// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // UtilsHLSL.h: // Utility methods for GLSL to HLSL translation. // #ifndef COMPILER_TRANSLATOR_UTILSHLSL_H_ #define COMPILER_TRANSLATOR_UTILSHLSL_H_ #include #include "compiler/translator/IntermNode.h" #include "compiler/translator/Types.h" #include "angle_gl.h" namespace sh { class TFunction; // HLSL Texture type for GLSL sampler type and readonly image type. enum HLSLTextureGroup { // read resources HLSL_TEXTURE_2D, HLSL_TEXTURE_MIN = HLSL_TEXTURE_2D, HLSL_TEXTURE_CUBE, HLSL_TEXTURE_2D_ARRAY, HLSL_TEXTURE_3D, HLSL_TEXTURE_2D_UNORM, HLSL_TEXTURE_CUBE_UNORM, HLSL_TEXTURE_2D_ARRAY_UNORN, HLSL_TEXTURE_3D_UNORM, HLSL_TEXTURE_2D_SNORM, HLSL_TEXTURE_CUBE_SNORM, HLSL_TEXTURE_2D_ARRAY_SNORM, HLSL_TEXTURE_3D_SNORM, HLSL_TEXTURE_2D_MS, HLSL_TEXTURE_2D_MS_ARRAY, HLSL_TEXTURE_2D_INT4, HLSL_TEXTURE_3D_INT4, HLSL_TEXTURE_2D_ARRAY_INT4, HLSL_TEXTURE_2D_MS_INT4, HLSL_TEXTURE_2D_MS_ARRAY_INT4, HLSL_TEXTURE_2D_UINT4, HLSL_TEXTURE_3D_UINT4, HLSL_TEXTURE_2D_ARRAY_UINT4, HLSL_TEXTURE_2D_MS_UINT4, HLSL_TEXTURE_2D_MS_ARRAY_UINT4, // Comparison samplers HLSL_TEXTURE_2D_COMPARISON, HLSL_TEXTURE_CUBE_COMPARISON, HLSL_TEXTURE_2D_ARRAY_COMPARISON, HLSL_COMPARISON_SAMPLER_GROUP_BEGIN = HLSL_TEXTURE_2D_COMPARISON, HLSL_COMPARISON_SAMPLER_GROUP_END = HLSL_TEXTURE_2D_ARRAY_COMPARISON, HLSL_TEXTURE_UNKNOWN, HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN }; // HLSL RWTexture type for GLSL read and write image type. enum HLSLRWTextureGroup { // read/write resource HLSL_RWTEXTURE_2D_FLOAT4, HLSL_RWTEXTURE_MIN = HLSL_RWTEXTURE_2D_FLOAT4, HLSL_RWTEXTURE_2D_ARRAY_FLOAT4, HLSL_RWTEXTURE_3D_FLOAT4, HLSL_RWTEXTURE_2D_UNORM, HLSL_RWTEXTURE_2D_ARRAY_UNORN, HLSL_RWTEXTURE_3D_UNORM, HLSL_RWTEXTURE_2D_SNORM, HLSL_RWTEXTURE_2D_ARRAY_SNORM, HLSL_RWTEXTURE_3D_SNORM, HLSL_RWTEXTURE_2D_UINT4, HLSL_RWTEXTURE_2D_ARRAY_UINT4, HLSL_RWTEXTURE_3D_UINT4, HLSL_RWTEXTURE_2D_INT4, HLSL_RWTEXTURE_2D_ARRAY_INT4, HLSL_RWTEXTURE_3D_INT4, HLSL_RWTEXTURE_UNKNOWN, HLSL_RWTEXTURE_MAX = HLSL_RWTEXTURE_UNKNOWN }; HLSLTextureGroup TextureGroup(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); const char *TextureString(const HLSLTextureGroup textureGroup); const char *TextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); const char *TextureGroupSuffix(const HLSLTextureGroup type); const char *TextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); const char *TextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified); HLSLRWTextureGroup RWTextureGroup(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat); const char *RWTextureString(const HLSLRWTextureGroup textureGroup); const char *RWTextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat); const char *RWTextureGroupSuffix(const HLSLRWTextureGroup type); const char *RWTextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat); const char *RWTextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat); const char *SamplerString(const TBasicType type); const char *SamplerString(HLSLTextureGroup type); // Adds a prefix to user-defined names to avoid naming clashes. TString Decorate(const ImmutableString &string); TString DecorateVariableIfNeeded(const TVariable &variable); TString DecorateFunctionIfNeeded(const TFunction *func); TString DecorateField(const ImmutableString &string, const TStructure &structure); TString DecoratePrivate(const ImmutableString &privateText); TString TypeString(const TType &type); TString StructNameString(const TStructure &structure); TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing, bool forcePackingEnd); const char *InterpolationString(TQualifier qualifier); const char *QualifierString(TQualifier qualifier); // Parameters may need to be included in function names to disambiguate between overloaded // functions. TString DisambiguateFunctionName(const TFunction *func); TString DisambiguateFunctionName(const TIntermSequence *args); } // namespace sh #endif // COMPILER_TRANSLATOR_UTILSHLSL_H_