// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferGL.h: Defines the class interface for RenderbufferGL. #ifndef LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_ #define LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_ #include "libANGLE/renderer/RenderbufferImpl.h" namespace angle { struct FeaturesGL; } // namespace angle namespace gl { class TextureCapsMap; } // namespace gl namespace rx { class BlitGL; class FunctionsGL; class StateManagerGL; class RenderbufferGL : public RenderbufferImpl { public: RenderbufferGL(const gl::RenderbufferState &state, GLuint id); ~RenderbufferGL() override; void onDestroy(const gl::Context *context) override; angle::Result setStorage(const gl::Context *context, GLenum internalformat, GLsizei width, GLsizei height) override; angle::Result setStorageMultisample(const gl::Context *context, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, gl::MultisamplingMode mode) override; angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; angle::Result initializeContents(const gl::Context *context, const gl::ImageIndex &imageIndex) override; GLuint getRenderbufferID() const; GLenum getNativeInternalFormat() const; private: GLuint mRenderbufferID; GLenum mNativeInternalFormat; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_