, size_t input_increment) { assert(output_pixels != 0); assert(channels != 0); assert(input_increment % sizeof(float) == 0); size_t c = channels; do { const float** i = input; const float* w = weights; size_t p = output_pixels; for (; p >= 4; p -= 4) { const float* itl0 = (const float*) ((uintptr_t) i[0] + input_offset); const float* ibl0 = (const float*) ((uintptr_t) i[1] + input_offset); const float* itl1 = (const float*) ((uintptr_t) i[2] + input_offset); const float* ibl1 = (const float*) ((uintptr_t) i[3] + input_offset); const float* itl2 = (const float*) ((uintptr_t) i[4] + input_offset); const float* ibl2 = (const float*) ((uintptr_t) i[5] + input_offset); const float* itl3 = (const float*) ((uintptr_t) i[6] + input_offset); const float* ibl3 = (const float*) ((uintptr_t) i[7] + input_offset); i += 4 * 2; const float valphah0 = w[0]; const float valphav0 = w[1]; const float valphah1 = w[2]; const float valphav1 = w[3]; const float valphah2 = w[4]; const float valphav2 = w[5]; const float valphah3 = w[6]; const float valphav3 = w[7]; w += 4 * 2; const float vtl0 = itl0[0]; const float vtr0 = itl0[1]; const float vbl0 = ibl0[0]; const float vbr0 = ibl0[1]; const float vtl1 = itl1[0]; const float vtr1 = itl1[1]; const float vbl1 = ibl1[0]; const float vbr1 = ibl1[1]; const float vtl2 = itl2[0]; const float vtr2 = itl2[1]; const float vbl2 = ibl2[0]; const float vbr2 = ibl2[1]; const float vtl3 = itl3[0]; const float vtr3 = itl3[1]; const float vbl3 = ibl3[0]; const float vbr3 = ibl3[1]; const float vtd0 = vtr0 - vtl0; const float vbd0 = vbr0 - vbl0; const float vtd1 = vtr1 - vtl1; const float vbd1 = vbr1 - vbl1; const float vtd2 = vtr2 - vtl2; const float vbd2 = vbr2 - vbl2; const float vtd3 = vtr3 - vtl3; const float vbd3 = vbr3 - vbl3; const float vt0 = vtl0 + vtd0 * valphah0; const float vb0 = vbl0 + vbd0 * valphah0; const float vt1 = vtl1 + vtd1 * valphah1; const float vb1 = vbl1 + vbd1 * valphah1; const float vt2 = vtl2 + vtd2 * valphah2; const float vb2 = vbl2 + vbd2 * valphah2; const float vt3 = vtl3 + vtd3 * valphah3; const float vb3 = vbl3 + vbd3 * valphah3; const float vd0 = vb0 - vt0; const float vd1 = vb1 - vt1; const float vd2 = vb2 - vt2; const float vd3 = vb3 - vt3; const float vo0 = vt0 + vd0 * valphav0; const float vo1 = vt1 + vd1 * valphav1; const float vo2 = vt2 + vd2 * valphav2; const float vo3 = vt3 + vd3 * valphav3; output[0] = vo0; output[1] = vo1; output[2] = vo2; output[3] = vo3; output += 4; } for (; p >= 1; p -= 1) { const float* itl = (const float*) ((uintptr_t) i[0] + input_offset); const float* ibl = (const float*) ((uintptr_t) i[1] + input_offset); i += 2; const float valphah = w[0]; const float valphav = w[1]; w += 2; const float vtl = itl[0]; const float vtr = itl[1]; const float vbl = ibl[0]; const float vbr = ibl[1]; const float vtd = vtr - vtl; const float vbd = vbr - vbl; const float vt = vtl + vtd * valphah; const float vb = vbl + vbd * valphah; const float vd = vb - vt; const float vo = vt + vd * valphav; *output++ = vo; } input_offset += input_increment; c--; } while (c != 0); }