// // Copyright 2021 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // load_texture_border_functions_table: // Contains load texture border functions table depending on internal format and ANGLE format. // #ifndef LIBANGLE_RENDERER_LOADTEXTUREBORDERFUNCTIONSTABLE_H_ #define LIBANGLE_RENDERER_LOADTEXTUREBORDERFUNCTIONSTABLE_H_ #include "libANGLE/renderer/Format.h" namespace angle { rx::LoadTextureBorderFunctionMap GetLoadTextureBorderFunctionsMap(GLenum internalFormat, FormatID angleFormat); } // namespace angle #endif // LIBANGLE_RENDERER_LOADTEXTUREBORDERFUNCTIONSTABLE_H_