// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderGL.h: Defines the class interface for ShaderGL. #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ #define LIBANGLE_RENDERER_GL_SHADERGL_H_ #include "libANGLE/renderer/ShaderImpl.h" namespace rx { class RendererGL; enum class MultiviewImplementationTypeGL; class ShaderGL : public ShaderImpl { public: ShaderGL(const gl::ShaderState &state, GLuint shaderID, MultiviewImplementationTypeGL multiviewImplementationType, const std::shared_ptr &renderer); ~ShaderGL() override; void destroy() override; std::shared_ptr compile(const gl::Context *context, gl::ShCompilerInstance *compilerInstance, ShCompileOptions options) override; std::string getDebugInfo() const override; GLuint getShaderID() const; private: void compileAndCheckShader(const char *source); void compileShader(const char *source); void checkShader(); bool peekCompletion(); bool compileAndCheckShaderInWorker(const char *source); GLuint mShaderID; MultiviewImplementationTypeGL mMultiviewImplementationType; std::shared_ptr mRenderer; GLint mCompileStatus; std::string mInfoLog; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_