// // Copyright 2020 The ANGLE Project. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // constants.h: Declare some constant values to be used by metal defaultshaders. #ifndef LIBANGLE_RENDERER_METAL_SHADERS_ENUM_H_ #define LIBANGLE_RENDERER_METAL_SHADERS_ENUM_H_ namespace rx { namespace mtl_shader { enum { kTextureType2D = 0, kTextureType2DMultisample = 1, kTextureType2DArray = 2, kTextureTypeCube = 3, kTextureType3D = 4, kTextureTypeCount = 5, }; // Metal doesn't support constexpr to be used as array size, so we need to use macro here #define kGenerateMipThreadGroupSizePerDim 8 } // namespace mtl_shader } // namespace rx #endif