// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "libANGLE/Caps.h" #include "anglebase/no_destructor.h" #include "common/angleutils.h" #include "common/debug.h" #include "libANGLE/formatutils.h" #include "angle_gl.h" #include #include static void InsertExtensionString(const std::string &extension, bool supported, std::vector *extensionVector) { if (supported) { extensionVector->push_back(extension); } } namespace gl { TextureCaps::TextureCaps() = default; TextureCaps::TextureCaps(const TextureCaps &other) = default; TextureCaps &TextureCaps::operator=(const TextureCaps &other) = default; TextureCaps::~TextureCaps() = default; GLuint TextureCaps::getMaxSamples() const { return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0; } GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const { if (requestedSamples == 0) { return 0; } for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++) { GLuint samples = *i; if (samples >= requestedSamples) { return samples; } } return 0; } TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat, const Version &clientVersion, const Extensions &extensions) { TextureCaps caps; const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(sizedInternalFormat); caps.texturable = internalFormatInfo.textureSupport(clientVersion, extensions); caps.filterable = internalFormatInfo.filterSupport(clientVersion, extensions); caps.textureAttachment = internalFormatInfo.textureAttachmentSupport(clientVersion, extensions); caps.renderbuffer = internalFormatInfo.renderbufferSupport(clientVersion, extensions); caps.blendable = internalFormatInfo.blendSupport(clientVersion, extensions); caps.sampleCounts.insert(0); if (internalFormatInfo.isRequiredRenderbufferFormat(clientVersion)) { if ((clientVersion.major >= 3 && clientVersion.minor >= 1) || (clientVersion.major >= 3 && !internalFormatInfo.isInt())) { caps.sampleCounts.insert(4); } } return caps; } TextureCapsMap::TextureCapsMap() {} TextureCapsMap::~TextureCapsMap() {} void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps) { angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat); get(formatID) = caps; } void TextureCapsMap::clear() { mFormatData.fill(TextureCaps()); } const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const { angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat); return get(formatID); } const TextureCaps &TextureCapsMap::get(angle::FormatID formatID) const { return mFormatData[formatID]; } TextureCaps &TextureCapsMap::get(angle::FormatID formatID) { return mFormatData[formatID]; } void TextureCapsMap::set(angle::FormatID formatID, const TextureCaps &caps) { get(formatID) = caps; } void InitMinimumTextureCapsMap(const Version &clientVersion, const Extensions &extensions, TextureCapsMap *capsMap) { for (GLenum internalFormat : GetAllSizedInternalFormats()) { capsMap->insert(internalFormat, GenerateMinimumTextureCaps(internalFormat, clientVersion, extensions)); } } Extensions::Extensions() = default; Extensions::Extensions(const Extensions &other) = default; Extensions &Extensions::operator=(const Extensions &other) = default; std::vector Extensions::getStrings() const { std::vector extensionStrings; for (const auto &extensionInfo : GetExtensionInfoMap()) { if (this->*(extensionInfo.second.ExtensionsMember)) { extensionStrings.push_back(extensionInfo.first); } } return extensionStrings; } Limitations::Limitations() = default; Limitations::Limitations(const Limitations &other) = default; Limitations &Limitations::operator=(const Limitations &other) = default; static bool GetFormatSupportBase(const TextureCapsMap &textureCaps, const GLenum *requiredFormats, size_t requiredFormatsSize, bool requiresTexturing, bool requiresFiltering, bool requiresAttachingTexture, bool requiresRenderbufferSupport, bool requiresBlending) { for (size_t i = 0; i < requiredFormatsSize; i++) { const TextureCaps &cap = textureCaps.get(requiredFormats[i]); if (requiresTexturing && !cap.texturable) { return false; } if (requiresFiltering && !cap.filterable) { return false; } if (requiresAttachingTexture && !cap.textureAttachment) { return false; } if (requiresRenderbufferSupport && !cap.renderbuffer) { return false; } if (requiresBlending && !cap.blendable) { return false; } } return true; } template static bool GetFormatSupport(const TextureCapsMap &textureCaps, const GLenum (&requiredFormats)[N], bool requiresTexturing, bool requiresFiltering, bool requiresAttachingTexture, bool requiresRenderbufferSupport, bool requiresBlending) { return GetFormatSupportBase(textureCaps, requiredFormats, N, requiresTexturing, requiresFiltering, requiresAttachingTexture, requiresRenderbufferSupport, requiresBlending); } // Check for GL_OES_packed_depth_stencil support static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH24_STENCIL8, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true, false); } // Checks for GL_NV_read_depth support static bool DetermineReadDepthSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT16, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false, false); } // Checks for GL_NV_read_stencil support static bool DetermineReadStencilSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_STENCIL_INDEX8, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, true, false, false); } // Checks for GL_NV_depth_buffer_float2 support static bool DetermineDepthBufferFloat2Support(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT32F, GL_DEPTH32F_STENCIL8, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false, false); } // Checks for GL_OES_rgb8_rgba8 support static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB8, GL_RGBA8, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, false, true, false); } // Checks for GL_EXT_texture_format_BGRA8888 support static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_BGRA8_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true, false); } // Checks for GL_EXT_read_format_bgra support static bool DetermineBGRAReadFormatSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_BGRA8_EXT, // TODO(http://anglebug.com/4302): GL_EXT_read_format_bgra specifies 2 more types, which are // currently ignored. The equivalent formats would be: GL_BGRA4_ANGLEX, GL_BGR5_A1_ANGLEX }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true, false); } // Checks for GL_OES_color_buffer_half_float support static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps) { // EXT_color_buffer_half_float issue #2 states that an implementation doesn't need to support // rendering to any of the formats but is expected to be able to render to at least one. WebGL // requires that at least RGBA16F is renderable so we make the same requirement. constexpr GLenum requiredFormats[] = { GL_RGBA16F, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true, false); } // Checks for GL_OES_texture_half_float support static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGBA16F, GL_RGB16F, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_ALPHA16F_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false, false); } // Checks for GL_OES_texture_half_float_linear support static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps, bool checkLegacyFormats) { constexpr GLenum requiredFormats[] = {GL_RGBA16F, GL_RGB16F}; // If GL_OES_texture_half_float is present, this extension must also support legacy formats // introduced by that extension constexpr GLenum requiredFormatsES2[] = {GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_ALPHA16F_EXT}; if (checkLegacyFormats && !GetFormatSupport(textureCaps, requiredFormatsES2, false, true, false, false, false)) { return false; } return GetFormatSupport(textureCaps, requiredFormats, false, true, false, false, false); } // Checks for GL_OES_texture_float support static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGBA32F, GL_RGB32F, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_ALPHA32F_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false, false); } // Checks for GL_OES_texture_float_linear support static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps, bool checkLegacyFormats) { constexpr GLenum requiredFormats[] = { GL_RGBA32F, GL_RGB32F, }; // If GL_OES_texture_float is present, this extension must also support legacy formats // introduced by that extension constexpr GLenum requiredFormatsES2[] = { GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_ALPHA32F_EXT, }; if (checkLegacyFormats && !GetFormatSupport(textureCaps, requiredFormatsES2, false, true, false, false, false)) { return false; } return GetFormatSupport(textureCaps, requiredFormats, false, true, false, false, false); } // Checks for GL_EXT_texture_rg support static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats) { constexpr GLenum requiredFormats[] = { GL_R8, GL_RG8, }; constexpr GLenum requiredHalfFloatFormats[] = { GL_R16F, GL_RG16F, }; constexpr GLenum requiredFloatFormats[] = { GL_R32F, GL_RG32F, }; if (checkHalfFloatFormats && !GetFormatSupport(textureCaps, requiredHalfFloatFormats, true, false, false, false, false)) { return false; } if (checkFloatFormats && !GetFormatSupport(textureCaps, requiredFloatFormats, true, false, false, false, false)) { return false; } return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true, false); } static bool DetermineTextureFormat2101010Support(const TextureCapsMap &textureCaps) { // GL_EXT_texture_type_2_10_10_10_REV specifies both RGBA and RGB support whereas desktop GL // only specifies RGBA support, so check both RGBA and RGB before marking as supported. constexpr GLenum requiredFormats[] = { GL_RGB10_A2, GL_RGB10_UNORM_ANGLEX, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_EXT_texture_compression_dxt1 support static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_ANGLE_texture_compression_dxt3 support static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_ANGLE_texture_compression_dxt5 support static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_EXT_texture_compression_s3tc_srgb support static bool DetermineS3TCsRGBTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_KHR_texture_compression_astc_ldr support static bool DetermineASTCLDRTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_OES_texture_compression_astc support static bool DetermineASTCOESTExtureSupport(const TextureCapsMap &textureCaps) { if (!DetermineASTCLDRTextureSupport(textureCaps)) { return false; } // The OES version of the extension also requires the 3D ASTC formats constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_ASTC_3x3x3_OES, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES, GL_COMPRESSED_RGBA_ASTC_4x4x3_OES, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES, GL_COMPRESSED_RGBA_ASTC_5x4x4_OES, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES, GL_COMPRESSED_RGBA_ASTC_5x5x5_OES, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES, GL_COMPRESSED_RGBA_ASTC_6x6x5_OES, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_ETC1_RGB8_OES support static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_ETC1_RGB8_OES, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_ETC2_RGB8_texture support static bool DetermineETC2RGB8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGB8_ETC2, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_ETC2_sRGB8_texture support static bool DetermineETC2sRGB8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SRGB8_ETC2, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_ETC2_punchthroughA_RGBA8_texture support static bool DetermineETC2PunchthroughARGB8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture support static bool DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_ETC2_RGBA8_texture support static bool DetermineETC2RGBA8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA8_ETC2_EAC, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_ETC2_sRGB8_alpha8_texture support static bool DetermineETC2sRGB8Alpha8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_EAC_R11_unsigned_texture support static bool DetermineEACR11UnsignedTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_R11_EAC, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_EAC_R11_signed_texture support static bool DetermineEACR11SignedTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SIGNED_R11_EAC, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_EAC_RG11_unsigned_texture support static bool DetermineEACRG11UnsignedTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RG11_EAC, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for OES_compressed_EAC_RG11_signed_texture support static bool DetermineEACRG11SignedTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SIGNED_RG11_EAC, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_EXT_sRGB support static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFilterFormats[] = { GL_SRGB8, GL_SRGB8_ALPHA8, }; constexpr GLenum requiredRenderFormats[] = { GL_SRGB8_ALPHA8, }; return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false, false) && GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true, false); } // Check for GL_EXT_texture_sRGB_R8 support static bool DetermineSRGBR8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFilterFormats[] = {GL_SR8_EXT}; return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false, false); } // Check for GL_EXT_texture_sRGB_RG8 support static bool DetermineSRGBRG8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFilterFormats[] = {GL_SRG8_EXT}; return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false, false); } // Check for GL_ANGLE_depth_texture support static bool DetermineDepthTextureANGLESupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT16, #if !defined(ANGLE_PLATFORM_IOS) && \ (!defined(ANGLE_PLATFORM_MACCATALYST) || !defined(ANGLE_CPU_ARM64)) // anglebug.com/6082 // TODO(dino): Temporarily Removing the need for GL_DEPTH_COMPONENT32_OES // because it is not supported on iOS. // TODO(dino): I think this needs to be a runtime check when running an iOS app on Mac. GL_DEPTH_COMPONENT32_OES, #endif GL_DEPTH24_STENCIL8_OES, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false, false); } // Check for GL_OES_depth_texture support static bool DetermineDepthTextureOESSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT16, #if !defined(ANGLE_PLATFORM_IOS) && \ (!defined(ANGLE_PLATFORM_MACCATALYST) || !defined(ANGLE_CPU_ARM64)) // anglebug.com/6082 // TODO(dino): Temporarily Removing the need for GL_DEPTH_COMPONENT32_OES // because it is not supported on iOS. // TODO(dino): I think this needs to be a runtime check when running an iOS app on Mac. GL_DEPTH_COMPONENT32_OES, #endif }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true, false); } // Check for GL_OES_depth24 static bool DetermineDepth24OESSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT24_OES, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, false, true, false); } // Check for GL_OES_depth32 support static bool DetermineDepth32Support(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT32_OES, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true, false); } // Check for GL_CHROMIUM_color_buffer_float_rgb support static bool DetermineColorBufferFloatRGBSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB32F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, false, false); } // Check for GL_CHROMIUM_color_buffer_float_rgba support static bool DetermineColorBufferFloatRGBASupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGBA32F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true, false); } // Check for GL_EXT_color_buffer_float support static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps) { constexpr GLenum nonBlendableFormats[] = { GL_R32F, GL_RG32F, GL_RGBA32F, }; constexpr GLenum blendableFormats[] = { GL_R16F, GL_RG16F, GL_RGBA16F, GL_R11F_G11F_B10F, }; return GetFormatSupport(textureCaps, nonBlendableFormats, true, false, true, true, false) && GetFormatSupport(textureCaps, blendableFormats, true, false, true, true, true); } // Check for GL_EXT_float_blend support static bool DetermineFloatBlendSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_R32F, GL_RG32F, GL_RGBA32F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true, true); } // Check for GL_EXT_texture_norm16 support static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFilterFormats[] = { GL_R16_EXT, GL_RG16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT, GL_R16_SNORM_EXT, GL_RG16_SNORM_EXT, GL_RGB16_SNORM_EXT, GL_RGBA16_SNORM_EXT, }; constexpr GLenum requiredRenderFormats[] = { GL_R16_EXT, GL_RG16_EXT, GL_RGBA16_EXT, }; return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false, false) && GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true, false); } // Check for EXT_texture_compression_rgtc support static bool DetermineRGTCTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RED_RGTC1_EXT, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for EXT_texture_compression_bptc support static bool DetermineBPTCTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_IMG_texture_compression_pvrtc support static bool DeterminePVRTCTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Check for GL_EXT_pvrtc_sRGB support static bool DeterminePVRTCsRGBTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT}; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = {GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC}; return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false, false); } // Checks for GL_OES_texture_stencil8 support static bool DetermineStencilIndex8Support(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_STENCIL_INDEX8, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, true, false, false); } void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps) { // TODO(ynovikov): rgb8rgba8OES, colorBufferHalfFloat, textureHalfFloat, textureHalfFloatLinear, // textureFloatOES, textureFloatLinearOES, textureRG, sRGB, colorBufferFloatRGB, // colorBufferFloatRGBA and colorBufferFloat were verified. Verify the rest. packedDepthStencilOES = DeterminePackedDepthStencilSupport(textureCaps); rgb8rgba8OES = DetermineRGB8AndRGBA8TextureSupport(textureCaps); readDepthNV = DetermineReadDepthSupport(textureCaps); readStencilNV = DetermineReadStencilSupport(textureCaps); depthBufferFloat2NV = DetermineDepthBufferFloat2Support(textureCaps); textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps); readFormatBGRA = DetermineBGRAReadFormatSupport(textureCaps); textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps); textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps, textureHalfFloat); textureFloatOES = DetermineFloatTextureSupport(textureCaps); textureFloatLinearOES = DetermineFloatTextureFilteringSupport(textureCaps, textureFloatOES); textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloatOES); colorBufferHalfFloat = textureHalfFloat && DetermineColorBufferHalfFloatSupport(textureCaps); textureFormat2101010REV = DetermineTextureFormat2101010Support(textureCaps); textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps); textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps); textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps); textureCompressionS3TCsRGB = DetermineS3TCsRGBTextureSupport(textureCaps); textureCompressionASTCLDRKHR = DetermineASTCLDRTextureSupport(textureCaps); textureCompressionASTCOES = DetermineASTCOESTExtureSupport(textureCaps); compressedETC1RGB8TextureOES = DetermineETC1RGB8TextureSupport(textureCaps); compressedETC2RGB8TextureOES = DetermineETC2RGB8TextureSupport(textureCaps); compressedETC2sRGB8TextureOES = DetermineETC2sRGB8TextureSupport(textureCaps); compressedETC2PunchthroughARGB8TextureOES = DetermineETC2PunchthroughARGB8TextureSupport(textureCaps); compressedETC2PunchthroughAsRGB8AlphaTextureOES = DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(textureCaps); compressedETC2RGBA8TextureOES = DetermineETC2RGBA8TextureSupport(textureCaps); compressedETC2sRGB8Alpha8TextureOES = DetermineETC2sRGB8Alpha8TextureSupport(textureCaps); compressedEACR11UnsignedTextureOES = DetermineEACR11UnsignedTextureSupport(textureCaps); compressedEACR11SignedTextureOES = DetermineEACR11SignedTextureSupport(textureCaps); compressedEACRG11UnsignedTextureOES = DetermineEACRG11UnsignedTextureSupport(textureCaps); compressedEACRG11SignedTextureOES = DetermineEACRG11SignedTextureSupport(textureCaps); sRGB = DetermineSRGBTextureSupport(textureCaps); sRGBR8EXT = DetermineSRGBR8TextureSupport(textureCaps); sRGBRG8EXT = DetermineSRGBRG8TextureSupport(textureCaps); depthTextureANGLE = DetermineDepthTextureANGLESupport(textureCaps); depthTextureOES = DetermineDepthTextureOESSupport(textureCaps); depth24OES = DetermineDepth24OESSupport(textureCaps); depth32OES = DetermineDepth32Support(textureCaps); colorBufferFloatRGB = DetermineColorBufferFloatRGBSupport(textureCaps); colorBufferFloatRGBA = DetermineColorBufferFloatRGBASupport(textureCaps); colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps); floatBlend = DetermineFloatBlendSupport(textureCaps); textureNorm16 = DetermineTextureNorm16Support(textureCaps); textureCompressionRGTC = DetermineRGTCTextureSupport(textureCaps); textureCompressionBPTC = DetermineBPTCTextureSupport(textureCaps); compressedTexturePVRTC = DeterminePVRTCTextureSupport(textureCaps); compressedTexturePVRTCsRGB = DeterminePVRTCsRGBTextureSupport(textureCaps); stencilIndex8 = DetermineStencilIndex8Support(textureCaps); } const ExtensionInfoMap &GetExtensionInfoMap() { auto buildExtensionInfoMap = []() { auto enableableExtension = [](ExtensionBool member) { ExtensionInfo info; info.Requestable = true; info.ExtensionsMember = member; return info; }; auto enableableDisablableExtension = [&](ExtensionBool member) { ExtensionInfo info = enableableExtension(member); info.Disablable = true; return info; }; auto esOnlyExtension = [](ExtensionBool member) { ExtensionInfo info; info.ExtensionsMember = member; return info; }; // clang-format off ExtensionInfoMap map; map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUintOES); map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencilOES); map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinaryOES); map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8rgba8OES); map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV); map["GL_NV_read_stencil"] = enableableExtension(&Extensions::readStencilNV); map["GL_NV_depth_buffer_float2"] = enableableExtension(&Extensions::depthBufferFloat2NV); map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888); map["GL_EXT_texture_type_2_10_10_10_REV"] = enableableExtension(&Extensions::textureFormat2101010REV); map["GL_EXT_read_format_bgra"] = enableableExtension(&Extensions::readFormatBGRA); map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObjectNV); map["GL_ARB_sync"] = enableableExtension(&Extensions::glSyncARB); map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapBufferOES); map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRange); map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloat); map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloat); map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinear); map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloatOES); map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinearOES); map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRG); map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDXT1); map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3); map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDXT5); map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3TCsRGB); map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionASTCLDRKHR); map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionASTCHDRKHR); map["GL_KHR_texture_compression_astc_sliced_3d"] = enableableExtension(&Extensions::textureCompressionSliced3dASTCKHR); map["GL_OES_texture_compression_astc"] = enableableExtension(&Extensions::textureCompressionASTCOES); map["GL_EXT_texture_compression_bptc"] = enableableExtension(&Extensions::textureCompressionBPTC); map["GL_EXT_texture_compression_rgtc"] = enableableExtension(&Extensions::textureCompressionRGTC); map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8TextureOES); map["GL_EXT_compressed_ETC1_RGB8_sub_texture"] = enableableExtension(&Extensions::compressedETC1RGB8SubTexture); map["GL_OES_compressed_ETC2_RGB8_texture"] = enableableExtension(&Extensions::compressedETC2RGB8TextureOES); map["GL_OES_compressed_ETC2_sRGB8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8TextureOES); map["GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughARGB8TextureOES); map["GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughAsRGB8AlphaTextureOES); map["GL_OES_compressed_ETC2_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2RGBA8TextureOES); map["GL_OES_compressed_ETC2_sRGB8_alpha8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8Alpha8TextureOES); map["GL_OES_compressed_EAC_R11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACR11UnsignedTextureOES); map["GL_OES_compressed_EAC_R11_signed_texture"] = enableableExtension(&Extensions::compressedEACR11SignedTextureOES); map["GL_OES_compressed_EAC_RG11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACRG11UnsignedTextureOES); map["GL_OES_compressed_EAC_RG11_signed_texture"] = enableableExtension(&Extensions::compressedEACRG11SignedTextureOES); map["GL_ANGLE_compressed_texture_etc"] = enableableExtension(&Extensions::compressedTextureETC); map["GL_IMG_texture_compression_pvrtc"] = enableableExtension(&Extensions::compressedTexturePVRTC); map["GL_EXT_pvrtc_sRGB"] = enableableExtension(&Extensions::compressedTexturePVRTCsRGB); map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGB); map["GL_EXT_texture_sRGB_R8"] = enableableExtension(&Extensions::sRGBR8EXT); map["GL_EXT_texture_sRGB_RG8"] = enableableExtension(&Extensions::sRGBRG8EXT); map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextureANGLE); map["GL_OES_depth_texture"] = esOnlyExtension(&Extensions::depthTextureOES); map["GL_OES_depth_texture_cube_map"] = enableableExtension(&Extensions::depthTextureCubeMapOES); map["GL_OES_depth24"] = esOnlyExtension(&Extensions::depth24OES); map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32OES); map["GL_OES_texture_3D"] = enableableExtension(&Extensions::texture3DOES); map["GL_EXT_texture_storage"] = enableableExtension(&Extensions::textureStorage); map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOTOES); map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers); map["GL_EXT_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedEXT); map["GL_OES_draw_buffers_indexed"] = enableableExtension(&Extensions::drawBuffersIndexedOES); map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic); map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBoolean); map["GL_NV_fence"] = esOnlyExtension(&Extensions::fenceNV); map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQuery); map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness); map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehavior); map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinMax); map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitANGLE); map["GL_NV_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlitNV); map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample); map["GL_EXT_multisampled_render_to_texture"] = enableableExtension(&Extensions::multisampledRenderToTexture); map["GL_EXT_multisampled_render_to_texture2"] = enableableExtension(&Extensions::multisampledRenderToTexture2); map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysANGLE); map["GL_EXT_instanced_arrays"] = enableableExtension(&Extensions::instancedArraysEXT); map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrder); map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivativesOES); map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD); map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth); map["GL_OVR_multiview"] = enableableExtension(&Extensions::multiview); map["GL_OVR_multiview2"] = enableableExtension(&Extensions::multiview2); map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsage); map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource); map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmapOES); map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer); map["GL_EXT_debug_label"] = esOnlyExtension(&Extensions::debugLabel); map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker); map["GL_OES_EGL_image"] = enableableExtension(&Extensions::eglImageOES); map["GL_OES_EGL_image_external"] = enableableExtension(&Extensions::eglImageExternalOES); map["GL_OES_EGL_image_external_essl3"] = enableableExtension(&Extensions::eglImageExternalEssl3OES); map["GL_EXT_EGL_image_external_wrap_modes"] = enableableExtension(&Extensions::eglImageExternalWrapModesEXT); map["GL_OES_EGL_sync"] = esOnlyExtension(&Extensions::eglSyncOES); map["GL_EXT_memory_object"] = enableableExtension(&Extensions::memoryObject); map["GL_EXT_memory_object_fd"] = enableableExtension(&Extensions::memoryObjectFd); map["GL_ANGLE_memory_object_flags"] = enableableExtension(&Extensions::memoryObjectFlagsANGLE); map["GL_ANGLE_memory_object_fuchsia"] = enableableExtension(&Extensions::memoryObjectFuchsiaANGLE); map["GL_EXT_semaphore"] = enableableExtension(&Extensions::semaphore); map["GL_EXT_semaphore_fd"] = enableableExtension(&Extensions::semaphoreFd); map["GL_NV_EGL_stream_consumer_external"] = enableableExtension(&Extensions::eglStreamConsumerExternalNV); map["GL_NV_shader_noperspective_interpolation"] = enableableExtension(&Extensions::noperspectiveInterpolationNV); map["GL_ANGLE_semaphore_fuchsia"] = enableableExtension(&Extensions::semaphoreFuchsiaANGLE); map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimage); map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimage); map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloat); map["GL_OES_vertex_half_float"] = enableableExtension(&Extensions::vertexHalfFloatOES); map["GL_OES_vertex_array_object"] = enableableExtension(&Extensions::vertexArrayObjectOES); map["GL_OES_vertex_type_10_10_10_2"] = enableableExtension(&Extensions::vertexAttribType1010102OES); map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug); map["GL_OES_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampOES); map["GL_EXT_texture_border_clamp"] = enableableExtension(&Extensions::textureBorderClampEXT); map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError); map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyETCDecode); map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation); map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQuery); map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture); map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture); map["GL_ANGLE_copy_texture_3d"] = enableableExtension(&Extensions::copyTexture3d); map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility); map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtension); map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource); map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory); map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode); map["GL_EXT_texture_format_sRGB_override"] = esOnlyExtension(&Extensions::textureSRGBOverride); map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl); map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRGB); map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRGBA); map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility); map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples); map["GL_EXT_texture_norm16"] = enableableExtension(&Extensions::textureNorm16); map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContextOES); map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArrays); map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitialization); map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl); map["GL_ANGLE_texture_rectangle"] = enableableDisablableExtension(&Extensions::textureRectangle); map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShaderEXT); map["GL_OES_geometry_shader"] = enableableExtension(&Extensions::geometryShaderOES); map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompile); map["GL_EXT_separate_shader_objects"] = enableableExtension(&Extensions::separateShaderObjects); map["GL_OES_texture_storage_multisample_2d_array"] = enableableExtension(&Extensions::textureStorageMultisample2DArrayOES); map["GL_ANGLE_multiview_multisample"] = enableableExtension(&Extensions::multiviewMultisample); map["GL_KHR_blend_equation_advanced"] = esOnlyExtension(&Extensions::blendEquationAdvancedKHR); map["GL_EXT_blend_func_extended"] = enableableExtension(&Extensions::blendFuncExtended); map["GL_EXT_float_blend"] = enableableExtension(&Extensions::floatBlend); map["GL_ANGLE_texture_multisample"] = enableableExtension(&Extensions::textureMultisample); map["GL_ANGLE_multi_draw"] = enableableExtension(&Extensions::multiDraw); map["GL_ANGLE_provoking_vertex"] = enableableExtension(&Extensions::provokingVertex); map["GL_CHROMIUM_texture_filtering_hint"] = enableableExtension(&Extensions::textureFilteringCHROMIUM); map["GL_CHROMIUM_lose_context"] = enableableExtension(&Extensions::loseContextCHROMIUM); map["GL_ANGLE_texture_external_update"] = enableableExtension(&Extensions::textureExternalUpdateANGLE); map["GL_ANGLE_base_vertex_base_instance"] = enableableExtension(&Extensions::baseVertexBaseInstance); map["GL_ANGLE_get_image"] = enableableExtension(&Extensions::getImageANGLE); map["GL_OES_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexOES); map["GL_EXT_draw_elements_base_vertex"] = enableableExtension(&Extensions::drawElementsBaseVertexEXT); map["GL_EXT_gpu_shader5"] = enableableExtension(&Extensions::gpuShader5EXT); map["GL_APPLE_clip_distance"] = enableableExtension(&Extensions::clipDistanceAPPLE); map["GL_EXT_clip_control"] = enableableExtension(&Extensions::clipControlEXT); map["GL_EXT_EGL_image_array"] = enableableExtension(&Extensions::eglImageArray); map["GL_EXT_buffer_storage"] = enableableExtension(&Extensions::bufferStorageEXT); map["GL_EXT_external_buffer"] = enableableExtension(&Extensions::externalBufferEXT); map["GL_OES_texture_stencil8"] = enableableExtension(&Extensions::stencilIndex8); map["GL_OES_sample_shading"] = enableableExtension(&Extensions::sampleShadingOES); map["GL_OES_shader_multisample_interpolation"] = enableableExtension(&Extensions::multisampleInterpolationOES); map["GL_OES_shader_image_atomic"] = enableableExtension(&Extensions::shaderImageAtomicOES); map["GL_OES_sample_variables"] = enableableExtension(&Extensions::sampleVariablesOES); map["GL_EXT_shader_framebuffer_fetch_non_coherent"] = enableableExtension(&Extensions::shaderFramebufferFetchNonCoherentEXT); map["GL_NV_robustness_video_memory_purge"] = esOnlyExtension(&Extensions::robustnessVideoMemoryPurgeNV); map["GL_ANGLE_get_tex_level_parameter"] = enableableExtension(&Extensions::getTexLevelParameterANGLE); map["GL_EXT_copy_image"] = enableableExtension(&Extensions::copyImageEXT); map["GL_OES_texture_buffer"] = enableableExtension(&Extensions::textureBufferOES); map["GL_EXT_texture_buffer"] = enableableExtension(&Extensions::textureBufferEXT); map["GL_EXT_YUV_target"] = enableableExtension(&Extensions::yuvTargetEXT); map["GL_OES_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksOES); map["GL_EXT_shader_io_blocks"] = enableableExtension(&Extensions::shaderIoBlocksEXT); map["GL_EXT_clip_cull_distance"] = enableableExtension(&Extensions::clipCullDistanceEXT); map["GL_ANGLE_get_serialized_context_string"] = esOnlyExtension(&Extensions::getSerializedContextStringANGLE); map["GL_EXT_primitive_bounding_box"] = esOnlyExtension(&Extensions::primitiveBoundingBoxEXT); map["GL_ANGLE_relaxed_vertex_attribute_type"] = esOnlyExtension(&Extensions::relaxedVertexAttributeTypeANGLE); map["GL_ANGLE_yuv_internal_format"] = enableableExtension(&Extensions::yuvInternalFormatANGLE); // GLES1 extensions map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArrayOES); map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMapOES); map["GL_OES_point_sprite"] = enableableExtension(&Extensions::pointSpriteOES); map["GL_OES_draw_texture"] = enableableExtension(&Extensions::drawTextureOES); map["GL_OES_framebuffer_object"] = enableableExtension(&Extensions::framebufferObjectOES); map["GL_ANGLE_memory_size"] = enableableExtension(&Extensions::memorySize); map["GL_EXT_shader_non_constant_global_initializers"] = enableableExtension(&Extensions::shaderNonConstGlobalInitializersEXT); map["GL_WEBGL_video_texture"] = enableableExtension(&Extensions::webglVideoTexture); map["GL_OES_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayOES); map["GL_EXT_texture_cube_map_array"] = enableableExtension(&Extensions::textureCubeMapArrayEXT); map["GL_EXT_shadow_samplers"] = enableableExtension(&Extensions::shadowSamplersEXT); map["GL_EXT_tessellation_shader"] = enableableExtension(&Extensions::tessellationShaderEXT); // clang-format on #if defined(ANGLE_ENABLE_ASSERTS) // Verify all extension strings start with GL_ for (const auto &extension : map) { ASSERT(extension.first.rfind("GL_", 0) == 0); } #endif return map; }; static const angle::base::NoDestructor extensionInfo(buildExtensionInfoMap()); return *extensionInfo; } TypePrecision::TypePrecision() = default; TypePrecision::TypePrecision(const TypePrecision &other) = default; TypePrecision &TypePrecision::operator=(const TypePrecision &other) = default; void TypePrecision::setIEEEFloat() { range = {{127, 127}}; precision = 23; } void TypePrecision::setTwosComplementInt(unsigned int bits) { range = {{static_cast(bits) - 1, static_cast(bits) - 2}}; precision = 0; } void TypePrecision::setSimulatedFloat(unsigned int r, unsigned int p) { range = {{static_cast(r), static_cast(r)}}; precision = static_cast(p); } void TypePrecision::setSimulatedInt(unsigned int r) { range = {{static_cast(r), static_cast(r)}}; precision = 0; } void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const { std::copy(range.begin(), range.end(), returnRange); *returnPrecision = precision; } Caps::Caps() = default; Caps::Caps(const Caps &other) = default; Caps::~Caps() = default; Caps &Caps::operator=(const Caps &other) = default; Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions) { Caps caps; // GLES1 emulation (Minimums taken from Table 6.20 / 6.22 (ES 1.1 spec)) if (clientVersion < Version(2, 0)) { caps.maxMultitextureUnits = 2; caps.maxLights = 8; caps.maxClipPlanes = 1; caps.maxModelviewMatrixStackDepth = 16; caps.maxProjectionMatrixStackDepth = 2; caps.maxTextureMatrixStackDepth = 2; caps.minSmoothPointSize = 1.0f; caps.maxSmoothPointSize = 1.0f; } if (clientVersion >= Version(2, 0)) { // Table 6.18 caps.max2DTextureSize = 64; caps.maxCubeMapTextureSize = 16; caps.maxViewportWidth = caps.max2DTextureSize; caps.maxViewportHeight = caps.max2DTextureSize; caps.minAliasedPointSize = 1; caps.maxAliasedPointSize = 1; caps.minAliasedLineWidth = 1; caps.maxAliasedLineWidth = 1; // Table 6.19 caps.vertexHighpFloat.setSimulatedFloat(62, 16); caps.vertexMediumpFloat.setSimulatedFloat(14, 10); caps.vertexLowpFloat.setSimulatedFloat(1, 8); caps.vertexHighpInt.setSimulatedInt(16); caps.vertexMediumpInt.setSimulatedInt(10); caps.vertexLowpInt.setSimulatedInt(8); caps.fragmentHighpFloat.setSimulatedFloat(62, 16); caps.fragmentMediumpFloat.setSimulatedFloat(14, 10); caps.fragmentLowpFloat.setSimulatedFloat(1, 8); caps.fragmentHighpInt.setSimulatedInt(16); caps.fragmentMediumpInt.setSimulatedInt(10); caps.fragmentLowpInt.setSimulatedInt(8); // Table 6.20 caps.maxVertexAttributes = 8; caps.maxVertexUniformVectors = 128; caps.maxVaryingVectors = 8; caps.maxCombinedTextureImageUnits = 8; caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 8; caps.maxFragmentUniformVectors = 16; caps.maxRenderbufferSize = 1; // Table 3.35 caps.maxSamples = 4; } if (clientVersion >= Version(3, 0)) { // Table 6.28 caps.maxElementIndex = (1 << 24) - 1; caps.max3DTextureSize = 256; caps.max2DTextureSize = 2048; caps.maxArrayTextureLayers = 256; caps.maxLODBias = 2.0f; caps.maxCubeMapTextureSize = 2048; caps.maxRenderbufferSize = 2048; caps.maxDrawBuffers = 4; caps.maxColorAttachments = 4; caps.maxViewportWidth = caps.max2DTextureSize; caps.maxViewportHeight = caps.max2DTextureSize; // Table 6.29 caps.compressedTextureFormats.push_back(GL_COMPRESSED_R11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_R11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_RG11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); caps.vertexHighpFloat.setIEEEFloat(); caps.vertexHighpInt.setTwosComplementInt(32); caps.vertexMediumpInt.setTwosComplementInt(16); caps.vertexLowpInt.setTwosComplementInt(8); caps.fragmentHighpFloat.setIEEEFloat(); caps.fragmentHighpInt.setSimulatedInt(32); caps.fragmentMediumpInt.setTwosComplementInt(16); caps.fragmentLowpInt.setTwosComplementInt(8); caps.maxServerWaitTimeout = 0; // Table 6.31 caps.maxVertexAttributes = 16; caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024; caps.maxVertexUniformVectors = 256; caps.maxShaderUniformBlocks[ShaderType::Vertex] = limits::kMinimumShaderUniformBlocks; caps.maxVertexOutputComponents = limits::kMinimumVertexOutputComponents; caps.maxShaderTextureImageUnits[ShaderType::Vertex] = 16; // Table 6.32 caps.maxShaderUniformComponents[ShaderType::Fragment] = 896; caps.maxFragmentUniformVectors = 224; caps.maxShaderUniformBlocks[ShaderType::Fragment] = limits::kMinimumShaderUniformBlocks; caps.maxFragmentInputComponents = 60; caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 16; caps.minProgramTexelOffset = -8; caps.maxProgramTexelOffset = 7; // Table 6.33 caps.maxUniformBufferBindings = 24; caps.maxUniformBlockSize = 16384; caps.uniformBufferOffsetAlignment = 256; caps.maxCombinedUniformBlocks = 24; caps.maxVaryingComponents = 60; caps.maxVaryingVectors = 15; caps.maxCombinedTextureImageUnits = 32; // Table 6.34 caps.maxTransformFeedbackInterleavedComponents = 64; caps.maxTransformFeedbackSeparateAttributes = 4; caps.maxTransformFeedbackSeparateComponents = 4; } if (clientVersion >= Version(3, 1)) { // Table 20.40 caps.maxFramebufferWidth = 2048; caps.maxFramebufferHeight = 2048; caps.maxFramebufferSamples = 4; caps.maxSampleMaskWords = 1; caps.maxColorTextureSamples = 1; caps.maxDepthTextureSamples = 1; caps.maxIntegerSamples = 1; // Table 20.41 caps.maxVertexAttribRelativeOffset = 2047; caps.maxVertexAttribBindings = 16; caps.maxVertexAttribStride = 2048; // Table 20.43 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0; caps.maxShaderAtomicCounters[ShaderType::Vertex] = 0; caps.maxShaderImageUniforms[ShaderType::Vertex] = 0; caps.maxShaderStorageBlocks[ShaderType::Vertex] = 0; // Table 20.44 caps.maxShaderUniformComponents[ShaderType::Fragment] = 1024; caps.maxFragmentUniformVectors = 256; caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0; caps.maxShaderAtomicCounters[ShaderType::Fragment] = 0; caps.maxShaderImageUniforms[ShaderType::Fragment] = 0; caps.maxShaderStorageBlocks[ShaderType::Fragment] = 0; caps.minProgramTextureGatherOffset = 0; caps.maxProgramTextureGatherOffset = 0; // Table 20.45 caps.maxComputeWorkGroupCount = {{65535, 65535, 65535}}; caps.maxComputeWorkGroupSize = {{128, 128, 64}}; caps.maxComputeWorkGroupInvocations = 12; caps.maxShaderUniformBlocks[ShaderType::Compute] = limits::kMinimumShaderUniformBlocks; caps.maxShaderTextureImageUnits[ShaderType::Compute] = 16; caps.maxComputeSharedMemorySize = 16384; caps.maxShaderUniformComponents[ShaderType::Compute] = 1024; caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1; caps.maxShaderAtomicCounters[ShaderType::Compute] = 8; caps.maxShaderImageUniforms[ShaderType::Compute] = 4; caps.maxShaderStorageBlocks[ShaderType::Compute] = 4; // Table 20.46 caps.maxUniformBufferBindings = 36; caps.maxCombinedTextureImageUnits = 48; caps.maxCombinedShaderOutputResources = 4; // Table 20.47 caps.maxUniformLocations = 1024; caps.maxAtomicCounterBufferBindings = 1; caps.maxAtomicCounterBufferSize = 32; caps.maxCombinedAtomicCounterBuffers = 1; caps.maxCombinedAtomicCounters = 8; caps.maxImageUnits = 4; caps.maxCombinedImageUniforms = 4; caps.maxShaderStorageBufferBindings = 4; caps.maxShaderStorageBlockSize = 1 << 27; caps.maxCombinedShaderStorageBlocks = 4; caps.shaderStorageBufferOffsetAlignment = 256; } if (extensions.textureRectangle) { caps.maxRectangleTextureSize = 64; } if (extensions.geometryShaderAny()) { // Table 20.40 (GL_EXT_geometry_shader) caps.maxFramebufferLayers = 256; caps.layerProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT; // Table 20.43gs (GL_EXT_geometry_shader) caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024; caps.maxShaderUniformBlocks[ShaderType::Geometry] = limits::kMinimumShaderUniformBlocks; caps.maxGeometryInputComponents = 64; caps.maxGeometryOutputComponents = 64; caps.maxGeometryOutputVertices = 256; caps.maxGeometryTotalOutputComponents = 1024; caps.maxShaderTextureImageUnits[ShaderType::Geometry] = 16; caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0; caps.maxShaderAtomicCounters[ShaderType::Geometry] = 0; caps.maxShaderStorageBlocks[ShaderType::Geometry] = 0; caps.maxGeometryShaderInvocations = 32; // Table 20.46 (GL_EXT_geometry_shader) caps.maxShaderImageUniforms[ShaderType::Geometry] = 0; // Table 20.46 (GL_EXT_geometry_shader) caps.maxUniformBufferBindings = 48; caps.maxCombinedUniformBlocks = 36; caps.maxCombinedTextureImageUnits = 64; } if (extensions.tessellationShaderEXT) { // Table 20.43 "Implementation Dependent Tessellation Shader Limits" caps.maxTessControlInputComponents = 64; caps.maxTessControlOutputComponents = 64; caps.maxShaderTextureImageUnits[ShaderType::TessControl] = 16; caps.maxShaderUniformComponents[ShaderType::TessControl] = 1024; caps.maxTessControlTotalOutputComponents = 2048; caps.maxShaderImageUniforms[ShaderType::TessControl] = 0; caps.maxShaderAtomicCounters[ShaderType::TessControl] = 0; caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl] = 0; caps.maxTessPatchComponents = 120; caps.maxPatchVertices = 32; caps.maxTessGenLevel = 64; caps.maxTessEvaluationInputComponents = 64; caps.maxTessEvaluationOutputComponents = 64; caps.maxShaderTextureImageUnits[ShaderType::TessEvaluation] = 16; caps.maxShaderUniformComponents[ShaderType::TessEvaluation] = 1024; caps.maxShaderImageUniforms[ShaderType::TessEvaluation] = 0; caps.maxShaderAtomicCounters[ShaderType::TessEvaluation] = 0; caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation] = 0; // Table 20.46 "Implementation Dependent Aggregate Shader Limits" caps.maxUniformBufferBindings = 72; caps.maxCombinedUniformBlocks = 60; caps.maxCombinedTextureImageUnits = 96; } for (ShaderType shaderType : AllShaderTypes()) { caps.maxCombinedShaderUniformComponents[shaderType] = caps.maxShaderUniformBlocks[shaderType] * static_cast(caps.maxUniformBlockSize / 4) + caps.maxShaderUniformComponents[shaderType]; } return caps; } } // namespace gl namespace egl { Caps::Caps() = default; DisplayExtensions::DisplayExtensions() = default; std::vector DisplayExtensions::getStrings() const { std::vector extensionStrings; // clang-format off // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings); InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings); InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings); InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings); InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings); InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings); InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings); InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings); InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings); InsertExtensionString("EGL_ANGLE_windows_ui_composition", windowsUIComposition, &extensionStrings); InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings); InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings); InsertExtensionString("EGL_KHR_image", image, &extensionStrings); InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings); InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings); InsertExtensionString("EGL_EXT_image_gl_colorspace", imageGlColorspace, &extensionStrings); InsertExtensionString("EGL_KHR_gl_colorspace", glColorspace, &extensionStrings); InsertExtensionString("EGL_EXT_gl_colorspace_scrgb", glColorspaceScrgb, &extensionStrings); InsertExtensionString("EGL_EXT_gl_colorspace_scrgb_linear", glColorspaceScrgbLinear, &extensionStrings); InsertExtensionString("EGL_EXT_gl_colorspace_display_p3", glColorspaceDisplayP3, &extensionStrings); InsertExtensionString("EGL_EXT_gl_colorspace_display_p3_linear", glColorspaceDisplayP3Linear, &extensionStrings); InsertExtensionString("EGL_EXT_gl_colorspace_display_p3_passthrough", glColorspaceDisplayP3Passthrough, &extensionStrings); InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings); InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings); InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings); InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings); InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings); InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings); InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings); InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings); InsertExtensionString("EGL_KHR_fence_sync", fenceSync, &extensionStrings); InsertExtensionString("EGL_KHR_wait_sync", waitSync, &extensionStrings); InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings); InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture", streamProducerD3DTexture, &extensionStrings); InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings); InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings); InsertExtensionString("EGL_CHROMIUM_sync_control", syncControlCHROMIUM, &extensionStrings); InsertExtensionString("EGL_ANGLE_sync_control_rate", syncControlRateANGLE, &extensionStrings); InsertExtensionString("EGL_KHR_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings); InsertExtensionString("EGL_EXT_pixel_format_float", pixelFormatFloat, &extensionStrings); InsertExtensionString("EGL_KHR_surfaceless_context", surfacelessContext, &extensionStrings); InsertExtensionString("EGL_ANGLE_display_texture_share_group", displayTextureShareGroup, &extensionStrings); InsertExtensionString("EGL_ANGLE_display_semaphore_share_group", displaySemaphoreShareGroup, &extensionStrings); InsertExtensionString("EGL_ANGLE_create_context_client_arrays", createContextClientArrays, &extensionStrings); InsertExtensionString("EGL_ANGLE_program_cache_control", programCacheControl, &extensionStrings); InsertExtensionString("EGL_ANGLE_robust_resource_initialization", robustResourceInitialization, &extensionStrings); InsertExtensionString("EGL_ANGLE_iosurface_client_buffer", iosurfaceClientBuffer, &extensionStrings); InsertExtensionString("EGL_ANGLE_metal_texture_client_buffer", mtlTextureClientBuffer, &extensionStrings); InsertExtensionString("EGL_ANGLE_create_context_extensions_enabled", createContextExtensionsEnabled, &extensionStrings); InsertExtensionString("EGL_ANDROID_presentation_time", presentationTime, &extensionStrings); InsertExtensionString("EGL_ANDROID_blob_cache", blobCache, &extensionStrings); InsertExtensionString("EGL_ANDROID_framebuffer_target", framebufferTargetANDROID, &extensionStrings); InsertExtensionString("EGL_ANDROID_image_native_buffer", imageNativeBuffer, &extensionStrings); InsertExtensionString("EGL_ANDROID_get_frame_timestamps", getFrameTimestamps, &extensionStrings); InsertExtensionString("EGL_ANDROID_recordable", recordable, &extensionStrings); InsertExtensionString("EGL_ANGLE_power_preference", powerPreference, &extensionStrings); InsertExtensionString("EGL_ANGLE_image_d3d11_texture", imageD3D11Texture, &extensionStrings); InsertExtensionString("EGL_ANDROID_create_native_client_buffer", createNativeClientBufferANDROID, &extensionStrings); InsertExtensionString("EGL_ANDROID_get_native_client_buffer", getNativeClientBufferANDROID, &extensionStrings); InsertExtensionString("EGL_ANDROID_native_fence_sync", nativeFenceSyncANDROID, &extensionStrings); InsertExtensionString("EGL_ANGLE_create_context_backwards_compatible", createContextBackwardsCompatible, &extensionStrings); InsertExtensionString("EGL_KHR_no_config_context", noConfigContext, &extensionStrings); InsertExtensionString("EGL_IMG_context_priority", contextPriority, &extensionStrings); InsertExtensionString("EGL_KHR_create_context_no_error", createContextNoError, &extensionStrings); InsertExtensionString("EGL_EXT_image_dma_buf_import", imageDmaBufImportEXT, &extensionStrings); InsertExtensionString("EGL_EXT_image_dma_buf_import_modifiers", imageDmaBufImportModifiersEXT, &extensionStrings); InsertExtensionString("EGL_NOK_texture_from_pixmap", textureFromPixmapNOK, &extensionStrings); InsertExtensionString("EGL_NV_robustness_video_memory_purge", robustnessVideoMemoryPurgeNV, &extensionStrings); InsertExtensionString("EGL_KHR_reusable_sync", reusableSyncKHR, &extensionStrings); InsertExtensionString("EGL_ANGLE_external_context_and_surface", externalContextAndSurface, &extensionStrings); InsertExtensionString("EGL_EXT_buffer_age", bufferAgeEXT, &extensionStrings); InsertExtensionString("EGL_KHR_mutable_render_buffer", mutableRenderBufferKHR, &extensionStrings); InsertExtensionString("EGL_EXT_protected_content", protectedContentEXT, &extensionStrings); // clang-format on return extensionStrings; } DeviceExtensions::DeviceExtensions() = default; std::vector DeviceExtensions::getStrings() const { std::vector extensionStrings; // clang-format off // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_ANGLE_device_d3d", deviceD3D, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_cgl", deviceCGL, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_eagl", deviceEAGL, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_metal", deviceMetal, &extensionStrings); // clang-format on return extensionStrings; } ClientExtensions::ClientExtensions() = default; ClientExtensions::ClientExtensions(const ClientExtensions &other) = default; std::vector ClientExtensions::getStrings() const { std::vector extensionStrings; // clang-format off // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_EXT_client_extensions", clientExtensions, &extensionStrings); InsertExtensionString("EGL_EXT_device_query", deviceQueryEXT, &extensionStrings); InsertExtensionString("EGL_EXT_platform_base", platformBase, &extensionStrings); InsertExtensionString("EGL_EXT_platform_device", platformDevice, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_d3d11on12", platformANGLED3D11ON12, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_device_type_egl_angle", platformANGLEDeviceTypeEGLANGLE, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_device_type_swiftshader", platformANGLEDeviceTypeSwiftShader, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_vulkan", platformANGLEVulkan, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_metal", platformANGLEMetal, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_context_virtualization", platformANGLEContextVirtualization, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_device_context_volatile_eagl", platformANGLEDeviceContextVolatileEagl, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_device_context_volatile_cgl", platformANGLEDeviceContextVolatileCgl, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings); InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings); InsertExtensionString("EGL_ANGLE_experimental_present_path", experimentalPresentPath, &extensionStrings); InsertExtensionString("EGL_KHR_client_get_all_proc_addresses", clientGetAllProcAddresses, &extensionStrings); InsertExtensionString("EGL_KHR_debug", debug, &extensionStrings); InsertExtensionString("EGL_ANGLE_feature_control", featureControlANGLE, &extensionStrings); // clang-format on return extensionStrings; } } // namespace egl