// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_TRANSLATORGLSL_H_ #define COMPILER_TRANSLATOR_TRANSLATORGLSL_H_ #include "compiler/translator/Compiler.h" namespace sh { class TranslatorGLSL : public TCompiler { public: TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); protected: void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, ShCompileOptions compileOptions) override; ANGLE_NO_DISCARD bool translate(TIntermBlock *root, ShCompileOptions compileOptions, PerformanceDiagnostics *perfDiagnostics) override; bool shouldFlattenPragmaStdglInvariantAll() override; bool shouldCollectVariables(ShCompileOptions compileOptions) override; private: void writeVersion(TIntermNode *root); void writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions); void conditionallyOutputInvariantDeclaration(const char *builtinVaryingName); }; } // namespace sh #endif // COMPILER_TRANSLATOR_TRANSLATORGLSL_H_