// Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include #include void xnn_math_f32_roundu__sse2_cvt( size_t n, const float* input, float* output) { assert(n % (4 * sizeof(float)) == 0); // This magic number serves two purposes: // 1. Set the bit corresponding to the sign of a floating-point number in a bitmask. // 2. Check if the input to CVTTPS2DQ (_mm_cvttps_epi32) is out-of-range, which results in 0x80000000 output. const __m128i vmagic = _mm_set1_epi32(0x80000000); // Unit constant to increment results rounded "wrong way" (i.e. down) in the round-towards-zero operation. const __m128 vone = _mm_set1_ps(1.0f); for (; n != 0; n -= 4 * sizeof(float)) { const __m128 vx = _mm_load_ps(input); input += 4; // Convert floating-point value x to integer, with rounding towards zero. // If x is beyond [-2**31, 2**31-1] range or x is NaN, the result is -2**31 (0x80000000). const __m128i vintx = _mm_cvttps_epi32(vx); // Compute bitmask for the bits we want to copy from the rounded x. Other bits will be copied from x. // If x is out-of-range for CVTTPS2DQ, we want all bits from x. // If x is in-range for CVTTPS2DQ, we want all but the sign bit from the rounded x and the sign bit from x. const __m128 vrndmask = _mm_castsi128_ps(_mm_or_si128(vmagic, _mm_cmpeq_epi32(vintx, vmagic))); // Convert integer back to floating-point. // We binary OR the result with the sign of x to restore the sign of negative zero. const __m128 vprerndx = _mm_cvtepi32_ps(vintx); // Combine x rounded via conversion to integer and the initial x value. // For -2**31 < x < 2**31, the result is x rounded via conversion to integer. // Otherwise (including NaN inputs), the result is x itself. const __m128 vrndx = _mm_or_ps(_mm_and_ps(vx, vrndmask), _mm_andnot_ps(vrndmask, vprerndx)); // Compute bitmask for the bits to copy from the rounded x. Other bits will be copied from the adjusted rounded x. // If rounded x >= x, we want all bits from rounded x. // If rounded x < x or rounded x is NaN (implies x is NaN), we want all but the sign bit from the adjusted rounded // x and the sign bit from rounded x (same as the sign bit of x). const __m128 vadjmask = _mm_or_ps(_mm_cmpge_ps(vrndx, vx), _mm_castsi128_ps(vmagic)); // Adjust the rounded x value. // The adjusted value is a unit above the rounded-towards-zero x value, but is used only if the rounded value is // below x. In these cases, the adjusted value is x rounded up. // Note: addition implicitly converts SNaN inputs to QNaNs. const __m128 vadjrndx = _mm_add_ps(vrndx, vone); // Combine the adjusted rounded x and the original rounded towards zero x. // For rounded x < x, the result is the absolute value of adjusted rounded-towards-zero x with the sign of // rounded-towards x (same as sign of x). Propagating the sign of x is important to produce negative zero // for -1.0 < x < -0.5 inputs, where otherwise we would get -1.0 (rounded x) + 1.0 (adjustment) = +0.0. // For rounded x >= x, the result is the rounded-towards-zero x. // For NaN inputs, the result is rounded x (same as x converted to QNaN as a side-effect of adjustment). const __m128 vy = _mm_or_ps(_mm_and_ps(vrndx, vadjmask), _mm_andnot_ps(vadjmask, vadjrndx)); _mm_store_ps(output, vy); output += 4; } }