// // Copyright 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 // texture. #ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ #include "libANGLE/Error.h" #include "libANGLE/Texture.h" #include "libANGLE/renderer/d3d/TextureStorage.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" #include #include namespace gl { class ImageIndex; } // namespace gl namespace rx { class EGLImageD3D; class RenderTargetD3D; class RenderTarget11; class Renderer11; class SwapChain11; class Image11; struct Renderer11DeviceCaps; class TextureStorage11_2DMultisample; template using CubeFaceArray = std::array; struct MultisampledRenderToTextureInfo { MultisampledRenderToTextureInfo(const GLsizei samples, const gl::ImageIndex &indexSS, const gl::ImageIndex &indexMS); ~MultisampledRenderToTextureInfo(); // How many samples the multisampled texture contains GLsizei samples; // This is the image index for the single sampled texture // This will hold the relevant level information gl::ImageIndex indexSS; // This is the image index for the multisampled texture // For multisampled indexes, there is no level Index since they should // account for the entire level. gl::ImageIndex indexMS; // True when multisampled texture has been written to and needs to be // resolved to the single sampled texture bool msTextureNeedsResolve; std::unique_ptr msTex; }; class TextureStorage11 : public TextureStorage { public: ~TextureStorage11() override; static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget); static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels); UINT getBindFlags() const; UINT getMiscFlags() const; const d3d11::Format &getFormatSet() const; angle::Result getSRVLevels(const gl::Context *context, GLint baseLevel, GLint maxLevel, const d3d11::SharedSRV **outSRV); angle::Result generateSwizzles(const gl::Context *context, const gl::SwizzleState &swizzleTarget); void markLevelDirty(int mipLevel); void markDirty(); angle::Result updateSubresourceLevel(const gl::Context *context, const TextureHelper11 &texture, unsigned int sourceSubresource, const gl::ImageIndex &index, const gl::Box ©Area); angle::Result copySubresourceLevel(const gl::Context *context, const TextureHelper11 &dstTexture, unsigned int dstSubresource, const gl::ImageIndex &index, const gl::Box ®ion); // TextureStorage virtual functions int getTopLevel() const override; bool isRenderTarget() const override; bool isManaged() const override; bool supportsNativeMipmapFunction() const override; int getLevelCount() const override; angle::Result generateMipmap(const gl::Context *context, const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; angle::Result setData(const gl::Context *context, const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixelData) override; void invalidateTextures() override; virtual angle::Result getSRVForSampler(const gl::Context *context, const gl::TextureState &textureState, const gl::SamplerState &sampler, const d3d11::SharedSRV **outSRV); angle::Result getSRVForImage(const gl::Context *context, const gl::ImageUnit &imageUnit, const d3d11::SharedSRV **outSRV); angle::Result getUAVForImage(const gl::Context *context, const gl::ImageUnit &imageUnit, const d3d11::SharedUAV **outUAV); virtual angle::Result getSubresourceIndex(const gl::Context *context, const gl::ImageIndex &index, UINT *outSubresourceIndex) const; virtual angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) = 0; virtual void associateImage(Image11 *image, const gl::ImageIndex &index) = 0; virtual void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) = 0; virtual void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) = 0; virtual angle::Result releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) = 0; GLsizei getRenderToTextureSamples() const override; protected: TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat, const std::string &label); int getLevelWidth(int mipLevel) const; int getLevelHeight(int mipLevel) const; int getLevelDepth(int mipLevel) const; // Some classes (e.g. TextureStorage11_2D) will override getMippedResource. virtual angle::Result getMippedResource(const gl::Context *context, const TextureHelper11 **outResource); virtual angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) = 0; virtual angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) = 0; angle::Result getSRVLevel(const gl::Context *context, int mipLevel, bool blitSRV, const d3d11::SharedSRV **outSRV); // Get a version of a depth texture with only depth information, not stencil. enum DropStencil { CREATED, ALREADY_EXISTS }; virtual angle::Result ensureDropStencilTexture(const gl::Context *context, DropStencil *dropStencilOut); angle::Result initDropStencilTexture(const gl::Context *context, const gl::ImageIndexIterator &it); // The baseLevel parameter should *not* have mTopLevel applied. virtual angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) = 0; virtual angle::Result createSRVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) = 0; virtual angle::Result createUAVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedUAV *outUAV) = 0; void verifySwizzleExists(const gl::SwizzleState &swizzleState); // Clear all cached non-swizzle SRVs and invalidate the swizzle cache. void clearSRVCache(); // Helper for resolving MS shadowed texture angle::Result resolveTextureHelper(const gl::Context *context, const TextureHelper11 &texture); angle::Result releaseMultisampledTexStorageForLevel(size_t level) override; angle::Result findMultisampledRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const; angle::Result getMultisampledRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT); Renderer11 *mRenderer; int mTopLevel; unsigned int mMipLevels; const d3d11::Format &mFormatInfo; unsigned int mTextureWidth; unsigned int mTextureHeight; unsigned int mTextureDepth; gl::TexLevelArray mSwizzleCache; TextureHelper11 mDropStencilTexture; std::unique_ptr mMSTexInfo; private: const UINT mBindFlags; const UINT mMiscFlags; struct SamplerKey { SamplerKey(); SamplerKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil); bool operator<(const SamplerKey &rhs) const; int baseLevel; int mipLevels; bool swizzle; bool dropStencil; }; angle::Result getCachedOrCreateSRVForSampler(const gl::Context *context, const SamplerKey &key, const d3d11::SharedSRV **outSRV); using SRVCacheForSampler = std::map; SRVCacheForSampler mSrvCacheForSampler; struct ImageKey { ImageKey(); ImageKey(int level, bool layered, int layer, GLenum access, GLenum format); bool operator<(const ImageKey &rhs) const; int level; bool layered; int layer; GLenum access; GLenum format; }; angle::Result getCachedOrCreateSRVForImage(const gl::Context *context, const ImageKey &key, const d3d11::SharedSRV **outSRV); angle::Result getCachedOrCreateUAVForImage(const gl::Context *context, const ImageKey &key, const d3d11::SharedUAV **outUAV); using SRVCacheForImage = std::map; SRVCacheForImage mSrvCacheForImage; using UAVCacheForImage = std::map; UAVCacheForImage mUavCacheForImage; gl::TexLevelArray mLevelSRVs; gl::TexLevelArray mLevelBlitSRVs; }; class TextureStorage11_2D : public TextureStorage11 { public: TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain, const std::string &label); TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, const std::string &label, bool hintLevelZeroOnly = false); ~TextureStorage11_2D() override; angle::Result onDestroy(const gl::Context *context) override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; angle::Result releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; angle::Result useLevelZeroWorkaroundTexture(const gl::Context *context, bool useLevelZeroTexture) override; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; angle::Result ensureDropStencilTexture(const gl::Context *context, DropStencil *dropStencilOut) override; angle::Result ensureTextureExists(const gl::Context *context, int mipLevels); angle::Result resolveTexture(const gl::Context *context) override; private: angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createSRVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createUAVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedUAV *outUAV) override; TextureHelper11 mTexture; gl::TexLevelArray> mRenderTarget; bool mHasKeyedMutex; // These are members related to the zero max-LOD workaround. // D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from // level zero). These members are used to work around this limitation. Usually only mTexture XOR // mLevelZeroTexture will exist. For example, if an app creates a texture with only one level, // then 9_3 will only create mLevelZeroTexture. However, in some scenarios, both textures have // to be created. This incurs additional memory overhead. One example of this is an application // that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture. A // more likely example is an app that creates an empty texture, renders to it, and then calls // glGenerateMipmap // TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been // created to save memory. TextureHelper11 mLevelZeroTexture; std::unique_ptr mLevelZeroRenderTarget; bool mUseLevelZeroTexture; // Swizzle-related variables TextureHelper11 mSwizzleTexture; gl::TexLevelArray mSwizzleRenderTargets; gl::TexLevelArray mAssociatedImages; }; class TextureStorage11_External : public TextureStorage11 { public: TextureStorage11_External(Renderer11 *renderer, egl::Stream *stream, const egl::Stream::GLTextureDescription &glDesc, const std::string &label); ~TextureStorage11_External() override; angle::Result onDestroy(const gl::Context *context) override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; angle::Result releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createSRVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createUAVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedUAV *outUAV) override; TextureHelper11 mTexture; int mSubresourceIndex; bool mHasKeyedMutex; Image11 *mAssociatedImage; }; // A base class for texture storage classes where the associated images are not changed, nor are // they accessible as images in GLES3.1+ shaders. class TextureStorage11ImmutableBase : public TextureStorage11 { public: TextureStorage11ImmutableBase(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat, const std::string &label); void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; angle::Result releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; angle::Result createSRVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createUAVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedUAV *outUAV) override; }; class TextureStorage11_EGLImage final : public TextureStorage11ImmutableBase { public: TextureStorage11_EGLImage(Renderer11 *renderer, EGLImageD3D *eglImage, RenderTarget11 *renderTarget11, const std::string &label); ~TextureStorage11_EGLImage() override; angle::Result getSubresourceIndex(const gl::Context *context, const gl::ImageIndex &index, UINT *outSubresourceIndex) const override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result getSRVForSampler(const gl::Context *context, const gl::TextureState &textureState, const gl::SamplerState &sampler, const d3d11::SharedSRV **outSRV) override; angle::Result getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; angle::Result useLevelZeroWorkaroundTexture(const gl::Context *context, bool useLevelZeroTexture) override; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: // Check if the EGL image's render target has been updated due to orphaning and delete // any SRVs and other resources based on the image's old render target. angle::Result checkForUpdatedRenderTarget(const gl::Context *context); angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const; EGLImageD3D *mImage; uintptr_t mCurrentRenderTarget; // Swizzle-related variables TextureHelper11 mSwizzleTexture; std::vector mSwizzleRenderTargets; }; class TextureStorage11_Cube : public TextureStorage11 { public: TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly, const std::string &label); ~TextureStorage11_Cube() override; angle::Result onDestroy(const gl::Context *context) override; angle::Result getSubresourceIndex(const gl::Context *context, const gl::ImageIndex &index, UINT *outSubresourceIndex) const override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; angle::Result releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; angle::Result useLevelZeroWorkaroundTexture(const gl::Context *context, bool useLevelZeroTexture) override; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; angle::Result ensureDropStencilTexture(const gl::Context *context, DropStencil *dropStencilOut) override; angle::Result ensureTextureExists(const gl::Context *context, int mipLevels); angle::Result resolveTexture(const gl::Context *context) override; private: angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createSRVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createUAVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedUAV *outUAV) override; angle::Result createRenderTargetSRV(const gl::Context *context, const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const; TextureHelper11 mTexture; CubeFaceArray>> mRenderTarget; // Level-zero workaround members. See TextureStorage11_2D's workaround members for a // description. TextureHelper11 mLevelZeroTexture; CubeFaceArray> mLevelZeroRenderTarget; bool mUseLevelZeroTexture; TextureHelper11 mSwizzleTexture; gl::TexLevelArray mSwizzleRenderTargets; CubeFaceArray> mAssociatedImages; }; class TextureStorage11_3D : public TextureStorage11 { public: TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label); ~TextureStorage11_3D() override; angle::Result onDestroy(const gl::Context *context) override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; // Handles both layer and non-layer RTs angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; angle::Result releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createSRVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createUAVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedUAV *outUAV) override; typedef std::pair LevelLayerKey; std::map> mLevelLayerRenderTargets; gl::TexLevelArray> mLevelRenderTargets; TextureHelper11 mTexture; TextureHelper11 mSwizzleTexture; gl::TexLevelArray mSwizzleRenderTargets; gl::TexLevelArray mAssociatedImages; }; class TextureStorage11_2DArray : public TextureStorage11 { public: TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label); ~TextureStorage11_2DArray() override; angle::Result onDestroy(const gl::Context *context) override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; angle::Result releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; struct LevelLayerRangeKey { LevelLayerRangeKey(int mipLevelIn, int layerIn, int numLayersIn) : mipLevel(mipLevelIn), layer(layerIn), numLayers(numLayersIn) {} bool operator<(const LevelLayerRangeKey &other) const { if (mipLevel != other.mipLevel) { return mipLevel < other.mipLevel; } if (layer != other.layer) { return layer < other.layer; } return numLayers < other.numLayers; } int mipLevel; int layer; int numLayers; }; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; angle::Result ensureDropStencilTexture(const gl::Context *context, DropStencil *dropStencilOut) override; private: angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createSRVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; angle::Result createUAVForImage(const gl::Context *context, int level, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedUAV *outUAV) override; angle::Result createRenderTargetSRV(const gl::Context *context, const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const; std::map> mRenderTargets; TextureHelper11 mTexture; TextureHelper11 mSwizzleTexture; gl::TexLevelArray mSwizzleRenderTargets; typedef std::map ImageMap; ImageMap mAssociatedImages; }; class TextureStorage11_2DMultisample final : public TextureStorage11ImmutableBase { public: TextureStorage11_2DMultisample(Renderer11 *renderer, GLenum internalformat, GLsizei width, GLsizei height, int levels, int samples, bool fixedSampleLocations, const std::string &label); ~TextureStorage11_2DMultisample() override; angle::Result onDestroy(const gl::Context *context) override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; angle::Result ensureDropStencilTexture(const gl::Context *context, DropStencil *dropStencilOut) override; angle::Result ensureTextureExists(const gl::Context *context, int mipLevels); private: angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; TextureHelper11 mTexture; std::unique_ptr mRenderTarget; unsigned int mSamples; GLboolean mFixedSampleLocations; }; class TextureStorage11_2DMultisampleArray final : public TextureStorage11ImmutableBase { public: TextureStorage11_2DMultisampleArray(Renderer11 *renderer, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int levels, int samples, bool fixedSampleLocations, const std::string &label); ~TextureStorage11_2DMultisampleArray() override; angle::Result onDestroy(const gl::Context *context) override; angle::Result getResource(const gl::Context *context, const TextureHelper11 **outResource) override; angle::Result findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const override; angle::Result getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) override; angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; protected: angle::Result getSwizzleTexture(const gl::Context *context, const TextureHelper11 **outTexture) override; angle::Result getSwizzleRenderTarget(const gl::Context *context, int mipLevel, const d3d11::RenderTargetView **outRTV) override; angle::Result ensureDropStencilTexture(const gl::Context *context, DropStencil *dropStencilOut) override; angle::Result ensureTextureExists(const gl::Context *context, int mipLevels); private: angle::Result createRenderTargetSRV(const gl::Context *context, const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const; angle::Result createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; TextureHelper11 mTexture; std::map> mRenderTargets; unsigned int mSamples; GLboolean mFixedSampleLocations; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_