// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RewriteRepeatedAssignToSwizzled.h: Rewrite expressions that assign an assignment to a swizzled // vector, like: // v.x = z = expression; // to: // z = expression; // v.x = z; // // Note that this doesn't handle some corner cases: expressions nested inside other expressions, // inside loop headers, or inside if conditions. #ifndef COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_ #define COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_ #include "common/angleutils.h" namespace sh { class TCompiler; class TIntermBlock; #ifdef ANGLE_ENABLE_GLSL ANGLE_NO_DISCARD bool RewriteRepeatedAssignToSwizzled(TCompiler *compiler, TIntermBlock *root); #else ANGLE_NO_DISCARD ANGLE_INLINE bool RewriteRepeatedAssignToSwizzled(TCompiler *compiler, TIntermBlock *root) { UNREACHABLE(); return false; } #endif } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_GL_REWRITEREPEATEDASSIGNTOSWIZZLED_H_