// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SempahoreGL.h: Defines the rx::SempahoreGL class, an implementation of SemaphoreImpl. #ifndef LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_ #define LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_ #include "libANGLE/angletypes.h" #include "libANGLE/renderer/SemaphoreImpl.h" namespace rx { class SemaphoreGL : public SemaphoreImpl { public: SemaphoreGL(GLuint semaphoreID); ~SemaphoreGL() override; void onDestroy(const gl::Context *context) override; angle::Result importFd(gl::Context *context, gl::HandleType handleType, GLint fd) override; angle::Result importZirconHandle(gl::Context *context, gl::HandleType handleType, GLuint handle) override; angle::Result wait(gl::Context *context, const gl::BufferBarrierVector &bufferBarriers, const gl::TextureBarrierVector &textureBarriers) override; angle::Result signal(gl::Context *context, const gl::BufferBarrierVector &bufferBarriers, const gl::TextureBarrierVector &textureBarriers) override; GLuint getSemaphoreID() const; private: GLuint mSemaphoreID; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_