// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // platform.h: Operating system specific includes and defines. #ifndef COMMON_PLATFORM_H_ #define COMMON_PLATFORM_H_ #if defined(_WIN32) # define ANGLE_PLATFORM_WINDOWS 1 #elif defined(__Fuchsia__) # define ANGLE_PLATFORM_FUCHSIA 1 # define ANGLE_PLATFORM_POSIX 1 #elif defined(__APPLE__) # define ANGLE_PLATFORM_APPLE 1 # define ANGLE_PLATFORM_POSIX 1 #elif defined(ANDROID) # define ANGLE_PLATFORM_ANDROID 1 # define ANGLE_PLATFORM_POSIX 1 #elif defined(__ggp__) # define ANGLE_PLATFORM_GGP 1 # define ANGLE_PLATFORM_POSIX 1 #elif defined(__linux__) || defined(EMSCRIPTEN) # define ANGLE_PLATFORM_LINUX 1 # define ANGLE_PLATFORM_POSIX 1 #elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || \ defined(__DragonFly__) || defined(__sun) || defined(__GLIBC__) || defined(__GNU__) || \ defined(__QNX__) || defined(__Fuchsia__) || defined(__HAIKU__) # define ANGLE_PLATFORM_POSIX 1 #else # error Unsupported platform. #endif #ifdef ANGLE_PLATFORM_WINDOWS # ifndef STRICT # define STRICT 1 # endif # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif # ifndef NOMINMAX # define NOMINMAX 1 # endif # include # include # if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP) # define ANGLE_ENABLE_WINDOWS_UWP 1 # endif # if defined(ANGLE_ENABLE_D3D9) # include # include # endif // Include D3D11 headers when OpenGL is enabled on Windows for interop extensions. # if defined(ANGLE_ENABLE_D3D11) || defined(ANGLE_ENABLE_OPENGL) # include # include # include # include # include # include # include # include # include # endif # if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) # include # endif # if defined(ANGLE_ENABLE_WINDOWS_UWP) # include # if defined(_DEBUG) # include # include # endif # endif // Macros 'near', 'far', 'NEAR' and 'FAR' are defined by 'shared/minwindef.h' in the Windows SDK. // Macros 'near' and 'far' are empty. They are not used by other Windows headers and are undefined // here to avoid identifier conflicts. Macros 'NEAR' and 'FAR' contain 'near' and 'far'. They are // used by other Windows headers and are cleared here to avoid compilation errors. # undef near # undef far # undef NEAR # undef FAR # define NEAR # define FAR #endif #if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64) # include # define ANGLE_USE_SSE #elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__)) # include # define ANGLE_USE_SSE #endif // Mips and arm devices need to include stddef for size_t. #if defined(__mips__) || defined(__arm__) || defined(__aarch64__) # include #endif // The MemoryBarrier function name collides with a macro under Windows // We will undef the macro so that the function name does not get replaced #undef MemoryBarrier // Macro for hinting that an expression is likely to be true/false. #if !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY) # if defined(__GNUC__) || defined(__clang__) # define ANGLE_LIKELY(x) __builtin_expect(!!(x), 1) # define ANGLE_UNLIKELY(x) __builtin_expect(!!(x), 0) # else # define ANGLE_LIKELY(x) (x) # define ANGLE_UNLIKELY(x) (x) # endif // defined(__GNUC__) || defined(__clang__) #endif // !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY) #ifdef ANGLE_PLATFORM_APPLE # include # if TARGET_OS_OSX # define ANGLE_PLATFORM_MACOS 1 # elif TARGET_OS_IPHONE # define ANGLE_PLATFORM_IOS 1 # if TARGET_OS_SIMULATOR # define ANGLE_PLATFORM_IOS_SIMULATOR 1 # endif # if TARGET_OS_MACCATALYST # define ANGLE_PLATFORM_MACCATALYST 1 # endif # endif # // This might be useful globally. At the moment it is used # // to differentiate MacCatalyst on Intel and Apple Silicon. # if defined(__arm64__) || defined(__aarch64__) # define ANGLE_CPU_ARM64 1 # endif # // EAGL should be enabled on iOS, but not Mac Catalyst unless it is running on Apple Silicon. # if (defined(ANGLE_PLATFORM_IOS) && !defined(ANGLE_PLATFORM_MACCATALYST)) || \ (defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64)) # define ANGLE_ENABLE_EAGL # endif # // Identify Metal API >= what shipped on macOS Catalina. # if (defined(ANGLE_PLATFORM_MACOS) && __MAC_OS_X_VERSION_MAX_ALLOWED >= 101500) || \ (defined(ANGLE_PLATFORM_IOS) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 130000) # define ANGLE_WITH_MODERN_METAL_API 1 # endif #endif // Define ANGLE_WITH_ASAN macro. #if defined(__has_feature) # if __has_feature(address_sanitizer) # define ANGLE_WITH_ASAN 1 # endif #endif #include #if INTPTR_MAX == INT64_MAX # define ANGLE_IS_64_BIT_CPU 1 #else # define ANGLE_IS_32_BIT_CPU 1 #endif #endif // COMMON_PLATFORM_H_