// Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. $assert CHANNEL_TILE >= 1 $assert PIXEL_TILE == 1 $ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" #include #include void xnn_f32_ibilinear_ukernel__scalar_c${CHANNEL_TILE}${"" if PIXEL_TILE == 1 else "x%d" % PIXEL_TILE}( size_t output_pixels, size_t channels, const float**restrict input, size_t input_offset, const float*restrict weights, float*restrict output, size_t output_increment) { assert(output_pixels != 0); assert(channels != 0); assert(channels % sizeof(float) == 0); do { const float* i0 = (const float*) ((uintptr_t) input[0] + input_offset); const float* i1 = (const float*) ((uintptr_t) input[1] + input_offset); const float* i2 = (const float*) ((uintptr_t) input[2] + input_offset); const float* i3 = (const float*) ((uintptr_t) input[3] + input_offset); input += 4; const float valphah = weights[0]; const float valphav = weights[1]; weights += 2; size_t c = channels; $if CHANNEL_TILE > 1: for (; c >= ${CHANNEL_TILE} * sizeof(float); c -= ${CHANNEL_TILE} * sizeof(float)) { $for C in range(CHANNEL_TILE): const float vtl${ABC[C]} = i0[${C}]; const float vtr${ABC[C]} = i1[${C}]; const float vbl${ABC[C]} = i2[${C}]; const float vbr${ABC[C]} = i3[${C}]; i0 += ${CHANNEL_TILE}; i1 += ${CHANNEL_TILE}; i2 += ${CHANNEL_TILE}; i3 += ${CHANNEL_TILE}; $for C in range(CHANNEL_TILE): const float vtd${ABC[C]} = vtr${ABC[C]} - vtl${ABC[C]}; const float vbd${ABC[C]} = vbr${ABC[C]} - vbl${ABC[C]}; $for C in range(CHANNEL_TILE): const float vt${ABC[C]} = vtl${ABC[C]} + vtd${ABC[C]} * valphah; const float vb${ABC[C]} = vbl${ABC[C]} + vbd${ABC[C]} * valphah; $for C in range(CHANNEL_TILE): const float vd${ABC[C]} = vb${ABC[C]} - vt${ABC[C]}; $for C in range(CHANNEL_TILE): const float vo${ABC[C]} = vt${ABC[C]} + vd${ABC[C]} * valphav; $for C in range(CHANNEL_TILE): output[${C}] = vo${ABC[C]}; output += ${CHANNEL_TILE}; } for (; c >= sizeof(float); c -= sizeof(float)) { const float vtl = *i0++; const float vtr = *i1++; const float vbl = *i2++; const float vbr = *i3++; const float vtd = vtr - vtl; const float vbd = vbr - vbl; const float vt = vtl + vtd * valphah; const float vb = vbl + vbd * valphah; const float vd = vb - vt; const float vo = vt + vd * valphav; *output++ = vo; } $else: do { const float vtl = *i0++; const float vtr = *i1++; const float vbl = *i2++; const float vbr = *i3++; const float vtd = vtr - vtl; const float vbd = vbr - vbl; const float vt = vtl + vtd * valphah; const float vb = vbl + vbd * valphah; const float vd = vb - vt; const float vo = vt + vd * valphav; *output++ = vo; c -= sizeof(float); } while (c != 0); output = (float*) ((uintptr_t) output + output_increment); } while (--output_pixels != 0); }